SwimmingBird

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Criminal RP has some of the most player interaction imo. Mugging, buying guns, buying drugs, kidnapping, raiding, basing, stealing property all require other players. Most players meet others through those interactions and joining criminal organizations. Organizations create bonds between their members stronger than any you would find of players playing on police. The only notable non-player interactions I see are dropping off money from bank raids and selling drugs which you had to defend from other players and the police while making. While an issue I see way to often with policeRP are players banking on FearRP rules to force players (in what almost feels like power gaming) to do exactly what the police officer says or they will be punished for FearRP violations, ruining player interactions with police. For example: if I was getting pulled over for speeding it would not be uncommon to be forced out at gun point and held under FearRP by a single officer while he conducts his investigation due to the car I drive in the name of “officer safety” but that limits any RP I can do with the officer.
I definitely think the rules around FearRP for cops should change, especially the rule of cops being able to shoot if FearRP is broken.
 

reqord

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What would you like besides meth (already planned) and new vehicles (we would like to but we’re not adding new packs, only existing vehicles from packs we have).

I only mention those two thing because I feel they are the two most common I see.

I’m genuinely interested in what you would like to see for the criminal side of roleplay.
Personal Housing I am excited for, I was hoping for some extra bank space depending on which house you buy. Also the MonoNET is really exciting, especially the black market feature which will hopefully fill the hole left from removing illegal items from the mono market. Also the automation planned with MonoNET opens up a lot of possibilities. I personally would feel really satisfied if these updates came. I would also like to see a buff to the non criminal side of being a civilian, being nobody really farms or mines titanium. More guns would always be fun, especially with the guns being removed why not replace them.
 

Jamal Williams

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My problem with police right now is that is seems they don't have to follow rules, let me explain. For instance a cop can put on their lights and siren for a non-emergency reason and drive erratically, usually crashing into people and causing damage. But if I run a red light or speed they can say I'm recklessly driving and force me out of the car and search me at gunpoint, which I cant counter or I'm breaking fear RP. With the update they gave a big buff to the SWAT which in my opinion is a good thing, SWAT should be a scary force to be reckoned with, but SWAT should only be deployed in situations where SWAT is needed. Half the time SWAT patrols regardless of emergency state or not which defeats the whole purpose of SWAT acting reinforcements during a raid. I just feel that police need to follow some stricter rules in order to give criminals a chance.
 

JucaMais

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To add more realistic terms, police guns need dura which they can go back to pd to repair it. Police also need to be punish more when breaking a rule.
Hmm, sounds reasonable for me. People are often braging about "gotta make it more realistic".
So make it more realistic, why are the cop's guns indestructible? irl, police officers always maintain their weapons to ensure that they work perfectly in a situation.

Imo the main problem with the cops, are the various guarantees that they have by the rules, the main one being fear rp.
Look at this report against a cop: https://monolithservers.com/forums/threads/player-report.26491/.
Being a police officer is the easiest way for bad-intentioned players like these to screw up someone's PR without necessarily breaking any rules and still being protected by them. See i was forced to surrender in this situation, even though i did nothing wrong.
 
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Jamal Williams

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Hmm, sounds reasonable for me. People are often braging about "gotta make it more realistic".
So make it more realistic, why are the cop's guns indestructible? irl, police officers always maintain their weapons to ensure that they work perfectly in a situation.
I don't really see what that would accomplish other than adding un-needed tedium to being a cop.
 

StewartJames

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Actually yeah someone had a point there. Instanced housing that you can decorate and save would be a massive addition for all. (but also a massive addition to develop)
 

Memo

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I definitely think the rules around FearRP for cops should change, especially the rule of cops being able to shoot if FearRP is broken.
I feel like the FearRP on cops should change to 1 cop to 2 it feels like the cops just have more power.
*im agreeing with you* :)
 

Bapho

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I would like to see a rule in which the PD has to match the use of force against a suspect.

Example: Suspect has a knife, or a handgun. Given said information, it wouldn't be too hard to take down this suspect with 2 or 3 police who are also using handguns/tasers. So the officers involved would only be authorized to use handguns until the situation goes on for too long, or Class 3 weapons become involved with suspects. Police using SMGs/ARs/Shotguns against a low-armed player seems extremely unrealistic. Most incidents with suspects involving knifes/handguns usually end up in the suspect being incapacitated, or being arrested peacefully.

Given the number of PD that is able to be on duty now, to include the amount of officers now able to use class 3 weaponry, I believe this kind of moderation in use of force would be fair. Of course, all situations are different, many being volatile and able to flip into a shootout.

There's a good paper on Use of Force that I skimmed through that I think everyone should like 5 minutes to look at. Pretty good study.


edited for grammar
 

Bapho

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I would like to see a rule in which the PD has to match the use of force against a suspect.

Example: Suspect has a knife, or a handgun. Given said information, it wouldn't be too hard to take down this suspect with 2 or 3 police who are also using handguns/tasers. So the officers involved would only be authorized to use handguns until the situation goes on for too long, or Class 3 weapons become involved with suspects. Police using SMGs/ARs/Shotguns against a low-armed player seems extremely unrealistic. Most incidents with suspects involving knifes/handguns usually end up in the suspect being incapacitated, or being arrested peacefully.

Given the number of PD that is able to be on duty now, to include the amount of officers now able to use class 3 weaponry, I believe this kind of moderation in use of force would be fair. Of course, all situations are different, many being volatile and able to flip into a shootout.

There's a good paper on Use of Force that I skimmed through that I think everyone should like 5 minutes to look at. Pretty good study.


edited for grammar
To supplement this, situations involving unknown weaponry (first going into a situation with little to no knowledge of suspect's use of weaponry) should be met with handguns first.
 

Jamal Williams

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To supplement this, situations involving unknown weaponry (first going into a situation with little to no knowledge of suspect's use of weaponry) should be met with handguns first.
This could finally give pistol cops an actual use during shootouts. Pistol cops = acceptable losses
 

Shadexz

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I would like to see a rule in which the PD has to match the use of force against a suspect.

Example: Suspect has a knife, or a handgun. Given said information, it wouldn't be too hard to take down this suspect with 2 or 3 police who are also using handguns/tasers. So the officers involved would only be authorized to use handguns until the situation goes on for too long, or Class 3 weapons become involved with suspects. Police using SMGs/ARs/Shotguns against a low-armed player seems extremely unrealistic. Most incidents with suspects involving knifes/handguns usually end up in the suspect being incapacitated, or being arrested peacefully.

Given the number of PD that is able to be on duty now, to include the amount of officers now able to use class 3 weaponry, I believe this kind of moderation in use of force would be fair. Of course, all situations are different, many being volatile and able to flip into a shootout.

There's a good paper on Use of Force that I skimmed through that I think everyone should like 5 minutes to look at. Pretty good study.


edited for grammar
This is what I am talking about you don’t usually see the chief of police pulling people over you see them at the station, they might attend a shootout but the chief of police is not needed in such little things. Maybe when trying to first go into a situation the chief or assistant could send officers to the house first and if it gets out of hand send SGT LTs and if they are needed SWAT
 

Brent Skeng

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And i'm here like what about the innocent roleplay aha
 

WhiteTiger

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i left the server a while ago because i became bored if these features are in the game i might return. they are old as fuck and sound really great idk why they got shelved so long
 

JimmyTH

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I would like to see a rule in which the PD has to match the use of force against a suspect.

Example: Suspect has a knife, or a handgun. Given said information, it wouldn't be too hard to take down this suspect with 2 or 3 police who are also using handguns/tasers. So the officers involved would only be authorized to use handguns until the situation goes on for too long, or Class 3 weapons become involved with suspects. Police using SMGs/ARs/Shotguns against a low-armed player seems extremely unrealistic. Most incidents with suspects involving knifes/handguns usually end up in the suspect being incapacitated, or being arrested peacefully.

Given the number of PD that is able to be on duty now, to include the amount of officers now able to use class 3 weaponry, I believe this kind of moderation in use of force would be fair. Of course, all situations are different, many being volatile and able to flip into a shootout.

There's a good paper on Use of Force that I skimmed through that I think everyone should like 5 minutes to look at. Pretty good study.


edited for grammar

You didn't read your source very well. Lethal force is lethal force and officers have no obligation to use their sidearm when a perp is using one.

In fact their Maximum force index rates use of handguns at 81% whereas rifles and shotguns are rated at 79%. So handguns tend to kill or injure at a higher rate.
 

StewartJames

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Equally, if an officer is holding an automatic weapon and a suspect pulls out a pistol, I can't think of any law enforcement organisation that would require officers to put down their weapon and take their pistol out of their holster as a match for reasonable force.
 

Shabzino

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Equally, if an officer is holding an automatic weapon and a suspect pulls out a pistol, I can't think of any law enforcement organisation that would require officers to put down their weapon and take their pistol out of their holster as a match for reasonable force.
I think its the fact that the cops just have it out everywhere in the first place thats the problem tbh like if you get searched or pulled over etc do you really see Sgt jake or smth just point a vector or m4 at your window for speeding if theyre not the gang unit? If anything they should make it where when you open up your trunk you need to withdraw your primary with the rest of the police props if its possible and have to be authorised to take it out by captain etc. for example big shootouts where a officer calls for backup to class 3s or bank hits etc.
 

Whathe12

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I personally don't like how the gamemode has morphed into an Cops and Robbers type RP gamemode. I like more passiveRP where people can get creative and roleplay activities that don't involve raiding, making drugs or guns.

That's part of why I made the suggestion of RP points - to encourage more PassiveRP.

 

“Tyrone”

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I believe, you should make it so when a cop buys a gun a lot of the money goes out of the cops paycheck, let me explain. Cops run into shootouts with nothing to loose they have the city get there guns back and medical bills are low so if you were to change that maybe they would value there life more
 

StewartJames

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I think its the fact that the cops just have it out everywhere in the first place thats the problem tbh like if you get searched or pulled over etc do you really see Sgt jake or smth just point a vector or m4 at your window for speeding if theyre not the gang unit? If anything they should make it where when you open up your trunk you need to withdraw your primary with the rest of the police props if its possible and have to be authorised to take it out by captain etc. for example big shootouts where a officer calls for backup to class 3s or bank hits etc.
Oh for sure. It would be interesting to see class 3s in the back of vehicles but in that case I'd like to see lethality of handguns increased for both civs and cops just to even out the mix between pistols and class 3s in case a cop has one and a civ doesnt or vice versa. In real life class 3s fire faster and further, not more deadlier.
 

Jamal Hisin

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To add more realistic terms, police guns need dura which they can go back to pd to repair it. Police also need to be punish more when breaking a rule.
Although police guns don't break, there is a constant need to refill on ammo unless the ofifcer brings their own (which most of the time they don't)
 
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