I definitely think the rules around FearRP for cops should change, especially the rule of cops being able to shoot if FearRP is broken.Criminal RP has some of the most player interaction imo. Mugging, buying guns, buying drugs, kidnapping, raiding, basing, stealing property all require other players. Most players meet others through those interactions and joining criminal organizations. Organizations create bonds between their members stronger than any you would find of players playing on police. The only notable non-player interactions I see are dropping off money from bank raids and selling drugs which you had to defend from other players and the police while making. While an issue I see way to often with policeRP are players banking on FearRP rules to force players (in what almost feels like power gaming) to do exactly what the police officer says or they will be punished for FearRP violations, ruining player interactions with police. For example: if I was getting pulled over for speeding it would not be uncommon to be forced out at gun point and held under FearRP by a single officer while he conducts his investigation due to the car I drive in the name of “officer safety” but that limits any RP I can do with the officer.
We hope to see you online soon!