JucaMais

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MBSoccer12.png
Int.png

Money Bag Soccer is a simple sport that follows the same idea of Soccer, you need to carry the Money Bag and pass it to another teamate, as it is a ball, until the bag reaches the player who is in front of the goal, on the atack line, so he can "kick" it and have the chance to point. The key to victory is knowing where the Money Bag will fall as soon as your teammate throws it at you, and also knowing how to move well when you are in front of the goal attempting to score for your team; Synergy with your partner and anticipating movements of the opposing team is also essential to be able to steal the opponent's Money Bag (the ball) and bring it to your team's possession. Get your team together, plan your tactics along with movement and lead your team to victory!

Explaination.png
12Players.png

The game starts with all players positioned in their respective positions: 12 players, 6 Players per team: 1 Catcher on the catchers area, 1 Goal Keeper on the goal area, 2 Chargers in your chargers area and 2 Chargers in the oposite team chargers area. Players within their respective areas must not at any time cross the edges of their areas.

CenterEXP.png

The objective is simple: throw the Money Gag into the goal of the opposing team; And for that you will need to pass the Money Bag through your teammates until reaching the player in front of the opponent's goal in order for a score!

Practical demonstration of events:

The Referee, an admin, will drop the money bag in the black square between the catchers' area, so that one of them can get the Bag. The key here is to be quick and pick up the money bag before your opponent.
Drop.png
Next, the team in the Bag possession will try to pass it on to their teammates in the opponents' area, and they will do so by throwing the bag towards their allies. Every time the bag is passed to an ally, the opponent will always be close to your teammate trying to catch the bag in order to try to pick it up and have the bag possession. So, knowing where to throw the suitcase, combine movements, make feints and being quick is essential for a pass to be successful.
Thrown.png----->ThrowToGoal.png----->
This is where everything is decided, the allied player in opponet's chargers area receives the Bag from his teammate in the previous area and will launch it towards the goal, trying to point.

HeShoots.png-----> GOAL!.png
If the goalkeeper fails to block the Bag and it falls behind the red goal line, it is a point for the opposite team.

GoalKeeper.png
goal.png

Unfortunately the Money Bag does not have collision with the players' bodies, but only with props and this makes it impossible for the goalkeeper to block the bag kick with his own body, so he will be always in possession of a prop that should be more or less equal in proportion to his body, with this prop he will try to defend his team goal.
  1. The prop chosen to serve as a defense should be as close to the goalkeeper's body and under no circumstances should the goalkeeper move the prop away with the physics gun (trying to cover a larger area). That is why there is a blue line just in front of him that serves as a basis for the Judge to observe whether the prop is crossing the line or not. Of course, with the goalkeeper's movement it may be that the prop visually crosses the line a few times, without the goalkeeper being stretching it. so the goalkeeper should not be afraid if the prop goes a little over the blue line.
  2. The goalkeeper must move between the red line behind him, which marks the goal line, and the blue line in front of him. It may be that the goalkeeper ends up stepping on one of these lines eventually, but it will not be a reason for punishment.
Rules.png
Even though the game is still simple, just like every game, there must be rules. And for all situations where there is a rule break, the Referee will be there to apply the penalties and continue the game.
  1. It is forbidden for players who are in any area to throw the Bag into an area that is not adjacent to their own, as if making a big kick. [PUNISHMENT: deliver the Bag to the oposite team]RightPass.png
  2. The players who belongs to the Catchers area should not go up on the black square where the suitcase will fall after being thrown by the judge [PUNISHMENTS: 1° Time- Deliver the bag to the oposite team, 2° Time- The opposite team will receive a point]
  3. Its forbidden to the players hold the bag, before passing it on to a teammate or kicking it into the goal, for an exacerbated period of time. Players can hold the suitcase and spend a time before passing, but shouldnt be a so long that may bother example: +30 seconds. Referee according to their understanding will interrupt the play if they think it is lasting too long. [PUNISHMENT: deliver the bag to the oposite team]
  4. Its not allowed to stay on top or tresspass the borders of the area the player is in. The players must remain within his pre-designated playing area (Goal area, Chargers area, Catchers area) [PUNISHMENTS: 1° Time- Deliver the bag to the oposite team, 2° Time- The opposite team will receive a point].
  5. The prop chosen to serve as a defense should be as close to the goalkeeper's body and under no circumstances should the goalkeeper move the prop away with the physics gun.[PUNISHMENT: The oposite team will receive a point]
  6. The goalkeeper should only move between the red line behind him and the blue line on his front. [PUNISHMENT: The oposite team will receive a point]
REFEREE FIELD CONTROL AND COMMUNICATION
In order to avoid discussions between player and referees because this would end up slowing down the game and make i boring, I recommend that the game be signaled through sounds, since the referee's voice range will not cover the entire field. Example: When a rule break occurs within the game (foul): The Referee must shoot a firearm upwards 2 times, signaling that the game should be paused immediately, because the referee is going to punish someone. And after reestablishing possession of the ball to the other team he fires 3 more shots into the air signaling that the game continues.
When one of the teams scores a point, the judge will shoot upwards with a different weapon (different sound).

Furthermore, it is extremely important that every decision made by Referee/Judge is absolute and should not be contested (just like irl soccer).

FinalNot.png

- The real purpose of this event is to allow the players themselves to create teams between people they know and play Money Bag Soccer in a tactical and organized way. However, the game is still functional if teams have only random players.
The ideal is that this event becomes something unique and that organized teams are created so that there will be an unique experience among all other events. Organizations would have one more way to prove who's the boss, apart from shootings and deaths.

- It would be much better if the Money Bag collided with the players' bodies, that would exclude the need for the goalkeeper to hold a prop at all times and all the variables that this brings. I ask your help to vote with a + support on the sugestion that i will make on forums asking that the physical properties of Money Bag be changed and make it "collideable" with bodies as soon as it is thrown, if this event gets an aproval.
- The Matches can have time limit, or point limit. I believe that this is something simple and does not necessarily need a pattern to be created right now in this post.
- - - - - - - - - - - - - - - - - -
Finally, this thread is an event suggestion. I tried to explain everything so that you can have a good idea of how it would work. I count on your + support. Ill be waiting for the analysis of those responsible for organizing events in monolith: @Knight and @Melody. Thank you!

Please! feel free to add a point, rule or make a constructive criticism or even pointing a typing mistake. See you in the fields! ;)
 
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Alx

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i like this idea Juca!
 
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