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PizzaDog

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Your Steam Name: PizzaDog
Your Steam ID: STEAM_0:0:47072414 | https://steamcommunity.com/id/tomlovespugs/
Your Character Name (If Applicable): Thomas Tucker


Rule-breacher Steam Name: Sir.Meowington
Rule-breacher SteamID: STEAM_0:0:63205005 | https://steamcommunity.com/profiles/76561198086675738
Rule-breacher Character Name (If Applicable): Cato Mogilevich


Reason for Request: FailRP - Pulling a gun from inventory after my /me countered it by destroys his contraband (weapons) | You could say stalling I suppose but he stopped doing it after I told him to stop it.
Time of Occurrence: Roughly 6pm GMT
Evidence to support your claim: 0:50 you'll roughly be able to see me type my /me (sorry for bad quality I will try and improve) 




Additional members involved/witnessing: N/A
 

Moon

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i'd personally say that things like disabling someone from using weapons should be prevented by keeping them at gunpoint or restrained, rather than via broad and quick /me's. otherwise, it's simply going to make kidnapping a bit too easy - not to mention that it doesn't correlate with player inventories, etc.
 

Martinerrr

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I agree with Moon and I have added a rule to the rules list - with that in consideration I see no reason to ban the rule-breacher in question. You turned your back on him and he heard you walk away, this gave him a chance to resist, however, in the attempt he failed and lost his weapon he had on him. 


Off-topic, kidnapping someone for 20 minutes without them being able to escape is extreme. It ruins their experience if they are forced to to face a wall for 20 minutes.
 
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