vice

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Code:
// Save this to autoexec.cfg in common\garrysmod\garrysmod\cfg
// ALL CREDIT TO @BEN VALENTINE FOR THE AUTO EXEC !!

// Multicore Rendering
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"

r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_ropes "1"

mat_specular "0"

r_drawmodeldecals "0"

mat_queue_mode "-1" // -1 is auto-detect. 1 is single core and 2 is multicore. -1 is actually working in the prerelease

studio_queue_mode "1"

gmod_mcore_test "1"



// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd

// Bad connection
// cl_cmdrate 66 // Number of command pakets sent to the server per second.
// cl_interp 0 // Interpolate x seconds from game (0.02 = 20ms)
// cl_interp_ratio 2 // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_lagcompensation 1 // Perform server side lag compensation of weapon firing events.
cl_pred_optimize 2 // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_smooth 0 // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime 0.01 // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
// cl_updaterate 40 // Number of packets per second you are requesting from the server.
// rate 60000 // Max bytes/sec the host can receive data.

// Spy settings
cl_updaterate 67 // Number of packets per second you are requesting from the server.
cl_cmdrate 67 // Number of command pakets sent to the server per second.
cl_interp_ratio 1 // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp .015 // Interpolate x seconds from game (0.02 = 20ms)
rate 100000 // Max bytes/sec the host can receive data.

// Disable sprays
cl_playerspraydisable 1
r_spray_lifetime 0




// Enable facial features -- uncomment this section if you want these settings
//r_eyes 1
//r_flex 1
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_rootlod 1
//r_teeth 1

cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones

m_rawinput 1 // Turn on raw mouse input. Commented out by default due to

mat_queue_mode "2"

PERFORMANCE SETTINGS

-> SEARCH BAR -> SETTINGS

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-> SEARCH "POWER & SLEEP SETTINGS" AND CLICK ON IT

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-> SELECT ADDITIONAL POWER SETTINGS

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-> SELECT ULTIMATE PERFORMANCE

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FOR AN INDEPTH TUTORIAL ON ALL THE STARTUP COMMANDS REFER TO THIS GUIDE https://monolithservers.com/forums/threads/gmod-launch-options.22855/

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CREDIT TO @gm1003
Code:
-novid -dxlevel90 -high -console -threads "number of threads to allocate to GMOD" -nod3d9ex -nojoy -heapsize "amount of RAM gmod can use" -processheap

ONLY AVAILABLE TO PEOPLE WITH A NVIDA GPU

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IF YOU STILL HAVE LOWER FPS TRY STRETCHED RESOLUTION OR LOWERING YOUR RESOLUTION FOR GMOD
YOU CAN FIND TUTORIALS ON YOUTUBE FOR BOTH THESE THINGS

 

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Mak

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Nice and simple guide. Good work, Jimmy.
 

NonSkilledKid

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Like mak said - clear and simple guide, not like peoples tutorial with videos where they are mumbling nonsenses. This needs more attention.
Edit: I also realized, that i want to make some changes in it:
-dxlevel90
If someone has lag spikes like 1-2 minutes, i recommend dont putting this on.
-nod3d9ex
For some reason, when i put this command on i cant join some servers on. When my gmod is trying to connect to the server, it just crashes with no warning, so be careful.
 
Last edited:

itz_coffee

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you can also try out -r_emulate_gl in launch options (switches to OpenGL)
 
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Orang3 Man

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Does anyone know if this still works May 2020?
 
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