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Martinerrr

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The Official Changelog


keeping you in the loop of the progress we're making
 
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Martinerrr

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Version 1.3.0 [BETA]


Date: 12-04-2017


Additions:

  • Disabled gmod_admin_cleanup
  • Gave premium members the toolgun (with some restrictions)
  • Rewrote the job vehicle spawning system
  • Included a force identity change for admins
  • Identity hiding mask does now save the nickname you set for it
  • Autolocking of job vehicles
  • Added refund reason parameter to the money command
  • Use /cut to break free from your ziptie
  • When employed you cannot hit trees/stones and gather from it
  • Included a tip on the scoreboard to press spacebar for more info
  • Prevent purchase if inventory is full and trying to buy in higher quantities
  • Added a door to property Big Smoke's Factory that belonged to it
  • Static Entities are now frozen when an admin uses the admin tool on it

Fixes:

  • Fix for running/walking speeds being faster than normal
  • Fix for lakeside cabin #2 and #3 sharing doors
  • Fixed foodtruck XP being reset
  • Fix for SWAT enlistment during Emergency State
  • Fixed health in HUD being rounded incorrectly
  • Fixed players receiving 0 or negative HP after being revived 
  • Fixed charging players using /advert when typing in teamchat
  • Fixed watermelons making players thirsty
  • Fixed identity hiding mask not hiding name properly
  • Nerfed XP from handcuffs
  • Fixed hunger, thirst & OOC cooldown configurations not syncing
  • Fixed bullpup recipe being misspelled
  • Fixed stackable items not being given when using the workbench or stove
  • Fixed firefighters spawning in the roof
  • Fixed warrants not specifically letting you know if a player is warranted
  • Fixed Towtruck audio files not playing properly
  • Fixed stores thinking backpack is full when there is an item in the last slot
  • Fixed vapes being usable when they should only be equipable
  • Fixed blacklisting storing wrong data and not loading properly

Changes:

  • Changed some NPC vectors
  • Lowered price of /advert to 250
  • Changed how bank robberies get amount of cops required
  • Cops no longer need to be in vehicles to be alerted of the bank robberies
  • Cached and throttled the clientside bank robbery HUD information
  • Optimized foodtrucks' performance impact
  • MySQL connection changes
  • Changed OnSaleVehicle to only send one broadcast
  • Changed crashfile throttling creation to 1.5 seconds max
  • Inventory equipable items now default to max 1 equipped at a time
  • Removed entry level jobs from spawning vehicles
  • Admins are now exempt to the OOC cooldown
  • Remove someone's ziptie when the ziptie is equipped using reload
  • Increased identity changing price from $500 to $5000
  • Buffed suburbs house prices
  • Admin ESP changes & let admins know if they're invisible
  • SQL connection and optimization changes
 
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Martinerrr

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Version 1.4.0 [BETA]


Date: 15-04-2017


Additions:

  • Added validity checks for entities and attacker in vehicle damage hook
  • Hardcoded certain toolgun tools from being used by anyone except Super Administrators
  • Added functionality to change item model angle in inventory slots
  • Added config subscriptions for localized config variables
  • Easter Eggs ; )
  • Government vehicles are now also locked on spawn
  • Added a new identity hiding mask model
  • The identity hiding mask is now also visible on you when you wear it
  • Removed ability to open the inventory while in a vehicle using F3
  • Added a maximum to taxi fare so it doesn't get too much
  • Added check to prevent lua errors in fire entities
  • Added fallback in case fire is removed before fully extinguished is called

Fixes:

  • Fixed BankAccount sometimes being nil for players (not loading properly and giving 0)
  • Fixed navigation issues caused by lerping that would cause players to have a GUI error
  • Fixed an error with the Lawyer application after having been given a ticket
  • Fixed an error that would happen if a player created an invalid notification
  • Fixed normal vape not giving the swep to players
  • Fixed banking setting item extra data to 1
  • Fixed job vehicles not spawning from their designated NPCs
  • Fixed crafting recipes trying to load on the client and giving missing file errors
  • Fixed workbench and cooktable sometimes creating two craftable items
  • Fixed bank exploit/bug in banking creating more money than it should
  • Fixed watermelons giving additional thirst
  • Fixed error in ent_source_base
  • Fixed inventory error when opening the spawn menu while in a vehicle
  • Fixed food truck inventory not updating on bulk purchased
  • Fixed bug in taxi where driver was nil
  • Fixed the fares not matching the clients displayed rate 100%
  • Fixed taxi position not being set to the calling player at first
  • Fixed bug in fire quests
  • Fixed fire missions sometimes not completing
  • Fixed fishing entites being removed when any player at all disconnect

Changes

  • LSD is now more profitable
  • Decreased running speed when you're out of stamina
  • Made item count numbers easier to read
  • Rotated axe and pickaxe item models in inventory
  • Moved doritos item model up to fit better in the item slot
  • SWEP/SENT spawning is now restricted to SA only
  • Lowered crafting xp rewards
     
 
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Martinerrr

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REP 1.5.0 [BETA]


Date: 20-04-2017


Additions:

  • Added a possible fix for seeds sometimes disappearing
  • Added Metamist's server content workshop addon
  • Mask now renders on unconscious players heads
  • Rewrote a large part of the communication module
  • Added newline after chat entries in console
  • Added a possible fix for lockpicks not opening doors correctly
  • Overhauled the LSD system
  • Initial commit of skills XP module
  • Players can now physgun their own crafted props, marketed items and deployed items

Fixes:

  • Decreased weed growing speed
  • Fixed /cut not working properly
  • Switched #player.GetAll() to player.GetCount() according to the new Garry's Mod update
  • Fixed clothing store sometimes not updating when you purchased or equipped new items
  • Fixed chat not logging to console anymore after the new communication module was added
  • Fixed an error related to clientside weapons on back
  • Fixed the scout model being an error on the player's back
  • Fixed an error related to the clothing GUI
  • Fixed cosmetics being applied and networked to joining players when non-premium players have them equipped
  • Nextbots are finally working
  • Fixed errors on stores that had a custom run function
  • Fixed the gravity gun not working on some items when it should
  • Fixed player dying in vehicle respawning inside of it
  • Fixed tutorial quest not going to next stage after using /ooc
  • Fixed chat not logging emotes
  • Fixed NPCs not being cleaned up after the mission is over
  • Fixed masked nickname not appearing in chat
  • Fixed premium property setting your navigation when you try to buy it as a non-premium
  • Fixed taxi drivers being able to hire themselves
  • Fixed doors breaking/freezing at random times

Changes:

  • Adjusted egg reward rarity
  • Removed pistol from cadet job
  • Removed the "Vape Naysh Y'all" sound from the vape swep
  • Console now logs in colors for some things
  • Limited mrp_admin to founder only
  • Renabled medic missions and police missions with the new working nextbots
  • Changed sheriff skin to 5
  • Made missions less frequent
  • Lowered the max prize on lotto tickets so it's no longer a $10,000,000 jackpot
  • Made paychecks go directly to your bank account
 
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Martinerrr

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Version 2.0.0 [BETA]


Date: 27-04-2017


Additions:

  • Created a graph data structure functional in gLua
  • Added a Lexicographical order to tables
  • Added a new inventory metatable
  • Added ores: stone, coal, copper, gold, iron, rock, silver
  • Added a new skills system
  • Added a whole new farming system

    Weed is now grown in the farming system like other crops, 18 crops are now available to be grown

[*]Added the ability to store you vehicle in the garage

[*]Added the ability to use the door ram on vehicles (33% chance when used)

[*]Added auto-demote for SWAT after 3 minutes of Emergency State ending

[*]Added a Ford Raptor police car for the Sheriff

[*]Added a resource deployer that automatically spawns the resources on the map

[*]Added car !track to your own personal vehicle (costs $500) that shows it on the GPS

[*]Added a skills menu part of the new skills system

[*]Added a new workbenches system for crafting items

[*]Added a search function to the chat system

[*]Added a digit when buying property if you have enough money in the bank

[*]Added integrity checks to the inventory if all items are valid

[*]Added sounds to the axe and pickaxe when harvesting

[*]Added the ability to move around apps to desktop or tablet

[*]Added metal and wood workbenches

[*]Added the beginning of Monolith Customs (more customization to come)

[*]Added auto spawning resource entities and a large area for grinding wood cutting and mining. 

[*]Added ability to select which elements you want in the tablet and which you want in widgets (Right click on the apps).

[*]Added a new vehicle the Ford 1940 coupe


Fixes:

  • Fixed /911 not showing to Government Officials properly
  • Fixed daily rewards giving multiple weapons
  • Fixed prop ownership not being set correctly
  • Fixed taunt menu and taunts are now working
  • Fixed bank account bug when it's full
  • Fixed navigation issues with vehicles
  • Fixed doors opening and closing too fast sometimes
  • Fixed local OOC [[ syntax making the message normal OOC
  • Fixed burger recipe and bread being unstackable when it shouldn't be
  • Fixes to the fishing system - fishing cage, bait, rod
  • Fixed LSD sometimes disappearing when being dropped
  • Fixed flasks sometimes showing numbers with a lot of decimals

Changes:

  • Inventory items are now in group files & using the new syntax
  • Changes to the damage scales
  • Renting property is now taken from your bank account
  • Updated the prices for Sub houses, Studio Apps, Gustaf Farm, and Standard Stores
  • Reworked prop protection systems
  • Changed text on the food truck earnings to profit
  • Changed the organization tag in chat to a different color
  • Updated the axe and pickaxe to not use 1000 traces
  • Updated crafting and woodcutting to support new types of materials
  • Mayor and cab driver now have more distinguishable job colors
  • Made it harder to reach level 100
  • Vapes are now consumables again (can not equip or infinitely use them anymore)
  • Decreased loading screen time on the monotablet
  • Disabled crafting recipes from refreshing on lua refresh
  • Disabled government employees from equipping primary weapons
  • Moved the moustache closer to the player's head
  • Lowered NPC buying prices to promote players selling items to other players
  • Changes to the rarity of government missions
  • Changed the tutorial "join an organization" to "join a faction"
 
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Gurra

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Version 2.0.1 - Hotfix [BETA]


Date: 27-04-2017


Fixes:

  • Added player XP rewards for farming
  • Fixed life alert not being removed from inventory on death
  • Fixed debifrillator lifealert overlay not working properly
  • Fixed an error occurred by the defibrillator halo
  • Added some missing content to the content pack

Changes:

  • Improvements to the skill XP GUI
  • Improvements to the crops' HUD and now shows more information
  • Updated the icons for the skills system
  • Adjusted leveling and changed the leveling equation to be more balanced
  • Changed vehicle skins for the sergeant and patrolman police roles
 
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Martinerrr

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Version 2.0.2 [BETA]


Date: 29-04-2017


Additions:

  • Added a developer usergroup for our lovely developers
  • Added dLogs - our own in-house logging system
  • Added a recipe book which is in the applications menu
  • Added a sound that plays when players level up
  • Added tablet not opening automatically as soon as the object is created
  • Added more player XP given from skills items
  • Added new BMW cars and the most expensive car currently: Lykan Hypersport

Fixes:

  • Fixed death fee not actually taking money
  • Fixed voice indicators not showing that people are talking
  • Fixed LSD flasks sometimes showing numbers with a lot of decimals (again)
  • Fixed the premium vapes not working properly
  • Fixed the monotablet problems conflicting with the department tablet (needs further revising)
  • Fixed typos with bitminers and iodine
  • Fixed prop protection not working properly
  • Fixed problem with index resolution on monotablet metatable
  • Fixed items spawning underground sometimes

Changes:

  • Changed the max ratio for NPC buybacks on items you sell to them
  • Changed locations of ores currently: outside of main city, two near car dealer, one in the 'forest'
  • Changed locations of tree sections currently: one in the 'forest', two near the car dealer
  • Rebalanced ore prices when selling to NPCs (titanium is still worth a lot)
  • Players are now unable to regenerate over 50HP, seek medical help
  • If someone is near the door from a building you got evicted from you will respawn
 
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Martinerrr

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Version 2.0.3 [BETA]


Date: 29-04-2017


Additions:

  • Added a nil check for AddThirst function
  • Wood can now be sold to the NPC vendor

Fixes:

  • Fixed an error with weed items
  • Fixed crafting not working with the new recipes
  • Fixed lobster model not set correctly
  • Fixed hotdog recipe using wrong items

Changes:

  • Lowered the level needed to use marijuana seeds to level 20
  • Changed profit you make from selling to NPCs, farming is now more profitable
 
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Gurra

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Version 2.0.4 [BETA]


Date: 29-04-2017


Additions:

  • Premium players get 1 extra farming plot

Fixes:

  • Fixed trees floating and spaced out ores more.
  • Fixed peoples real names appearing on voice icons when wearing a mask
  • Fixed crafting notifications
  • Fixed woodworking bench positions
  • Fixed missing models for carrots
  • Fixed some typos in item definitions
  • Fixed problem where players would be losing their skill XP progress
  • Fixed bank robbery system not working

Changes:

  • Decreased stones rarity
  • Rebalanced levels for skills
 
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Gurra

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Version 2.0.5 [BETA]


Date: 30-04-2017


Additions:

  • Re-added emergency state HUD display

Fixes:

  • Fixed picklock not working
  • Fixed the "You are working as" HUD display
  • Fixed the bitminer server model in-game to remove confusion

Changes:

  • Bitcoin value nerfed by 60% due to it being very overpowered
 
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Martinerrr

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Version 2.0.6 [BETA]


Date: 01-05-2017


Additions:

  • Added "giveskillxp" SG command
  • Added a bool to the GetFullName function for using nicknames
  • Added Audi, Porsche and Lamborghini TDM vehicles
  • Added ability to retrieve bank details for Admins
  • Added "projectmanager" support for events
  • Added account holder names to ATM & Banking
  • Added !changelog command
  • Added more voting machines around the map
  • Added a fee of $25000 when making a new organization
  • Added a notification if the refund command failed

Fixes:

  • Fixed monolith environment setting automatically on all convars
  • Fixed not being able to open Applications
  • Fixed able to move the applications widget to the tablet (and thus hiding it)
  • Fixed being able to use 1 server on 4 racks for BitMining
  • Fixed metal workbench grids not aligned
  • Fixed police car skins (some purple checkered textures)
  • Fixed Admin weapon disrupting an active cloak
  • Fixed NULL entity error with Government quests
  • Fixed gems not giving your physgun a tint
  • Fixed test_lotto command giving error
  • Fixed shadow drawn on the ATM

Changes:

  • Death cost is now a maximum of $25,000
  • dLogs improvements (our in-house logging system)
  • More Bitcoin changes/nerfs
  • Changed ziptie to consumable item
  • Organization admins are now able to change the color and description
  • Removed ores, wood from being sold at NPC vendors
  • Lockpicks are now craftable at level 21 metalworking
  • Renamed 2 vehicles & changed prices for 3 vehicles
  • Moved around the SWEP slots to be make a bit more sense
  • Removed normal players being able to do damage with the doorram
  • Removed giving ammo when equipping items
  • Changed normal cars to regular cars for the dealer ship
 
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Gurra

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Version 2.0.7 - Hotfix [BETA]


Date: 01-05-2017


Fixes:

  • Fixed cooldown blocking any and all OOC messages
  • Fixed everyone getting toolgun and spawnmenu access.
  • Fixed missing car models
 
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shawnfunke

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Version 2.0.8 [BETA]


Date: 02-05-2017


Additions:

  • Added third person (Press F4 to toggle)
  • Added a playtime tracker that higher staff can look into
  • Added Lamborghini Reventon Roadster for $1,000,000
  • Added the ability to close the inventory with F3
  • Added a GiveSalary hook for the modules to use
  • Added a FinishedLoadingPlayer hook for after SQL has loaded

Fixes:

  • Fixed watermelons unable to be sold to and being sold from
  • Fixed moderators having access to spawn menu
  • Fixed weapons having excessive amount of ammunition when equipped
  • Fixed certain ammo items giving wrong ammunition types
  • Fixed propspawning not working for certain usergroups
  • Fixed the Admin ESP not being aligned to players correctly
  • Fixed Bitminers using an old function to give money
  • Fixed Monolith Customs not taking money after being used
  • Fixed the flour item being an error
  • Fixed the chilli peppers not being harvestable

Changes:

  • Adjusted weed profit to be more reasonable for an illegal method
  • Adjusted the profit from some farming items
  • Changed the model that the pistol ammo item uses
  • Adjusted Lamborghini prices to be more fitting for it's brand
  • More improvements to the dLogs system (persistence & additions)
 
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Martinerrr

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Version 2.0.9 [BETA]


Date: 04-05-2017


Additions:

  • Added tooltips and descriptions for the banking system
  • Entities owned by a disconnected user will remain for 4-minutes so they can rejoin during clientside crashes
  • Added a chess game for those smart thinkers!
  • Added a pemanent-prop tool to replace the Admin tool feature
  • Added a players bank account money to the lootboxes
  • Press R to see owner of building using Handcuffs for Police
  • Added a variable for declaring your earnings

Fixes:

  • Fixed item previews not showing the correct icons in the bank and stores
  • Fixed the slot machines, they're now working again
  • Fixed inventory error that sometimes forced players to have to reconnect in order to fix it
  • Fixed inventory dragging not working as intended
  • Fixed XP given not being aligned properly on the HUD
  • Fixed inventory interaction setting position not showing on items
  • Fixed cosmetics not drawing when using third person
  • Fixed the inventory hiding mask model not displaying for players wearing it

Changes:

  • Right clicking items drops them from your inventory
  • Changed max stack variable to 10 items
  • More Bitminer changes ($584 a minute per rack)
  • Players are now unable to respawn their vehicle if it has taken damage
  • Moved an itembox to the skills area
  • Increased "idle time" from 4 to 5 minutes after a player has disconnected/crashed
  • Players can't physgun their own farming plots anymore
 
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DevulTj

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Version 2.0.10 [BETA]


Date: 05-05-2017


Additions:

  • Added house alarm item which sounds when a door is lockpicked

Fixes:

  • Fixed masks not rendering
  • Fixed cosmetics rendering on other players, or not at all while in thirdperson
  • Fixed duplicate gourd seeds
  • Fixed red grapes and other grape seeds not planting
  • Fixed incorrect declaration amount for admin notifications (withdraw/money earnings)

Changes:

  • Changed the hoe slot to suit other tools
  • Completely rebalanced slot machines as they were very overpowered
  • Changed the "Axe" name to "Wood Axe"
  • Changed the BMW 507 and Ford Deluxe Coupe to Premium only
  • Use SQLSet/GetValue for playtime module
  • Chess notifications are no longer server-wide
 
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DevulTj

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Version 2.0.11 [BETA]


Date: 07-05-2017


Additions:

  • Added teleportation to the prison when you imprison someone as police
  • Added unarrest administration command

Fixes:

  • Fixed issue with properties not selling when the property owner disconnects
  • Fixed LSD issues (Super LSD wouldn't go to your inventory, Shaking the flask instantly would go to 100%)
  • Fixed having no distance limit when crafting props as it was always spawning where you aim regardless of the distance
  • Third person glitches when using certain interfaces that use CalcView
  • Fixed slot machines error spam when Bonus happens
  • Fixed P90 equipment not giving you the P90 weapon

Changes:

  • Updated dLogs (our own in-house log system) and added more logs for police features such as tickets, cuffing, detaining, and imprisonment.
 
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DevulTj

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Version 2.0.12 [BETA]


Date: 11-05-2017


Additions:

  • Added KnockOut logs
  • Added new report system, which introduces a new ticket based system. (use !report)
  • Added new auto content downloader (a temporary implementation, the better option would be to have a menu you could download from optionally to reduce joining times)
  • Added skin support for Inventory dropped items
  • Added skills menu to show initial level 1 milestones and different colours for unlocked milestones
  • Added refresh inventory changes to attempt to fix the haunted Inventory glitch
  • Added premium item box ATM functionality
  • Added !revive command for staff
  • Added new GUI on dropped cash

Fixes:

  • Fixed crafting exploit
  • Fixed speedo rendering while in passenger seats
  • Fixed vehicle loading errors on initial connection
  • Fixed planting banana seeds
  • Fixed vehicles not removing on disconnect
  • Fixed hoe guidelines not working as intended
  • Fixed metal workbench position offset
  • Fixed incorrect prices showing in Monolith Customs
  • Fixed players not being granted their weapons on revival
  • Fixed fishing rod not granting a notification or XP gain
  • Fixed inventory sometimes opening by default when you first connect
  • Fixed duplicate handcuff model being rendered on the player
  • Fixed player clothing style being applied to some classes that would show an incorrect unconscious model for government classes

Changes:

  • Updated dLogs (our own in-house log system)
  • Changed handcuffs to simply cuff and uncuff, there is no timer anymore. It no longer teleports to prison
  • Changed tutorial message for joining a faction
  • Changed NPC spawning structure
  • Changed some ores to have the suffix "Ore" in their name
  • Renamed "Five-Steven" to "Five-Seven"
  • Renamed "Wood" to "Logs" in all occasions
  • Renamed arrested state to handcuffed state
  • Changed message to improve clarity in mayor's chat print of mayoral event
 
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DevulTj

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Version 2.0.13 [BETA]


Date: 12-05-2017


Additions:

  • Added new arresting system. Take your prisoner to the prison cells and access the Police Computer - it will bring up nearby suspects and allow you to jail them for your own specified time. The max jail amount is 10 minutes. They will be automatically released in that time and teleported to the entrance.
  • Added vehicle disconnect time, when you leave your vehicle will also have the 5 minute default time before it is removed - if you reconnect your car will stay.
  • Added muti-map support for the property system (in preparation for Rockford).

Fixes:

  • Fixed being able to toggle your vehicle on-off whilst destroyed.
  • Fixed some report system bugs.

Changes:

  • Updated dLogs (our own in-house log system).
  • Changed some farming food item prices to sell for more cash.
  • Changed so you can store your vehicle if above 80% health.
 
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DevulTj

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Version 2.0.14 [BETA]


Date: 15-05-2017


Additions:

  • Added ability to search player's inventories with handcuffs with right click.
  • Added `mrp_refreshinventory` console command.
  • Added so dead people can't voice chat.
  • Added sound when dying of hunger.
  • Added peer inventory for administrators.
  • Added the dropping of your primary and secondary weapon when you go unconscious.
  • Added rent interval to the MRP admin menu.
  • Added text screens.
  • Added so you can close MonoTablet and MonoMap menus with the escape key.
  • Added more jail positions and return positions.
  • Added so "@" and "!help" use the report system.
  • Added premium-only "Q" menu so they can use the toolgun.
  • Added "Teleport to Ticket Owner" and "Bring Ticket Owner" to report system.

Fixes:

  • Fixed speedo not showing on some vehicles.
  • Fixed not returning player to prison on death if arrested.
  • Fixed `mrp_admin` voice chat distances not updating automatically.
  • Fixed not being able to pick up workbenches.
  • Fixed being able to sit while arrested.

Changes:

  • Updated dLogs (our own in-house log system).
  • Updated the report system with improvements.
  • Moved the 'You are working as' text.
  • Changed unconscious system to be less randomly determining when you should go unconscious.
  • Changed police computer model.
  • Changed all police skins to suit the ranks better.
     
 
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DevulTj

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Version 2.0.15 [BETA]


Date: 17-05-2017


Additions:

  • Added new radio voice communication system. 


    The system works as followed. You can either purchase a Handheld Radio at Big Daddy and equip it, or as certain teams they spawn with one automatically. You will see a radio icon at the bottom right and if you hold C you can interact with it. Pressing on the light will toggle it on and off, and pressing the frequency will open a menu which allows you to switch frequencies and also see preset ones that your team can access. You hold "B" to talk through the radio, so it doesn't collide with the regular "X" to chat.

  • Re-implemented Fries as a food item. They can be crafted by using 2 potatoes.

Fixes:

  • Fixed people loosing skill XP.
  • Fixed mayoral elections not restarting.
  • Fixed jailbreak NPC not working as intended.
  • Fixed team skins not assigning on respawn.
  • Fixed food truck vendors showing level requirements for items.
  • Fixed keys holdtype being invalid.
  • Fixed NPC nameplates going through walls.

Changes:

  • Buffed farming prices. Thanks to @Mitter for the reorganisation of these.
 
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