Type of feedback: Suggestion
Title: Changes to the Witch's Cauldron
Links, videos, context (we love more information, media, etc.): Make the Witch's Cauldon deployable without a risk of loosing it in case of a server/client crash or mishandling of it.
There are a few ways to do it in my opinion, one would be to make is soulbound which I don't think is a good option as this sort of items are highly sought after and are player tradable, making them soulbound will eliminate player to player migration of the item. I think the best way for the Witch's Cauldron change would be to be made like the cosmetics we have (when they get used they stay in the inventory and if needed can be traded with other players) although I am not sure if the same mechanism could be used for the cauldron as it has to be deployed and not used. The main reason I am making this suggestion is because people are afraid of using them because they might lose them, after all they weren't cheap at the event and are not cheap now because of demand and shortage. Then again there is the question as to whether or not it was a mistake to implement that item as it could eliminate the need of basing for people who use it to cook items.
In my personal opinion I believe the cauldron should not be able to be lost due to mishandling or server/client crash and therefor needs a mechanic change to be always in the player's inventory even when deployed, but still be tradable with other players if needed.
Title: Changes to the Witch's Cauldron
Links, videos, context (we love more information, media, etc.): Make the Witch's Cauldon deployable without a risk of loosing it in case of a server/client crash or mishandling of it.
There are a few ways to do it in my opinion, one would be to make is soulbound which I don't think is a good option as this sort of items are highly sought after and are player tradable, making them soulbound will eliminate player to player migration of the item. I think the best way for the Witch's Cauldron change would be to be made like the cosmetics we have (when they get used they stay in the inventory and if needed can be traded with other players) although I am not sure if the same mechanism could be used for the cauldron as it has to be deployed and not used. The main reason I am making this suggestion is because people are afraid of using them because they might lose them, after all they weren't cheap at the event and are not cheap now because of demand and shortage. Then again there is the question as to whether or not it was a mistake to implement that item as it could eliminate the need of basing for people who use it to cook items.
In my personal opinion I believe the cauldron should not be able to be lost due to mishandling or server/client crash and therefor needs a mechanic change to be always in the player's inventory even when deployed, but still be tradable with other players if needed.