Frag RP - A manifesto
i - Definition of Fragging and FragRP
ii.1 - how it was applied before ( paralake era )
ii.2 - how it was applied now ( circa last few months )
iii - How it died
iv - How to revive it
v - A request
i - Definitions
Fragging - Frag is a gaming term that refers to a successful kill in a first-person shooter (FPS) game.
FragRP - The roleplay of raiding and/or any other action that results in a bloodbath, with the loss of people's guns and/or dignity.
FragRP and Fragging is the core of a lot of servers and games, such as Rust, PoliceRP servers, and perpheads. The viable way to make cash, is drugs, and killing, and to do that you have to fight.
The idea of this manifesto? Bring back FragRP, and put a light on it. People have forgotten what it was, how much fun it was, and most importantly that it is a game, and we should treat it as such. This isn't a job, this isn't a fight, this is simply a game, and treating otherwise just makes you a loser to be honest.
This manifesto applies to those who fought - If you're not a pvper, you should still read this. If you're a pvper, take a considerate look with a grain of salt. Those XM8s in your bank are gaining dust, rapidly.
Pugnatum est, nostrorum cultura
ii - How it was applied before
ii.1 - Paralake era (and possibly Rockford)
The Era of War
In Rockford and Paralake FragRP was prevelant, but not for the reason you think. In Paralake and Rockford there weren't many people on top per se. Sure, you could name a few top orgs, such as the vieras, the wongs, sinclair's, the monsters, informals, gs9, etc. Organizations that still have legacy - What made them strong however is the weakness of others. Back then 100k was a lot of money. Most people only had access to LSD and weed was not prevelant back then, gunmaking was simpler, and guns were overall less money. Cash had a lot more value, and a Scar was as much as an LR-300, which may sound absurd, but guns were that easy to make.
Back then you could hire miners to get you ores, get you guns. The production of guns was a lot easier, and that led to constant gunfights and raids. People used their pixels, their items, they had no actual value to them, and overall no one cared enough to, well, care.
Now, this may seem like a rant, because it is. This is a rant about how the old times were better, and even when we did add the factories in the server, zergs were still really prevelant. Blue warehouse 6-9 man teams making weed and guns constantly with everyone working their asses off for orders on the forums, because coke wasn't available.
Gambling wasn't prevelant and the only way to gamble was the slot machines, which made Gambling an uneffective way of making money. Meaning the only way was... working for your cash, and the combination of LSD being the best way for cash illegaly, it made it a easily raidable thing. People megabased and had thousands of dollars worth of equipment there, making it a risky but profitable business.
Another money making method was Farming. High level farming basicly meant you could make a shitton of cash, and it was somewhat low risk (before the update that killed public farming). You could sit with 4 other dudes and risk a couple tickets and with a TV listening to a podcast while making grapes and cocoa across the street
You could also make cakes, which made a few people the richest people on the server. Buy a few brewing barrels and make cakes like crazy, with 4 other guys doing weed and class 3s, after the update that killed farming in public of course. You also had the scripters who just did +right; +attack in console and farmed for a while too, but still.
TL;DR - Cash was harder to obtain and things were cheaper, main methods of money was LSD, weed and farming. Gun selling was player to player and was not a method of introducing new money into the economy.
ii.2 - The Monoford era
The Era of Boldness and Funding
Monoford is different to Paralake and Rockford, in many different ways. The main way? The old methods died. They crashed and burned hard, atleast it appeared so to the naked eye. They instead evolved, and that brought along multiple problems, but FragRP wasn't dead, it was better, sort of.
Now instead of raiding people focused only on the kills - People wanted kills, and money wasn't a problem, the downfall, but we'll see it later. Because of how much money is in circulation, and how many people made guns, guns became more mass produced, atleast the lower tier guns, making the basicly dirt cheap to make, taking all but around a couple hours to mine and produce the guns.
I personally had a zerg with the rooks where we were able to make a lot of shit with the amount of rocks we mined, and we did - we made around 150k worth of guns with a lot of bars leftover and spread across a few people. 3 guns a person, high tier, for a group of 7 people, a good haul.
People focused it, and people had a monopoly on guns, but honestly, that didn't matter. Money was easy to make now, 100k an hour was a standard, and millions were attainable through Gambling. The methods are still here, they aren't gone, but with gunmaking not changing, and prices rising, inflation is on the rise as money is easier to gain, therefore people will only get richer, and people will raise the prices - a bi product of a anarcho-cap market.
The fighting is only optional now - It isn't necessary to succeed, and now FragRP was on the loss, groups like YFG, 786 and whatnot fighting the cops more than the other players. Bank raids meant nothing as it only became frustrating for people, since you died out of the blue to a man with an M4 who only lost about 5k when you lost 50k.
The groups like AxS took over, with others rising to fight and dying quickly. Admin intervention resulting in people being banned, and overall a lot more people losing due to quite honestly retarded circumstances, and the lack of actual rewards and them actually mattering caused the players who lose to simply quit
iii - How it died
The era of Peace
When you play a video game, like minecraft, where grinding is the main focus, what makes it fun? The work - The work you put in the game is what makes it fun. It isn't as satisfying when you simply go into creative and make the mega build you want while working null for it
Or like HoI4, where you can get everything through a console, but, it isn't a challenge, it's a cakewalk.
Getting the end result doesn't necessarily mean you made that end result. It isn't as fun, it isn't as enjoyable, and it gets boring quickly.
This analogy is applied differently here however - Here, it's the risk-reward scheme, and how it was ruined.
The inflation of the economy is something we see basicly everywhere - In real life, in game, wherever, it exists. Economics are the main part of Monolith, and FragRP as a whole. Without economics, there'd be no reason to play Monolith.
The focus of FragRP as stated in definitions is to kill people for gain, but what do you gain from a non finite amount of money that keeps being introduced into the community effortlessly? You gain nothing, literally 0. The best and definite way to make cash is gambling, and it has been like this for a long time. People made millions off of gambling and lost millions off of it, but you still have that cash, and it's sitting there.
This in tern ripped the whole drug operation into pieces, no one making drugs, and raiding becoming less and less. This also happened because of the incessent raiding which as soon as someone based they became a target, and then would subsequently get raided. Now this isn't the case as much as it was before, but raids would be called off for a couple reasons
1 - They are your friends
Organizations to sizes that honestly baffle me, which in term meant that well no one raided their mates, since it was a friend of a friend of a friend who knew your org leader, and then they'd babyrage like maniacs.
2 - They aren't worth it
They aren't worth the the 1 hr cooldown timer and the risk of losing that aug to that one AK andy who sat in pine dr 1 making weed lol.
The only people that make drugs are the new people and then they gamble their savings away and rinse and repeat until you have 6 million, but then... what do you do with that money?
Nothing. No one sells guns anymore except auctions, which basicly makes cash worthless, except if you like the 250 ping driving of VCMod. Or you like hats.
What's the end goal here? I don't really get the end goal now. This is a finite loop. No one bases anymore, so no one fights - The guns are now gaining dust because people are frankly just pussies and don't base anymore. Only people that base are new people, and they aren't worth the hassle.
iv - How to revive it.
Et finita est pugna bellum non
As time goes on, it does not wait for anyone.
Acting soon is the only way to revive this.
The rules have taken a step forward to be anti-FragRP, and the distaste of FragRP is obvious in the community now, so let's let the people cope, no one should care about how the other feels, this is a video game. Stop seething about your XM8 you lost to another player. Cope with your loses. No amount of whining and complaining about ping and about raid timers and about shit like wars will get your gun back.
The main way to fix FragRP, removal of cash from the economy, lowering the grinds and making money harder to make. Add the risk back to the reward scheme, make it back to the risk-reward scheme. Stop gambling for millions upon millions which will never be used outside some dogshit car that gets ticketed thousands upon thousands every minute by the sergeant with his shotty on his back.
You too can work on reviving it - Make new orgs, insert new guns in the economy, lower prices, base, get fucking poor, build back up and play the game again in a different light - with fighting at the center. Cause chaos, assassinate mayors, cause gunfights with other groups, cause wars
Start the fight back up - No matter if you're shit or not, this game has it's ways to be enjoyable. You could be gunning down a group one day to join them the next. Leave the animosity, leave the hate, it's a game. Play it like it - I hate people in game but I talk to them bi-weekly outside of the game, even if I am basicly non-existing in this community anymore.
This server is probably one of the best ones out here, even if it's heavily flawed in some aspects, which I will not mention to not get this post locked.
Fight, so that you may lose or win. Sitting still won't do anyone good.
Stop crying for your guns. Use them instead
v - A request
Apply this, and work. This server's a grind, sure, and you can no-life it, no one's gonna give you slack for that, if they know what they're doing.
Pay mind to the grain of salt. This is a sort of rant to bring attention, so, take that into account when deciding whether you support it or not.
The founding of some of the oldest players and top players was through raiding and killing, but when it's not rewarding enough the risk isn't worth it, and when the reward is too high the risk is too low. Balance that - Start cooking, criminals, because not all the FragRPers are banned yet, and you know what that means - FragRPing isn't gone, it's just a vegetable, so fix it. Fix it to be fun.
The ramblings of a veteran.
This is barebones but it is the foundation i envision for fragRP - Whether you disagree or not, let's agree to disagree. Comments, Complaints and Criticism is always welcome
ii.1 - Paralake era (and possibly Rockford)
The Era of War
In Rockford and Paralake FragRP was prevelant, but not for the reason you think. In Paralake and Rockford there weren't many people on top per se. Sure, you could name a few top orgs, such as the vieras, the wongs, sinclair's, the monsters, informals, gs9, etc. Organizations that still have legacy - What made them strong however is the weakness of others. Back then 100k was a lot of money. Most people only had access to LSD and weed was not prevelant back then, gunmaking was simpler, and guns were overall less money. Cash had a lot more value, and a Scar was as much as an LR-300, which may sound absurd, but guns were that easy to make.
Back then you could hire miners to get you ores, get you guns. The production of guns was a lot easier, and that led to constant gunfights and raids. People used their pixels, their items, they had no actual value to them, and overall no one cared enough to, well, care.
Now, this may seem like a rant, because it is. This is a rant about how the old times were better, and even when we did add the factories in the server, zergs were still really prevelant. Blue warehouse 6-9 man teams making weed and guns constantly with everyone working their asses off for orders on the forums, because coke wasn't available.
Gambling wasn't prevelant and the only way to gamble was the slot machines, which made Gambling an uneffective way of making money. Meaning the only way was... working for your cash, and the combination of LSD being the best way for cash illegaly, it made it a easily raidable thing. People megabased and had thousands of dollars worth of equipment there, making it a risky but profitable business.
Another money making method was Farming. High level farming basicly meant you could make a shitton of cash, and it was somewhat low risk (before the update that killed public farming). You could sit with 4 other dudes and risk a couple tickets and with a TV listening to a podcast while making grapes and cocoa across the street
You could also make cakes, which made a few people the richest people on the server. Buy a few brewing barrels and make cakes like crazy, with 4 other guys doing weed and class 3s, after the update that killed farming in public of course. You also had the scripters who just did +right; +attack in console and farmed for a while too, but still.
TL;DR - Cash was harder to obtain and things were cheaper, main methods of money was LSD, weed and farming. Gun selling was player to player and was not a method of introducing new money into the economy.
ii.2 - The Monoford era
The Era of Boldness and Funding
Monoford is different to Paralake and Rockford, in many different ways. The main way? The old methods died. They crashed and burned hard, atleast it appeared so to the naked eye. They instead evolved, and that brought along multiple problems, but FragRP wasn't dead, it was better, sort of.
Now instead of raiding people focused only on the kills - People wanted kills, and money wasn't a problem, the downfall, but we'll see it later. Because of how much money is in circulation, and how many people made guns, guns became more mass produced, atleast the lower tier guns, making the basicly dirt cheap to make, taking all but around a couple hours to mine and produce the guns.
I personally had a zerg with the rooks where we were able to make a lot of shit with the amount of rocks we mined, and we did - we made around 150k worth of guns with a lot of bars leftover and spread across a few people. 3 guns a person, high tier, for a group of 7 people, a good haul.
People focused it, and people had a monopoly on guns, but honestly, that didn't matter. Money was easy to make now, 100k an hour was a standard, and millions were attainable through Gambling. The methods are still here, they aren't gone, but with gunmaking not changing, and prices rising, inflation is on the rise as money is easier to gain, therefore people will only get richer, and people will raise the prices - a bi product of a anarcho-cap market.
The fighting is only optional now - It isn't necessary to succeed, and now FragRP was on the loss, groups like YFG, 786 and whatnot fighting the cops more than the other players. Bank raids meant nothing as it only became frustrating for people, since you died out of the blue to a man with an M4 who only lost about 5k when you lost 50k.
The groups like AxS took over, with others rising to fight and dying quickly. Admin intervention resulting in people being banned, and overall a lot more people losing due to quite honestly retarded circumstances, and the lack of actual rewards and them actually mattering caused the players who lose to simply quit
iii - How it died
The era of Peace
When you play a video game, like minecraft, where grinding is the main focus, what makes it fun? The work - The work you put in the game is what makes it fun. It isn't as satisfying when you simply go into creative and make the mega build you want while working null for it
Or like HoI4, where you can get everything through a console, but, it isn't a challenge, it's a cakewalk.
Getting the end result doesn't necessarily mean you made that end result. It isn't as fun, it isn't as enjoyable, and it gets boring quickly.
This analogy is applied differently here however - Here, it's the risk-reward scheme, and how it was ruined.
The inflation of the economy is something we see basicly everywhere - In real life, in game, wherever, it exists. Economics are the main part of Monolith, and FragRP as a whole. Without economics, there'd be no reason to play Monolith.
The focus of FragRP as stated in definitions is to kill people for gain, but what do you gain from a non finite amount of money that keeps being introduced into the community effortlessly? You gain nothing, literally 0. The best and definite way to make cash is gambling, and it has been like this for a long time. People made millions off of gambling and lost millions off of it, but you still have that cash, and it's sitting there.
This in tern ripped the whole drug operation into pieces, no one making drugs, and raiding becoming less and less. This also happened because of the incessent raiding which as soon as someone based they became a target, and then would subsequently get raided. Now this isn't the case as much as it was before, but raids would be called off for a couple reasons
1 - They are your friends
Organizations to sizes that honestly baffle me, which in term meant that well no one raided their mates, since it was a friend of a friend of a friend who knew your org leader, and then they'd babyrage like maniacs.
2 - They aren't worth it
They aren't worth the the 1 hr cooldown timer and the risk of losing that aug to that one AK andy who sat in pine dr 1 making weed lol.
The only people that make drugs are the new people and then they gamble their savings away and rinse and repeat until you have 6 million, but then... what do you do with that money?
Nothing. No one sells guns anymore except auctions, which basicly makes cash worthless, except if you like the 250 ping driving of VCMod. Or you like hats.
What's the end goal here? I don't really get the end goal now. This is a finite loop. No one bases anymore, so no one fights - The guns are now gaining dust because people are frankly just pussies and don't base anymore. Only people that base are new people, and they aren't worth the hassle.
iv - How to revive it.
Et finita est pugna bellum non
As time goes on, it does not wait for anyone.
Acting soon is the only way to revive this.
The rules have taken a step forward to be anti-FragRP, and the distaste of FragRP is obvious in the community now, so let's let the people cope, no one should care about how the other feels, this is a video game. Stop seething about your XM8 you lost to another player. Cope with your loses. No amount of whining and complaining about ping and about raid timers and about shit like wars will get your gun back.
The main way to fix FragRP, removal of cash from the economy, lowering the grinds and making money harder to make. Add the risk back to the reward scheme, make it back to the risk-reward scheme. Stop gambling for millions upon millions which will never be used outside some dogshit car that gets ticketed thousands upon thousands every minute by the sergeant with his shotty on his back.
You too can work on reviving it - Make new orgs, insert new guns in the economy, lower prices, base, get fucking poor, build back up and play the game again in a different light - with fighting at the center. Cause chaos, assassinate mayors, cause gunfights with other groups, cause wars
Start the fight back up - No matter if you're shit or not, this game has it's ways to be enjoyable. You could be gunning down a group one day to join them the next. Leave the animosity, leave the hate, it's a game. Play it like it - I hate people in game but I talk to them bi-weekly outside of the game, even if I am basicly non-existing in this community anymore.
This server is probably one of the best ones out here, even if it's heavily flawed in some aspects, which I will not mention to not get this post locked.
Fight, so that you may lose or win. Sitting still won't do anyone good.
Stop crying for your guns. Use them instead
v - A request
Apply this, and work. This server's a grind, sure, and you can no-life it, no one's gonna give you slack for that, if they know what they're doing.
Pay mind to the grain of salt. This is a sort of rant to bring attention, so, take that into account when deciding whether you support it or not.
The founding of some of the oldest players and top players was through raiding and killing, but when it's not rewarding enough the risk isn't worth it, and when the reward is too high the risk is too low. Balance that - Start cooking, criminals, because not all the FragRPers are banned yet, and you know what that means - FragRPing isn't gone, it's just a vegetable, so fix it. Fix it to be fun.
The ramblings of a veteran.
This is barebones but it is the foundation i envision for fragRP - Whether you disagree or not, let's agree to disagree. Comments, Complaints and Criticism is always welcome