I've seen many bank robberies with hostages through my time on Monolith. Most of them fail. Negotiations don't go well because almost all robberies ask that the hostage rides in the same car as the robbers, which causes police to either refuse the demands, or cause the robbers to get their guns taken off the hostage after getting into the car. None of them have used the idea I'm about to present.
Crew:
Hostage Holders/Captors: 2-3
Robbers/Carriers: 1-2 (Falcon Creek/gas station only needs 1, layer 1 bank might need multiple)
Hostages: 1 (having multiple only makes the situation more complex, keep it simple.)
Roles:
Demands:
**It should be noted that it's perfectly fine for there to be a ton of police in bank when the captors are leaving. As long as they don't interfere with them, which they shouldn't, it's fine. Asking that all police leave causes loads of confusion, disobeying orders, and worse, many police will leave just to go camp at Casino.**
Ideal Sequence of Events:
1) Captors take a hostage down to their holding position.
2) Carriers put in drills & begin lockpicking.
3) Captors put out an advertisement stating that they have a hostage, and to have 1 negotiator (preferably lieutenant+) come down. (This may come before step 2 if police show up first)
4) While Carriers continue lockpicking, the designated negotiator lays out demands and answers any questions. They need to ensure that the entire PD knows their demands and how it's going to work.
5) Once both the Carriers have their bags loaded, and the Captors have finished negotiations, the carriers and captors ensure that their radios are working correctly.
6) Carriers walk out of bank and make their way to Casino. While doing so, they must keep in constant contact with the captors.
7) After carriers cash in their bags, they give the captors an all clear (unless doing aggressive demands). The carriers either attempt to flee, start a shootout, or surrender, while the captors either surrender, of start a shootout. Starting a shootout in this situation can get you in trouble if you do certain things, so here's how it should go:
-Release the hostage, and ask the negotiator to drag the hostage away.
-While the negotiator is dragging the hostage away, fire off shots near the negotiator/hostage. MAKE SURE THAT THEY AREN'T HIT BY ANY SHOTS, THOUGH.
-Once the negotiator and hostage have left and are safe, continue the shootout the way you would continue any shootout. Your intent should be on exiting & escaping bank.
If demands aren't followed:
Generally, use your own best judgement on if you need to shoot the hostage or not. There will always be that one officer who keeps running up behind the negotiator after being told to leave multiple times, and there's no need to ruin the robbery over something like that. However, if any of the following happen, you need to shoot the hostage immediately:
-Carriers report being shot at, arrested, or being followed by a police car after multiple demands to stop.
-The negotiator purposely pulls out a gun after told not to (you're about to get headshot).
-Somebody begins dragging the hostage away from you without your permission.
Crew:
Hostage Holders/Captors: 2-3
Robbers/Carriers: 1-2 (Falcon Creek/gas station only needs 1, layer 1 bank might need multiple)
Hostages: 1 (having multiple only makes the situation more complex, keep it simple.)
Roles:
Should be armed with a cheap pistol. Their job is to keep 2 guns on the hostage at all times, and negotiate at the same time. During the situation, it's imperative that the captors refuse to move themselves or the hostage anywhere, and also refrain from looking away from the hostage for any reason. An ideal place to stay is using the hostage to body-block a doorway. Additionally, they need to be ready to kill the hostage with headshots should the police ignore requests and compromise the carriers.
The negotiator is one of the captors. They are tasked with laying out the demands, yelling at police when they're broken, and acting like they're in charge of the situation.
The listener is charged entirely with listening to the Carriers. After the carriers have left, the Listener must maintain constant radio contact with the carriers, asking them a question or confirmation that they're still fine often. They also need to keep their comms clear, and pay attention to any radio calls from the carriers, as the negotiator may be busy talking to police. The listener needs to tell the Negotiator of any breaches in demands as well, so the Negotiator can yell at the police.
The carriers should have drills, lockpicks, and large bags. They should be unarmed. Their job is to lockpick everything & man the drills, and then wait for negotiations to finish, and then simply drive off to the casino with the money. Once negotiations have finished, they must maintain radio contact with the Captors and relay any danger police present to them.
-The carriers must be allowed to move freely to the casino. They will be in constant radio contact with the captors, so if they stop responding to the captor's questions or report that they've been shot at or stopped, the captors will kill the hostage.
-The carrier's vehicle must be unclamped.
-Tell the police that the carriers are unarmed, even if they're armed. (If you decided to arm your carriers, ensure that the weapons aren't visible and the police don't know. This is to discourage a code-red on the carriers, increasing their chances of escape.)
-Only 1 police officer can be in the vault, or wherever you kept the hostage, at a time. Additionally, no police may have weapons drawn while in sight of the hostage/captors. Treat this demand VERY seriously. If multiple police are near the captors, they may try shooting both of the captors.
-The carrier's vehicle must be unclamped.
-Tell the police that the carriers are unarmed, even if they're armed. (If you decided to arm your carriers, ensure that the weapons aren't visible and the police don't know. This is to discourage a code-red on the carriers, increasing their chances of escape.)
-Only 1 police officer can be in the vault, or wherever you kept the hostage, at a time. Additionally, no police may have weapons drawn while in sight of the hostage/captors. Treat this demand VERY seriously. If multiple police are near the captors, they may try shooting both of the captors.
Aggressive negotiations are about providing the Carriers a greater chance to escape after cashing in the bags. They are, however, more likely to be ignored. Additions to the base demands are as follows:
-Police may not follow the carriers.
-No spike strips (duh)
-No police may be in sight of Casino when the Carriers arrive.
-Instead of carriers giving the all clear after cashing in the bags, they do it once they've escaped from any police pursuit.
-Police may not follow the carriers.
-No spike strips (duh)
-No police may be in sight of Casino when the Carriers arrive.
-Instead of carriers giving the all clear after cashing in the bags, they do it once they've escaped from any police pursuit.
Soft demands are almost certain to work, however they guarantee that the Carriers are caught. In this version, you encourage police to follow the Carriers all the way to casino, but make sure that they don't interfere. If you want to see how far you can go with them, go ahead and ask the police to let the carriers ride in the back of one of their cruisers to casino! Just ensure that radio contact is maintained, and the carriers only tell the captors that it's over once they have cashed in the bags. Once they've cashed in the bags, they surrender and get arrested.
Ideal Sequence of Events:
1) Captors take a hostage down to their holding position.
2) Carriers put in drills & begin lockpicking.
3) Captors put out an advertisement stating that they have a hostage, and to have 1 negotiator (preferably lieutenant+) come down. (This may come before step 2 if police show up first)
4) While Carriers continue lockpicking, the designated negotiator lays out demands and answers any questions. They need to ensure that the entire PD knows their demands and how it's going to work.
5) Once both the Carriers have their bags loaded, and the Captors have finished negotiations, the carriers and captors ensure that their radios are working correctly.
6) Carriers walk out of bank and make their way to Casino. While doing so, they must keep in constant contact with the captors.
7) After carriers cash in their bags, they give the captors an all clear (unless doing aggressive demands). The carriers either attempt to flee, start a shootout, or surrender, while the captors either surrender, of start a shootout. Starting a shootout in this situation can get you in trouble if you do certain things, so here's how it should go:
-Release the hostage, and ask the negotiator to drag the hostage away.
-While the negotiator is dragging the hostage away, fire off shots near the negotiator/hostage. MAKE SURE THAT THEY AREN'T HIT BY ANY SHOTS, THOUGH.
-Once the negotiator and hostage have left and are safe, continue the shootout the way you would continue any shootout. Your intent should be on exiting & escaping bank.
If demands aren't followed:
Generally, use your own best judgement on if you need to shoot the hostage or not. There will always be that one officer who keeps running up behind the negotiator after being told to leave multiple times, and there's no need to ruin the robbery over something like that. However, if any of the following happen, you need to shoot the hostage immediately:
-Carriers report being shot at, arrested, or being followed by a police car after multiple demands to stop.
-The negotiator purposely pulls out a gun after told not to (you're about to get headshot).
-Somebody begins dragging the hostage away from you without your permission.
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