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UPDATE 1.0.7

NOTE: Not all changes are documented, also if you see inconsistency in release notes, its because not all platform updates are significant enough to warrant a changelog.

List of changes
  • Updated ? Symbol on player nameplates
  • Added additional nodes on Layer 1 ( Iron specfically )
  • Frosty Fashion banner has been replaced for Kappels
  • XM8 is no longer limited edition. (Level 92 Crafting)
  • Door charges are now level 76 Crafting
  • Supermarket/Health Center NPCs have been added to Layer 2
  • Paramedics can now choose their spawn point between Layer 1 and Layer 2
  • Map updated to rp_monoford_v1a
  • Fixed localization errors throughout the gamemode
  • Fixed various errors

List of map changes ( @Statua )
  • Various bugfixes
  • Added button to prison tower to lock/unlock gates
  • Expanded Sanco in Falcon Creek to include a General Store NPC
  • Replaced corner store in Falcon Creek with Hospital+EMS Clinic
  • Added garden to Lola's Mansion
  • Fixed garage doors coming up into Essence station
  • Fixed broken displacements
  • Fixed reflective floors being red for 64-Bit users
  • Added more signage on the highways to improve navigation ease
  • Changed stop signs at Lower Alder West entrance to Yield
  • Added bollards to metro stairs to prevent cars from blocking the tunnel
  • Improved the look of the personal garage access door
  • Added button to prison to unlock and open all cells
  • Updated prison cell door so you can see through the window better
  • Added protections around the elevators to prevent cars from being teleported with their weird hitboxes
 
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