Type of feedback: Suggestion
Title: Pickaxe System
My suggestion is to implement a pickaxe "upgrade" system. This would consist of being able to buy let's say a tin or wooden (whatever base material) pickaxe from the merchant, then once you level up your mining and metalworking skills, you can use different ores (stone, copper, iron, etc.) to craft new pickaxes to swing faster and/or have a higher chance of getting the ore/exp on your swing. Perhaps a pickaxe or single use upgrade to have a percent chance to get lets say 2x ore with a X chance with said item. Make the new pickaxes either drop/despawn on death or make them "permanent" like the ones we can buy now. My idea for that is you can make a permanent one for yourself at lets say level 20 for example but a drop on death one at like level 10 for example. Also could make the temporary use ones able to be sold to other players but have to obtain the permanent one yourself.
Title: Pickaxe System
My suggestion is to implement a pickaxe "upgrade" system. This would consist of being able to buy let's say a tin or wooden (whatever base material) pickaxe from the merchant, then once you level up your mining and metalworking skills, you can use different ores (stone, copper, iron, etc.) to craft new pickaxes to swing faster and/or have a higher chance of getting the ore/exp on your swing. Perhaps a pickaxe or single use upgrade to have a percent chance to get lets say 2x ore with a X chance with said item. Make the new pickaxes either drop/despawn on death or make them "permanent" like the ones we can buy now. My idea for that is you can make a permanent one for yourself at lets say level 20 for example but a drop on death one at like level 10 for example. Also could make the temporary use ones able to be sold to other players but have to obtain the permanent one yourself.