Retsillac

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@Jet, nice try with your unicorn trap. Didn't work however.
I will find them...
Anyways, there is another prem box location by the taxi hq as indicated in the attached image. I believe it is the one @SammyZZ is also referring to.
 

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Jet

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I've added the missing building. thanks @SammyZZ for informing me, far as sewer entrances goes, I might implement those, if I do, they'll be disabled by default in the filter settings as there is already tons of map-markers implemented on the map.

I've added the missing premium box, thanks @fedayeenwinners, @SammyZZ & @Tommy Joe for informing me.

I've also redone the filtering menu as I wasn't really satisfied with how I made it.
image.png

The markers can be toggled via the menu, and are persistent, so when you leave and return back to Monomaps, they'll automatically filter out, that way you can show what you want to see and hide what you don't want to see.

With the new filtering menu, this gets rid of the ?type URL Parameter that was implemented, so that won't work anymore.

Monomaps has been updated [ Version 9.16.2022-B ]

https://www.monohead.dev/
If you have any ideas, suggestions, please let me know.

--- Edit
Time the locations with server restart.

I'll look into that.
 

Jet

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Monomaps Updated [ Version 9.16.2022-B2 ]
  • Implemented night-time version of the Southside Map.
    image.png

    Just open the configuration menu and select which version you prefer.
    (Yes, I know there's a spelling mistake on there.)
    Also, Marwan is working on a better high-quality version of the night-time map, Monomaps will automatically begin using it whenever its finished.

  • Few Quality-of-Life changes.
    - Changed the cursor when dragging and when hovering over an icon.
    - Updated some of the menu's styles.
    - Information panel won't overlapped if clicked to many times.
    - Monomap Coordinates will show on the right-click menu instead of Monomaps.
    - Removed confirmation from some menus when it's not needed.

  • Map Marker Preview implemented
    When hovering over a Map Marker, you'll get a preview of the Name, Image, and Type of marker it is.
    image.png

    Custom markers will have this hovering feature, however if you already have existing custom markers, you'll need to update them by simply right clicking the marker, clicking edit, then save the marker, and it'll have the preview, to prevent from breaking custom markers, they won't automatically be updated.
That's all.
https://www.monohead.dev/
If you have any suggestions or feedback, please let me know.
 
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Retsillac

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@Jet Im not sure if its been mentioned yet but I dont believe there are any wood cutting locations indicated on the map. I tried changing the map filters and I was not able to see any locations.
 

Jet

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@Jet Im not sure if its been mentioned yet but I dont believe there are any wood cutting locations indicated on the map. I tried changing the map filters and I was not able to see any locations.
I know, I'm working on getting all the locations and implementing them. If you know where they're at feel free to dm me on Discord. Jet#7451
 

Jet

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Monomaps Updated [ Version 9.19.2022-B2 ]
  • Implemented option to disable Map Marker Preview in configuration.
  • Added 3 Tree Locations
  • Changed Mining & Tree Marker Types to Resources [for filtering purposes]
  • Added all the missing images from the markers that didn't have images.

https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 

Jet

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Monomaps Updated [ Version 9.20.2022-B ]
  • Removed Monomap Ads entirely.
    In the future when there's more players and more businesses created by players, I'll reimplement it back, but for now, that's been entirely removed.

  • Updated Monomaps URL
    When the page loads, it stays on https://www.monohead.dev/ and not redirect to the /monomap.html page.
    When visiting https://www.monohead.dev/monomaps.html you'll be greeted with a 404 page, so update your favorites if you saved the URL.

    Your saved Map Markers & Configurations will be fine as this doesn't affect that.

  • Accessibility Stuff
    Added "alt" text to images, "aria-name" to links, etc.

  • Performance Stuff
    Transferring images and such to load up locally from the website instead of linking from third parties like Monolith Forums, Postimg, Etc.
    This is still a work in progress, more images will be loaded locally from the Monomaps Website later such as Map Marker Images.

https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 
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Jet

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Monomaps Updated [ Version 9.21.2022 ]

Added Missing Tree Location
There are trees across from the Fire Department that was missing from Monomaps.

Updated Hardware Tools Image
It was missing, that's been fixed.

Removed Several .CSS & .JS files that weren't used.

Improved Monomaps Performance

Page should load quicker now, and images should load faster.

Removed Monomaps from Beta.

https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 

gm1003

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Love it, the design is really nice
 
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Jet

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Monomaps Updated [ Version 9.23.2022 ]

  • Redesigned the UI to look better.
image.png
image.png

image.png


there are several other small changes to the UI which are small and too many to list here.

https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 

ma_bordo45

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Monomaps Updated [ Version 9.23.2022 ]

  • Redesigned the UI to look better.
image.png
image.png

image.png


there are several other small changes to the UI which are small and too many to list here.

https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
wheres operation unicorn :rolleyes:
 

Jet

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Monomaps Update [ Version 9.25.2022 ]
  • Built mmAlert to replace Sweet Alert Library.
    Monomap originally used sweet alert to display notifications, prompts, etc. I've built an entirely new system from scratch to display notifications, prompts, etc. which also matches with the Monomaps Theme.

    unknown.png

    unknown.png


  • Disallowed iFrames
    Monomaps cannot be loaded via an iFrame anymore, doing so will bring up a prompt and Monomaps will refuse to initialize, there is a whitelist system being implemented so if anyone wants to implement Monomaps to their project via iFrame, they can do so, this whitelist feature will also hide most elements so that it allows Monomaps to be usable and accessible on other websites in a frame.

    Most info on the whitelist thing will come later once its finished.

  • Bugfixes
    Several bugs have been smashed, and also fixed the configuration page being really laggy when mousing over a column.
https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 
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Jet

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Monomaps Update [ Version 10.1.2022-1 ]
  • Implemented Search Option
    You can now search for Monomap Markers easily.

    Via the search bar on the top of the Marker Infopanel.
    image.png

    Or
    image.png

    Clicking the search icon on the bottom-right corner.

  • Smashed several bugs
    The Monomaps Fly Swatter has been working hard at smashing some bugs, such as Marker Duplication Bug when making a new Marker.

  • All Marker Images are locally now.
    No more using postimgs. Every image and asset on Monomaps is now hosted locally on the Monomaps Website, which means faster load-times and better performance on Monomaps.
https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 

Jet

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Monomaps Updated [ Version 10.9.2022 ]
Because Vercel is being slow today, it might take a few minutes for the update to deploy, once you visit the website you should see a notification saying Monomaps Updated to Version 10.9.2022
  • Cleaned the UI and decluttered it some.
    Looks more like a map now, doesn't it?
    image.png


  • Implemented a Layers Selector.
    Removed the Day / Night selection from Configuration and rebuilt it entirely to work with the new Monomaps Update, you can now select the layers button, and select between different versions of the map there, and it updates instantly and doesn't reload the page.
    pv1.jpg


  • Change your Custom-Made marker position.
    If you don't like where you placed your custom marker, you can now change the position in the Marker Editor.
    image.png


  • Implemented Map-Switcher
    Currently there's only 1 map which is Southside, but in the future when Monolith decides to switch maps, Monomaps is prepped and ready to quickly and easily update & switch over without a problem.
    image.png


  • Updated marker preview
    Basically, just redesigned the Icon, and it now shows a little preview of the Description, and shows the proper badges that marker has.
    image.png


  • You can now right-click Monomap Markers.
    Doing so will open the context menu which allows you to quickly share a marker, or report the marker if there's something wrong with it, and it'll open a new tab to the forums to with prefilled information.
    image.png


  • I've made several other CSS improvements as well as JS improvements, which I forgot to document, and I don't remember exactly what all was updated, other than improving the Filter Selection menu and adjusting the speeds of animations for like elements fading out and fading it, etc.
https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 
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Jet

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Monomaps Updated [ Version 10.12.2022 ]
  • Rebuilt the context-menu
    msedge-Wn-HOMKIebj.gif

    Rebuilt the context-menu entirely, and also fixed the context-menu clipping outside of the view when clicking around the edge of the map.

  • Bugfixes
    - Fixed the bug whenever you saved your configuration, it would reset the Map Layer to defaults.
    - Disabled text-selection on elements, as it was very easy to highlight the entire page then not be able to remove it, resulting in reloading the page.
    - Disabled default context-menu on the webpage.


  • Quality of Life Changes
    - Adjusted the Monomaps coordinates when making a new custom marker to be more precise and accurate.
    - Implemented "Copy Coordinates" to context-menu.
    - Implemented Custom Marker functions to context-menu on Custom Markers.

  • Disallowed iFrames
    Monomaps cannot be loaded via an iFrame anymore, doing so will bring up a prompt and Monomaps will refuse to initialize, there is a whitelist system being implemented so if anyone wants to implement Monomaps to their project via iFrame, they can do so, this whitelist feature will also hide most elements so that it allows Monomaps to be usable and accessible on other websites in a frame.

    Most info on the whitelist thing will come later once its finished.
    This change has been reverted, iFrames can be used without restrictions.
https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 
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Jet

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Monomaps Spookfest Update - Stage 1
Update reverted.
 
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Jet

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Monomaps Spookfest Update - Stage 2
Due to this update being big and containing lots of changes, it might take up to 15 - 20 minutes until it shows up on the website.
  • Updated all the Monomaps icons.
    Just some small minor changes, nothing big.
    Untitled.png


  • Built an Icon Selector for when you're creating / editing markers.
    this selector is still in early stages so it'll be buggy and will be changed & updated in future updates, but it works and is functional.
    image.png


  • Reverted Spookfest Update
https://www.monohead.dev/
If you have any issues or suggestions, please let me know.
 
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Hyper360

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sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesh this is cool
 

Hyper360

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@PMX You guys should add this as an in game link somewhere easily accessible this is cool and way better than the current map on the phone (if it isn't already there ofc idk)
 

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Hey @Jet! Small suggestion for this awesome page,

This is currently how the icons move when hovering over them:
81becd650c27b69242606a9fdfc8275d.gif


I believe offsetting them by -4px when hovering looks way smoother since they stay centered on the map:
6d07a4e80f7bf5c0dfe73e560f75eff9.gif


This can be accomplished by adding the following css properties:
ff558f5934212c47edea0593cd41fa4d.png


Though I see you modify the styling using javascript so I'm sure you'll do it through there instead (if you agree with this suggestion).

Otherwise, keep up the amazing work man, I would like to see a zoom in/out feature in the future if possible :)
 
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