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Monolith RP Server Rules

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Thy

Community Manager
Community Manager
Community Janitor
Dec 1, 2016
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#1


MONOLITH ROLEPLAY RULES

Last Updated: 23.01.2019

Table of Content
[0] Terminology​
[1] General Rules​
[2] Roleplay Rules​
[3] Chat & Voice Rules​
[4] Criminal Rules​
[5] Governmental Rules​

Note: Our Global Rules and Terms of Use apply to all our platforms including our game servers and are incorporated into these Server Rules by this reference. However, some of the General Rules listed here overlap slightly with them and should give you a basic understanding of what they outline.


[0] Terminology

  • RP - Roleplay - To act and speak as if you are the character you're portraying. To role-play is as much about what not to say as what TO say. It means to keep your speech in the context of the setting in which your character exists. Context can be defined as both time and place.
  • IC - In-Character - This refers to anything that relates to what and how your character feels and acts, this does not represent what you believe.
  • OOC - Out-Of-Character - This refers to representing yourself and your opinions/feelings in real life - this must not interfere with IC roleplay.
  • NLR - New-Life-Rule - This means that you will play your character in a new life and cannot remember any of the events leading up to and including your death.
  • Metagaming - Taking OOC to IC or vice-versa. Example: Bob would be walking down the street as he’d see a citizen who is an undercover cop. However, he uses the scoreboard to know he’s an undercover cop and avoids him based on using information not known to the character.
  • Meta-baiting - Using OOC to lure someone IC or vice versa. Example: Bob would say in the OOC chat “Free money at the alleyway!” which two people would walk into and Bob mugging them.
  • Powergaming - Forcing your actions upon someone else without any chance for them to resist it at all, causing you to have an unfair advantage. This can range from an deputy holding you down without counter to a criminal dragging you somewhere. Example: Brad grabs Bob and presses him on the ground; he can't move or do anything as he’d ignore the attempts of Bob resisting.
  • FearRP - The act of roleplaying fear as your character. This means that your character’s life is in danger and have to respond properly towards it.
  • Mingebag - A 10+ year-old term derived from a movie based on Garry’s Mod servers, that refers to a dumb player who intends to cause chaos.
  • RDM - Random Deathmatch - The process of killing people without valid In-Character reasons.
  • RDA - Random Arrest - The process of arresting people without valid In-Character reasons.
  • VDM - Vehicle Deathmatch - The process of killing people without valid In-Character reasons - just with a vehicle.
  • Fail Driving - The process of having no regard to any roleplay when in a vehicle, be it slamming into most if not all objects purposely. Failure to comply with this will result in punishments of FailRP. This is different from in-character reckless driving which is not prohibited by our rules.
  • FailRP - Actions performed by your character that are not realistic and do not correlate with the setting of the server and your roleplay role.
  • ERP - Erotic Roleplay - Any role-playing activity performed mostly, or exclusively, for the purpose of sexual behavior.
  • Voiding - Ignoring a specific event and the effects it has made on the roleplay - Mainly executed/called by staff members.
  • Stalling - The act of not following orders (for example: whilst under gunpoint) awaiting a friend or someone else to take action.
  • Raid - The act of breaking into a property and robbing it and its residents of their personal belongings.
  • Mugging/Robbery - The act of stealing someone's personal belongings in a public place.
  • Government Job - Refers to any member of the Sheriff's Department, Fire Department, Medical Services, Mayoral Services, Taxi Service, Delivery Service and Tow Truck Service.
  • Admin Sit - Administrative Situation - The process of being brought into a private area, such as a roof, by a staff member to OOC’ly talk about (a) past situation(s) you have been reported for or partook in.
  • Cop Baiting - The act of excessively provoking law enforcement for the sole purpose of having them chase you or incite some other reaction from them for your own mere enjoyment.

[1] General Rules

  1. Your expected behaviour is not limited to the rules below. Use common sense: When in doubt if something you are doing might be against the rules, it could very well be. If you have any doubt, contact a staff member.
  2. This community has respect as a core value; therefore we ask that you treat everybody with respect and give them a chance to experience the community. Treat those the way you would want to be treated.
  3. The staff is here for a reason. Do not take matters into your own hands. Their decisions are final. Do not disrespect or test their patience: take it to the appropriate forum board if required.
  4. Slander will not be tolerated within this community; the only place where accusations can be made against other members of the community is within the report forums and when speaking to an appropriate member of staff. When making an accusation against a member of staff, a higher ranking staff member should be spoken to - that is, if you don't want to submit a staff report in the the appropriate forum.
  5. We do not tolerate any malicious or illegal activity on our services. This includes, but is not limited to threatening to Dox or DDoS anyone within the community, to hack a players account, scam someone of something that has real monetary value, spreading of malware, releasing IP addresses, home addresses, phone numbers, names, pictures or email usernames. Criminal activity will be reported to the appropriate authorities if deemed necessary.
  6. We do not tolerate derogatory slurs towards any group of people, such as racism, homophobia etc., within the community - especially Out-Of-Character. Your in-game character may be offensive to a certain degree HOWEVER, once players feel uncomfortable you have to stop immediately. Be observant and considerate. Things like the N-word and other ethnic slurs are never acceptable - neither Out-Of-Character nor In-Character.
  7. Any form of hacking, abusing or exploiting to gain an advantage over a player is not allowed. Report accidental exploiting to the respective staff members immediately and refrain from using and sharing those.
  8. You are not allowed to talk about anything sexual in any realm on the game. Roleplay involving any type of sexual intercourse is strictly forbidden. Rape role-play will be punished severely.
  9. Any form of spam is not allowed. This includes, but is not limited to, chat, voice and ingame commands.
  10. Advertising products or servers not directly affiliated to Monolith Servers is not permitted in any form.
  11. Commercial use of virtual assets in-game is reserved to Monolith Servers alone. You may therefore not trade in-game money for actual real money or vice versa. The one allowed exception is trading a purchase of Premium Membership for in-game value. We do however not recommend such a trade since there is a risk that you may get scammed. We do not assume any responsibility for such a trade with another player.
  12. The usage of any kind of anti-AFK script or remote control software is not tolerated. Using some form of AI to perform farming, mining, etc. is not allowed. The only exception we allow is the usage of the +attack command as long as you're immediately able to respond to ingame actions. This does not include +right or +left. If you do not respond to a staff members attempts to get your attention, you are liable for breaching this rule.
  13. Do not grief/troll, harass or do things with the intention of annoying another player.
  14. Do not bother staff members regarding ban appeals, refund requests, etc. Doing so may result in the ban appeal, refund request, etc. being denied.
  15. You must report a rule-breach when it happens/when a role-play situation is over with. While you await a staff member, do not stall the situation as a staff member will intervene as they see fit.
  16. Do not backseat moderate. If someone is metagaming in OOC, let online staff take care of it; we don't need 15 different people pointing it out every time.
  17. Private messages (!pm) are OOC and may not be used for any kind of IC communication. In return, iMessage may not be used for OOC communication.

[2] Roleplay Rules
[2.1] General

  1. You must act realistically at all times.
  2. You must have a proper character name. Any troll and celebrity names are not allowed.
  3. You may not run around not roleplaying at all. This includes, but is not limited to, running around on the main roads, jumping on and hitting vehicles.
  4. If you die, you may not return to where you died as you must wait at least 10 minutes before returning (NLR).
    1. If the situation that killed you is still ongoing after 10 minutes, you may not return.
    2. If you spawn in the area where you died, leave immediately.
    3. You may not kill someone for killing you in your previous life.
  5. You may not suicide or ‘AFK’ to avoid a roleplay situation.
    1. You may not suicide unless the opposing party agrees.
  6. You may not destroy a player’s property without a valid roleplay reason.
  7. You may not grab a player's belongings and hide them or throw them into an area where they can't retrieve it.
  8. You may only use adverts to advertise your business or something similar. Think of the advertisements like an advert within the newspapers - keep it realistic. It is not required to advertise a raid, robbery or something similar to these.
  9. You may not disconnect to avoid a role-play situation, avoid your death timer or jail timer. You must contact an ingame staff member and be granted permission if you want to leave during a jail sentence, death timer or active role-play situation.
  10. You may not deposit a weapon within 10 minutes of drawing it or last using it against a player. This includes shooting at their vehicle or any of their property, regardless if you hit it or not.
  11. You are allowed to boost one player at a time to enter an already accessible area.
    1. You may boost players while standing on a vehicle or a non-frozen prop. Stacking props or placing additional props on vehicles is not allowed.
    2. You may not boost into an area that would not be accessible by any other means than boosting.
    3. You may use boosts to hop fences.
    4. You may use boosts to shoot at other players.
  12. A physgun is not to be utilised as a pointer or laser to attract people's attention or similar. Using it in this manner can result in a blacklist from using it at all.

[2.2] Player versus Player

  1. You may not kill or knock out players without a valid In-Character reason.
  2. You may not kill a player for simply insulting you. Threaten them with a firearm and alternatively shoot them to injure them first. If they persists after this, you are free to kill them.
  3. Vehicle Deathmatch is not allowed without a proper reason. You may use your vehicle as a weapon if your or a befriended life is in immediate danger and no other option of self defense is available.
  4. Attacking to kill should be carried out sensibly and not as a first resort, unless you have a good reason for immediate lethal action.
  5. Reasons for killing another player last until your character dies (NLR), you become aware of that the other party has died (NLR), or until one hour has passed since the cause of the reason occurred.
  6. After having killed another player, you must tell them the reason for killing them as soon as possible - either via voice or text chat. Alternatively, you can chose to initiate the killing by stating your reason. Kills carried out in self-defence or raids are excepted from this rule.
  7. You may not kill police deputies unless you have a valid roleplay reason to do so. These could include, but is not limited to, visibly carrying illegal weapons or visibly performing an illegal activity. These reasons depend on the context. If police are attempting to initiate an arrest on you while you are carrying hidden illegal items in your inventory, that is a valid reason to kill them.
  8. You may not harm a deputy for writing you, your friends or crew members a ticket. In addition, you may not harm a police deputy for previously arresting you and/or confiscating items from your inventory.
  9. Law enforcement may only be harmed if they are a direct threat to you. Passing by deputies, such as those obeying NLR, may not be harmed unless they initiate on you.
  10. You may not loot a corpse during a gunfight if you are not directly involved in that situation.
    1. Lootbags may be looted by uninvolved parties after a minimum of 60 seconds after the gunfight.
    2. Police are allowed to confiscate illegal belongings of these corpses, regardless of their involvement.
  11. You are required to give the opposing party a reasonable time-period to respond and act upon your commands in situations where the rules allow various outcomes based on how the opposing party reacts. For example, it is forbidden to shoot someone instantly after giving them the order to put their hands up while at gunpoint. You need to make sure the opposing party heard you. Keep the voice-chat delay in mind.
  12. The Third-Person view may not be used before and during combat. This includes switching back and forth from your equipped weapons to perform this action.

[2.3] Metagaming/Powergaming

  1. Metagaming is not allowed. Any kind of information you gain via OOC may not be used IC. Any IC information may not be provided in OOC.
    1. This excludes helping out -new- players in OOC asking specific questions for their start.
  2. Knowledge you gain from the Realtor NPC is OOC information.
  3. Meta-baiting is not allowed. This includes, but is not limited to, using OOC to lure someone to a certain location.
  4. Powergaming, forcing your actions upon someone else without any chance for them to resist it, is not allowed.

[2.4] FearRP

  1. You must correctly follow FearRP when a situation calls for it, such as when you are being held at gunpoint. Roleplay should reflect on how you would approach a similar situation in real-life.
  2. You may not draw or equip your weapon while under FearRP by at least two or more civilians. FearRP applies when you are exposed to at least two or more held (actively held, not in holster/on back) weapons, whereof at least one is directly pointed at you / off safety.
  3. FearRP does not apply when you are put at gunpoint, or in striking distance of a melee weapon by less than two civilians. If there are less than two civilians you may try to run or fight back. If you have your weapon out (on safety or off safety), you are always allowed to attack players who aim straight at you - independent of how many they are.
  4. You can only be put under FearRP by individuals within your close vicinity (Voice Range).
  5. When any police deputies have you at gunpoint, FearRP applies at all times. This however excludes Detectives.
  6. FearRP only applies for vehicles if the driver is placed at gunpoint by the driver-side window. Any other instance does not constitute FearRP for the driver, and the driver and the vehicles passengers may flee.
  7. When under FearRP, you must obey orders given to you as long as they are within server rules.

[2.5] Base Building

  1. The usage of one-sided see-through props counts as prop abuse.
  2. You must support your props accordingly and not go against the law of physics.
  3. You may only build props on your own property.
  4. You may not use props to get from your property to another property/otherwise unreachable area.
  5. You must not disrupt/direct player movement in a building. Do not build a 'maze' like defence.
  6. You may not block off any entrances/exits to your building. All entrances need to be accessible at all times.
  7. You may not build unfair defences. Both parties (attacking and defending) need to be able to look each other into the eyes. Unfair defences include defences where the attacking party is unable to shoot the defending party without crouching, but the defending party being able to shoot them right away.

[2.6] FailRP

  1. You must abide by realistic roleplay measures; breaking this rule is known as FailRP. If something you are doing is illogical in a real life situation, then you can’t do it on the server.
  2. You may not continuously spam “E” on a door to prevent someone from breaking in. You may roleplay blocking the door, but if the party on the opposite side of the door is stronger, let go of the door.
  3. You may not instantly run off after you have been tased. Act realistically by crouching on the floor.
  4. You may not steal items from other players without performing a /me. Instantly stealing money that another player dropped in a transaction is forbidden. Instead do a /me of stealing it and give the player(s) time to react. Lootbags are exempt from this rule.
  5. You may not jump into a vehicle while handcuffed unless another person in or around said vehicle does a /me of opening the door for you. This rule does not apply for being forced into a police car by an deputy.
  6. It is not allowed to produce any kind of drugs in unowned buildings nor outside unless in your backyard.
  7. You may not steal players vehicles which have just been unlocked.
  8. You may not cop bait - the act of excessively provoking law enforcement for the sole purpose of having them chase you or incite some other reaction from them for your own mere enjoyment.


[3] Chat & Voice Rules

  1. You may not use voice chat for OOC communication if it in any way impedes or disturbs ongoing roleplay.
  2. Do not break character, stay in character at all times unless you are in an administrative situation.
  3. Do not complain about players in OOC chat, report them to the administration with as much information as possible using the !report command.
  4. You are not allowed to play music through voice chat or use a voice changer.
  5. Under ordinary circumstances, you must speak English as your main method of communication. However, on private property you may speak a language which you prefer.
  6. When playing on the server, our Discord is the only allowed third-party program for communication - crews get their own channel only accessible to their members. It is prohibited to use the discord for IC communication, eg: sharing locations, agreeing on meetings, trades etc.

[4] Criminal Rules
Criminal rules are not limited to illegal activities, this is merely a term.​

[4.1] Mugging, Kidnapping and Robbing
[4.1.1] Mugging

  1. You must wait out a 35-minute delay to do another mugging after your previous attempt that was either successful or unsuccessful. Any person in your party partaking in the mugging are also affected by this cooldown.
  2. You may not obtain Bank Account credentials through theft.
  3. You may not kill a player during a mugging unless they are actively resisting, threatening to snitch or kill on you, or yelling for help.
    1. You may not kill somebody for not giving out your requested amount of money if he does not have enough on him. If you zip-tie them and they lie, you may kill them.
    2. You may only take illegal items from a player’s inventory. Weapons, regardless of legality, are able to be obtained. No more than $8,000 in cash can be mugged from another player in any robbery.
    3. As the victim you have to drop all your money up to $8,000 maximum if you are in a situation that does not go against FearRP.
  4. You may not mug or kidnap in crowded places or near any NPCs, criminal or regular - you must do it in less populated and less exposed areas. This may not be in front of an NPC and/or governmental buildings such as the Sheriff's Department, Hospital, Fire Department, City Hall, and the Bank.
  5. You can however kill and harm someone near and at all these locations, granted that you have a reason from earlier. If a player is farming, crafting, metalworking, brewing, or cooking next to an NPC, this rule is voided and they are susceptible to criminal roleplay. Taking hostages while raiding the Sheriff's Department or Bank also creates an exemption to this rule.

[4.1.2] Kidnapping

  1. You may only kidnap people once every 45 minutes. After the kidnapping has ended, this cooldown is in place. You may not kidnap additional people from other locations or people not involved in the initial kidnapping. You may only do this after the initial kidnapping has ended and the cooldown has run out. If there are people running around, you may not randomly take them in, as this is considered to be a second kidnapping. This rule applies regardless of the success of the kidnapping.
  2. You may only kill a hostage if they are threatening to kill/snitch on you, not valuing their life or the police (or any other opposing party) ignore the demands of the hostage-takers.
  3. You may not kidnap someone for longer than 20 minutes. You have to release and let the hostage go once that time has passed. A staff member may shorten or lengthen a kidnapping. Any hostage-taking situations that are being confronted by police, are exempt from this rule.
  4. You may not ask for more than 3,500$ for each hostage during a hostage situation.
  5. Hostages can not be from your own team, group or crew.
  6. Hostages may not be awarded any money from the situation they were taken hostage at.
  7. If you are caught by police, and or arrested, any money that you gained from the hostage situation, MUST be returned on request of the deputies.

[4.1.3] Robbing

  1. You may not rob the bank with more than 6 people in total; at any given time - regardless if they are outside or inside the building. This excludes hostages.
    1. Active participants need to stay within property bounds of the property that's being robbed and may engage in combat.
    2. Passive participants (such as informants) may stay outside the property that's being robbed but may not engage in combat.
    3. Both, active and passive participants, count to the maximum amount of robbers.
  2. You may not deposit your money and weapons to your bank account or stashes after a robbery. You have to wait 20 minutes before making any deposits.
  3. You may take a maximum of 4 hostages for a bank robbery. Regular hostage-situations aren’t affected by this limit.
    1. In order to be considered a hostage, the player has to be restrained/zip-tied during the hostage-situation. Otherwise they can be seen as a hostile threat, and dealt with as the opposition sees fit, while respecting other applicable rules.
  4. You may rob someone of three items that are for sale, e.g. guns in a gun shop. Deputies may confiscate illegal weapons that are for sale.
  5. You may not rob someone for the keys to their vehicle or property. You may however force them to unlock their vehicle or property at gunpoint.

[4.2] Criminal Raiding Rules

  1. You may only perform one raid (against players, the bank, town hall or the Sheriff's Department) per hour. This counts for both successful and unsuccessful raids. Survivors of a raid may ignore the “raid cool-down” if they decide to raid the Sheriff's Department to free crew members or retrieve lost gear.
  2. You may not participate in a criminal raid if you are an government employee.
  3. You are required to leave the area you raid after you remove, destroy, or steal anything of value. You may not stick around.
  4. If the mayor's approval rating is below 30%, or you have a proper In-Character reason, players can attempt a coup. Any corruption made by the mayor (note that this corruption must be certain and not a suspicion) creates a valid reason to assassinate them.
  5. You may not lock your doors right after they were lock-picked by criminals or forced open by the law enforcement. Accept the fact that the locks of your doors are temporarily broken.
  6. Players raiding Town Hall can only raid to kill the Mayor, if the Mayor is deemed raidable. This means the Mayor having a 30% or lower approval rating, or being corrupt. Once the Mayor is assassinated, they must flee. They may not stick around.
  7. During a police raid, only the current occupants of the base are allowed to defend the base. This is to prevent random civilians with no affiliations to shoot at the police for fun. To be clear: If you are not in the base at the start of the police raid, you can not intervene at all.
  8. Killing during raids should be carried out sensibly. If there is a legitimate threat on the property of which you are raiding, it is reasonable to enter with the intent to kill. For example, if anyone at the targeted property has a weapon equipped, the base as a whole constitutes a legitimate threat and you may kill everyone that has not visibly surrendered inside it.
  9. If you are killed during a raid or attack, you must abide by NLR and have no knowledge of the attack. You can not get called back as “backup” or “reinforcement”. Additionally, you can not raid the Sheriff's Department to retrieve your lost gear. The exception to this is the extra life rule for police.
  10. Prop placement during a raid or gunfight is strictly forbidden. Law enforcement is exempt from this rule as long as it’s done to set a perimeter.
  11. Counter raids can only be performed on player owned buildings. You may not counter raid a government building or a player owned building which is currently being raided by police at the time. Law enforcement is exempt from this entire rule.
  12. During a police raid, the defending party of a raid is required to stay within their property limits unless their intention is to flee and hide from law enforcement.

[4.3] Crews

  1. Crew names must be reasonable and can't suggest or contain any racial, sensitive topics or profound words. Examples such as "Isis", "Meme Lords", "Nazi" are unacceptable.
  2. You may not kill other players just because you are in a crew. Being in a crew does not give you a valid roleplay reason to kill.
  3. You may not declare war over ridiculous situations such as a car accident. War is declared when both sides engage in an actual feud regarding drugs, weapons or territory.
  4. During a war between two opposing crews, both sides must still abide by ordinary roleplay roles such as RDM as war is not a reason to kill.

[5] Governmental Rules
[5.1] General

  1. As an employee of Truenorth, you must abide by traffic laws regardless of your government position. However, during emergency situations which require a fast response, you may bypass traffic laws when required only when utilizing either emergency lighting or sirens. You must still drive in a safe manner.
  2. As an employed citizen, you may not partake in any illegal activity such as creation of drugs etc.
  3. You may only use job-provided vehicles while working for government positions. However, if the situations calls for it and you have been given permission by the head of the department for realistic roleplay reasons, you may use a personal vehicle. In addition, detectives are always allowed to use their personal vehicles regardless.
  4. You may not participate in the running or owning of a business establishment such as a shop, while on duty.
  5. You may not ‘farm’ XP. Examples: Constantly killing and reviving or giving the same person tickets for no reason other than to farm XP.
  6. You may not go AFK while on duty/in-service without contacting a staff member beforehand.
  7. You may not perform random searches unless you have suspicions or concrete evidence of crimes being committed. Don'ts:
    • Sheriff's Department: e.g. searching someone that visits the drug dealer NPC location frequently.
    • Secret Service: e.g. searching someone that comes close to the mayor.
    • Security Guard: e.g. searching someone entering the bank or gas station.
  8. Any person working for the government may not intentionally break traffic laws or evade the police.
  9. Corruption is allowed with permission from a Senior Administrator or above. The permissions are automatically void when the authorizing staff member leaves the server.

[5.2] Sheriff's Department
[5.2.1] General Sheriff's Department Rules

  1. Law Enforcement may only use deadly force when the situation requires the protection of themselves or others. For example, if a man is threatening your life, you may use your weapon in self-defense.
  2. Law enforcement can not use lethal force when in pursuit of a fleeing suspect unless your own or civilian lives are in imminent danger or all other attempts to stop the suspect had failed. You must be able to justify your actions if asked by a member of staff.
  3. Law enforcement may not harm any other government officials - like the mayor - but if roleplayed well they can work with others to bring them down.
  4. Law enforcement may not randomly pull somebody over and order them out of the vehicle without reasonable suspicion taking place. You must have a valid roleplay reason.
  5. Law enforcement may not place spike strips off a road as it can hurt civilians. As soon as the situation no longer requires your spike stripes, you must remove them.
  6. Law enforcement may not take weapons from a player’s inventory without a valid reason. However, you may take weapons which were used in a robbery or combat situation.
  7. Law enforcement may not abuse the taser. You must have a valid reason to tase a player. You may not deploy your taser during a gunfight/active shootout to take down criminals.
  8. Law enforcement may not release a jailed prisoner without approval by the Mayor, Sheriff or Captain. It is not allowed to release a jailed prisoner without a proper reason.
  9. Prison Guards may not leave the Sheriff's Department.
  10. A SWAT officer can not perform simplistic police activities like traffic stops or issuing traffic tickets, but can be called as backup if approved by the Mayor, Sheriff or Captain. They may only patrol during either emergency state or exceptionally risky conditions within the city.
  11. As a SWAT officer, you are not above the Sheriff, Captain or Lieutenants. You might have better equipment, but you have no commands over the Sheriff's Department.
  12. During a shootout, the SWAT Commander will take charge over the coordination and tactics of the Sheriff's Department. If there is no SWAT Commander at the time, SWAT will lead each other with supervision from the Sheriff or Captain.
  13. As a SWAT officer, you may not be on "standby" for a prolonged period of time at the police station if there is no imminent situation or context warranting SWAT. Active and coordinated training in the SWAT team can always be a valid reason for SWAT to be deployed, unless the Sheriff requests SWAT to flag down.
  14. In a hostage situation, you are obligated to value the life of the hostage and begin negotiations. A superior deputy/lead negotiator may, however, call off negotiations at any time if it is deemed necessary.

[5.2.2] Police Raid Rules

  1. Before performing a police raid, you should gather video or picture evidence to ensure and prove that there is illegal activity going on at that specific property. 911 calls can not be used as evidence to raid a property. You MUST have evidence ready in case a staff member requires it.
  2. As law enforcement, once you have performed a raid, regardless whether or not the raid was successfully, you can not raid the same property unless you have gathered new evidence that justify a police raid.
  3. Law enforcement can ignore the default 10 minute NLR cooldown once upon death for raids on player owned buildings and bank robberies. Note that law enforcement still need to be requested by police that are still on scene, with knowledge of the specific raid or robbery in their current In-Character life, to return. After a player has died twice the default NLR rules go back into effect. In-game staff reserves the right to call off and declare a raid or robbery as failed.

[5.2.3] Police Detective Rules

  1. The detective is an undercover police deputy and may perform normal police duties. He's required to ID himself to deputies when requested. Refusal of identification is not an option.
  2. Detectives are allowed to perform certain illegal activities such as growing and doing illegal substances with other people as long as they immediately report these to the police to bust them. You may also perform in raids with permission from Lieutenants or above. During these activities you have to assist the police officers to catch the criminals. The detective can not be charged for performing these illegal activities.
  3. Detectives may not bait people into committing crimes. The civilians need to suggest these to you instead before you may take action.
  4. Detectives are above regular police deputies, but take orders from Sergeants and above.
  5. Detectives are allowed to equip and use any weapon of their choice while on duty. This is required when e.g. basing with people to not blow their cover.
  6. Detectives can only perform traffic stops in fully equipped police vehicles (lights & sirens). They should refrain from participating in pursuits or doing traffic stops if driving a civilian vehicle. If driving a civilian vehicle they may only engage in a pursuit if no other units are available, and should pull back as soon as uniformed units arrive.
  7. The role as detective may not be abused to e.g. receive intel from the police radio and use it to their advantage (e.g. crews using this intel while being raided). It's up to the staff teams discretion to deem certain actions as detective as abuse.

[5.3] Mayor

  1. As the mayor, you represent the city, but, with the approval of staff, can accept bribes, engage in the overseeing of certain illegal operations but can not actually engage in any criminal activities, only observe it. This includes growing weed or creating drugs.
  2. As the mayor, you may not create laws that are unrealistic. A staff member will request that you revoke a law if they believe it is unrealistic.
  3. As the mayor, you may not create laws to allow public executions. The death penalty may be instituted under realistic circumstances - carried out privately for first degree murder or treason.
  4. As the mayor, you may not overrule a permanent law. Permanent laws are the laws which are already set whilst there are no active laws and they are shown above your custom laws.
  5. As the mayor, you may not carry any illegal weaponry. You are allowed to own a handgun. You are only allowed to carry it and use it if you are in danger.
  6. The mayor is not above the law and is liable for arrests and tickets like any other citizen. You can not threaten with demotions.

[5.4] Emergency Services
[5.4.1] Emergency Services General Rules

  1. As a medic, you are not allowed to be open for-hire to be a combat medic, meaning you can not specifically assist crews with medical supplies and medical assistance. You serve the people of Truenorth.
  2. As a firefighter, you are not allowed to be for-hire to put out fires specifically for people's drug sets. Like the whole Emergency Services, you serve the people of Truenorth.
  3. You may not carry any weapons. If you are in danger call the Sheriff's Department.

[5.4.2] Emergency Services Raid Rules

  1. You can be on scene during a raid or robbery only to assist law enforcement. You can not directly follow them inside the building they are raiding, but you are able to go in and provide any medical assistance after the police contain the situation.
  2. During an active shootout you may escort downed players to the hospital for stabilization and revival. Those bodies need to be secured before you may escort them.

[5.5] Secret Service

  1. As a secret service agent you do not share the same responsibilities, nor do you have the same jurisdiction as the Sheriff's Department. You may therefore not perform police duties.
  2. Your role as a Secret Service employee is to protect the mayor; therefore, you may not put yourself up for hire while employed.
  3. You may not carry your weapon in public unless the mayor is in danger. The mere potential of danger is not sufficient.
  4. As a secret service agent you are not above the law. You are liable for arrests and tickets like any other citizen.

[5.6] Security Guard

  1. As security guard, you may only patrol inside and around the bank building and the gas stations.
  2. As security guard, you do not share the same jurisdiction as the local Sheriff's Department, but may use tools available for you within your assigned area of patrol. This includes crime prevention in that area.
    1. Security guards may assist civilians in need and protect them within their allocated area of patrol. They are required to call the Sheriff's Department for active investigation and hand over the scene.
    2. Security guards may under no circumstance participate in police chases nor assist the Sheriff's Department in active shootouts unless they happen within their allocated area of patrol.
  3. Your assigned load-out may only be used against criminals within your assigned area of patrol.
 
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Stuvi

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#2
Majority of the rules rewritten and updated. They will be enforced from now on.
 

Martinerrr

Well-Known Member
Nov 29, 2016
171
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#3
Rewritten rule 4.06:


Do not jump into strangers' freshly spawned cars as that would be considered FailRP, give them enough time to take their own vehicle.


Added rule 4.20:


The zipties can not be used to confiscate items from a player without their consent, this includes but is not limited to, communication devices and weaponry. The identity hiding mask however can be taken off from a player.
 
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Stuvi

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#4
Rewritten 2.13:


[SIZE=11pt]13.  [/SIZE][SIZE=11pt]Any kind of prop abuse e.g. prop surfing, killing, blocking or climbing is not allowed. This includes, but is not limited to, using props or something similar to reach otherwise inaccessible areas. The usage of one-sided see-through props counts as prop abuse.[/SIZE]


Added 2.15:


[SIZE=11pt]15.  [/SIZE][SIZE=11pt]You may only build props on your own property - unless granted by a staff member. You may also not use props to get from your property to another property/otherwise unreachable area.[/SIZE]
 
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Stuvi

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#5
You do no longer require a reason to raid somebody. However, the punishment for raiding someone hasn't been changed.
 

WhiteWolf

Monolith Grinder
Apr 6, 2017
708
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#7
Update: 17.06.2017
Since we have moved forums, we've had an issue with our rule list as the format of our rules list. I have also renumbered some, as you probably know some rules had letters like Rule: 5.1.a - this will be changed to 5.1.1 etc.

Added:
[+] - Rule: 7.3.g - Added Rule: "The mayor is not above the law and is liable for arrest like any other citizen."

Changed:
[=] - Changed some basic spelling mistakes and grammar mistakes.
[=] - Rule: 2.11 - Added: "FearRP is not in effect when you are involved in a gunfight."
[=] - Rule: 4.4 - Added: "You must also take into account the time of day, if it is night then certain places which are unpopular/isolated you may mug, again, this may not be in front of an NPC and/or governmental buildings such as the Police Department, Hospital, Fire Department and City Hall."
 

Stuvi

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#8
18.06.2017
Rules added to 4. Criminal Rules
21. After a bank robbery you may not deposit your money to your bank account. This is FailRP. Negotiate with the police or flee from the bank.
22. You have to wait 15 minutes before you may deposit your earnings from a bank robbery into your bank account.
 

Stuvi

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#9
19.06.2017
Additional Bank Robbery rules added to 4. Criminal Rules
23. You may not rob the bank with more than 4 people. This means only 4 people can participate in a bank robbery in total.
24. A maximum of only 2 hostages may be taken during a bank robbery. Hostages may not be killed unless the police ignored the demands of the robbers. Hostages may not be awarded any money from the bank robbery.
25. Hostages can not be from your own team, group or organization as this will count as FailRP.

General Rule regarding Robberies added to 4. Criminal Rules
26. During a robbery or something similar you may not put your weapon into your inventory to prevent loss. Deal with it - you are robbing someone or something.
 

WhiteWolf

Monolith Grinder
Apr 6, 2017
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#10
Update Date: 20.06.2017

Added: 2.17: You can not go AFK whilst on-duty/in-service on a job without a valid reason.
Added: 1.15: You must report a rule-breakage when it happens/when a role-play situation is over with and await a staff member, don't stall the situation as a staff member will intervene as they see fit.
Added: 5.1.9: You can not mug within the vicinity of an NPC (in the sight/around an NPC)

Some of these rules are temporary (will not be here forever), keep updated with the rules.
 
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WhiteWolf

Monolith Grinder
Apr 6, 2017
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#11
Update Date: 22.06.2017

Changed: 1.7: The usage of any kind of anti-AFK script or remote control software is not tolerated. This excludes +attack. Using some form of AI to do things such as farming, mining etc. will not be allowed, you can use +attack as long as you're present at the computer/laptop etc.
Removed: 8.2.10: You may only perform your SWAT duties during a state of emergency. Once the emergency state has been revoked by the mayor you need to quit your duties as SWAT officer as soon as possible.
 

Stuvi

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#12
Update: 22.06.2017
7. The mayor is not above the law and is liable for arrests and tickets like any other citizen.
[5] Security Agents

  1. As a security agent you are not a police officer. You do not share the same responsibilities, nor do you have the same jurisdiction as the police department.
  2. You may only protect the mayor. You may therefore not put yourself up for hire.
  3. You may not carry your weapon in public unless the mayor is in danger. Potential danger does not count.
  4. As a security agent and/or mayor you may not continuously drive around with your lights on and disobey traffic laws.
  5. As a security agent you are not above the law. You are liable for arrests and tickets like and other citizen.
  6. You may not assist the police department. This includes but is not limited to performing traffic stops, shootings and bank robberies. Report crimes to the police department accordingly.
 

Stuvi

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#13
Update: 24.06.2017
Added 8.2.12 As a cadet you may not carry any weaponry. You may only carry your taser to protect yourself and take down suspects.
Changed 8.4.2 You may not carry any weaponry. If you are in danger call the police department.
Tasers are not available yet, but will be available for Cadets.
 

DevulTj

Monolith Addict
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Dec 3, 2016
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#14
Update 24.06.2017 #2
Added 2.26 Any roleplay involving any type of sexual intercourse is strictly forbidden.
 

WhiteWolf

Monolith Grinder
Apr 6, 2017
708
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Greater Manchester, United Kingdom
#15
A majority of the rules were rewritten, a lot has changed. Full changelog to be released soon.
 

Stuvi

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#16
Changelog 28.06.2017 - Stuvi
Changed Rearranged a couple of rules
Added Sections General - Mugging, Kidnapping and Robbing to [4] Criminal Rules
Added 4.1.3.1 'Carrying' is classified as having them equipped. Weapons stored in your inventory aren't classified as 'carrying' unless you performed an illegal act with them. Illegal acts include, but are not limited to, robberies, muggings and general shoot-outs.
Added 4.1.3.2 All weapons, except handguns, are automatically classified as illegal and can not be made illegal with a weapon license. A weapon license grants you the right to carry (= definition see 3.1) a weapon.
Added 4.2.2.1 You can not kill somebody for not giving out your requested amount of money if he does not have enough on him.
Moved 4.2.2.2 No more than $10,000 in cash can be mugged from another player in any robbery.
Added 4.2.2.3 As the victim you have to drop all your money (or at least make them think it is all your money) up to 10.000$ maximum.
Changed 4.2.7 You can only kidnap someone once every 45 minutes.
Added 4.2.8 During a hostage situation you may not ask for more than 5.000$ for each hostage.
Changed 4.2.15 During a mugging, you may also take; weapons, weed, LSD and any other illegal items from their inventory; regardless if it is equipped. This is limited to either max. two items (incl. weapons) in their inventory, max. two stacks of their inventory (excl. weapons) or one item and one stack in their inventory.
Changed 5.1.3 A bank robbery does not count as a raid. However, you may only rob the bank once every 60 minutes. This limit continues during a server crash.
Changed 8.2.13 You can not take any weapon from a persons inventory without a valid reason. You may take weapons that were used in a robbery or something similar from the suspect.

Rules will be enforced from now on. Rule suggestions can be sent to me via forum PM.
 

WhiteWolf

Monolith Grinder
Apr 6, 2017
708
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#17
Update: 01.07.2017
Added: Rule: 5.3.2 Reviving people near a shootout is not permitted. This is classed as 'Combat Reviving' or you being a 'Combat Medic' which is not realistic.
 

WhiteWolf

Monolith Grinder
Apr 6, 2017
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#18
Update: 01.07.2017
Changed: 1.7 The usage of any kind of anti-AFK script or remote control software is not tolerated. This excludes only +attack. Using some form of AI to do things such as farming, mining etc. will not be allowed, you can use +attack as long as you're present at the computer/laptop etc. If you do not respond to when an administrator attempts to get your attention, you are liable for a punishment.
.
 
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Stuvi

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#19
Changelog 02.07.2017 - Stuvi
Changed 4.2.15 During a mugging you may only take: weapons, weed, LSD and any other illegal items from player inventories; regardless if it is equipped. This is limited to either max. two items (incl. weapons) in their inventory, max. two stacks of their inventory (excl. weapons) or one item and one stack in their inventory.

These changes will be enforced from now on. Rule suggestions or changes can be sent to me via forum PM.
 
Likes: Kweezeee

WhiteWolf

Monolith Grinder
Apr 6, 2017
708
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Greater Manchester, United Kingdom
#20
Update: 05.07.2017

If you have been tased do not instantly run off. Act realistically by crouching on the floor.
Added: 8.2.14 Do not abuse the taser; do not use it in a gunfight and do not tase people randomly.
Added: 2.26 You must not disrupt/direct player movement in a building, do not build a 'maze' like defence, this is discretional by an administrator, however, can be over-ruled by a higher up.
Added: 2.27 You must not block off any entrances/exits to your building.
 
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