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DevulTj

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Version 2.6.8
Date: 18-06-2017

Note: We've been working super hard getting the new forums up, fixing the store, and preparing the new Dedicated Box, so the update may not be so packed.

Additions:
  • Added item deploying logs.
  • Added new Fists (much more optimised). They are less powerful and you may right click to toggle lowering. (You may also reload to do the same thing)
  • Added item use/drop delays, due to some players taking advantage of this to crash the server.
Removals:
  • Removed the playtime module. It was broken.
  • Removed gs_base and gs_weapons.
  • Removed atmos. It was too resource intensive.
Fixes:
  • Optimised the resource base system, it should be less intensive on the server.
  • Optimised the item base entity, it will no longer collide with other item base entities to prevent server lag.
  • Optimised iMessage to disallow spamming with exploits.
  • Fixed URLs for forum commands in-game.
  • Fixed being able to drop 0.1 or any decimal amount of cash.
Changes:
  • Bank Robberies may only accept 4 participants to prevent the excessive farming that was occurring lately on the server.
  • Adjusted most (if not all) vehicle prices to match the economy.
  • Adjusted wood and ore prices.
  • Reduced hunger noise.
  • Reduced farming crop prices. (Yes, hate us!)
  • Changed the remaining furniture to use the Crafting skill.
This is most but not limited to all of our changes in the mod. We've been working very hard to make this the best game play experience for you and if there is something you would like to report or suggest please take it to the Bugs/Suggestions section of our forums. Thank you for the overwhelming support we have received!
 

Benn-

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Wow i might just quit just for reducing the farming prices
 

DevulTj

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I agree with the change. May i ask why you guys lowered farm prices though?
We don't want farming to be the most effective income.
 

skeme

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We don't want farming to be the most effective income.

Have you guys thought of maybe adding sources of income that benefit players who work together with others? IE, on this 1942RP server I played on, people in organizations could create money stacks that would generate a larger amount of money then just normal players, but required like 3-4 people to be on in your organization to create and required more to people to defend because of the money stacks size and value compared to, say, just some weed pots.
 

Adam

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Pretty sleek new theme.
 

JonnyDoggo

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I have been trying to join the server to check out the new update but I havent gotten in yet (add premium prioritization)
 

Skull Hunter (Dr. Pepper)

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>Reduced farming crop prices.

WHAT THE FUCK THERE IS NO REASON TO DO THAT REEEEEEEEEEEEEEEEEEEEEE
 

Boh Troublefield

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While the farming WAS fun, sorta... It's sorta STUPID to see gigantic criminal organizations having little cute gardens. I hear someone ask "Hey, wanna go break in that guy's house" "Sure, after I tend for my pears"
What kinda criminal shit is that.
The nerf on them is tottally fair, but it still serves a purpose to new players and for people trying to be able to grow weed.
 

Kevin Brooks

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Any ETA on when the Jail system is going to working completely?
 

teja

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>adjusted wood and ore prices

time to start killing people for their crops
 
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