Hi everyone!
It's been a while since an update, but there's a big reason for it. The update we've been working on is quite big and requires a lot of effort and testing to perfect and make sure it runs fine for you guys. A lot of new features and rebuilt systems that will further optimise the gamemode and also make it more fun for all!
We've also changed a lot of gameplay mechanics, such as the way you interact with players and vehicles, with a new interaction menu when you hold E on players. We're also introducing a new Party system which you can create by simply going up to your friend & clicking "Add to party" - this'll allow you to signify your friends from foes and get a general overview on their state.
In addition to this, we've worked hard on even further features such as a new Police Prop Deployment System (as seen on Trello) which will allow police officers to deploy props such as barricades and signs to enhance roleplay. Here's a video, as it'll speak more than words:
We've had to completely revamp the Organization system due to a large data structure change in the backend, and the Organization system has been long overdue a remake due to the code standard and performance being very lacking compared to our new features. Here's the rundown:
And here's a video showcasing a little bit of the system:
We've worked hard on a new notification system which allows us to push notifications to players who may not even be online! This'll work for the Marketplace, so when an order comes through - you will be notified that your order has been completed. It's also how the Crews system will work for invitations. You open the notification screen and click whether you want to join that crew or not.
Here's a video showcasing the new notification system:
There's a lot more stuff coming, such as new features, a lot of weapon balancing changes, bug fixes and optimisations! We hope to be deploying the update very shortly, with more news coming on that regard. We hope that you're waiting patiently and are excited for what is to come. I'd like to personally thank everyone for being so passionate in the project and the community that we've built up today is the reason why I am so enthusiastic to continue with Monolith - thank you everyone!
Moving forward, we want to really explore new features such as our Persistent Property system, new Bank Robbery system, and also implore into other parts of the world such as Gambling, the Stock Markets, and many many more features!
With kind regards,
DevulTj
It's been a while since an update, but there's a big reason for it. The update we've been working on is quite big and requires a lot of effort and testing to perfect and make sure it runs fine for you guys. A lot of new features and rebuilt systems that will further optimise the gamemode and also make it more fun for all!
We've also changed a lot of gameplay mechanics, such as the way you interact with players and vehicles, with a new interaction menu when you hold E on players. We're also introducing a new Party system which you can create by simply going up to your friend & clicking "Add to party" - this'll allow you to signify your friends from foes and get a general overview on their state.
In addition to this, we've worked hard on even further features such as a new Police Prop Deployment System (as seen on Trello) which will allow police officers to deploy props such as barricades and signs to enhance roleplay. Here's a video, as it'll speak more than words:
We've had to completely revamp the Organization system due to a large data structure change in the backend, and the Organization system has been long overdue a remake due to the code standard and performance being very lacking compared to our new features. Here's the rundown:
- All previous Organisations will be deleted. This is inevitable, sorry!
- You can no longer have "Primary" and non-Primary organisations - you have to choose one.
- Organisations are now known as Crews.
- Crews have a Logo that will show when you look at a player, so you can have even more customisation than before.
- In the future, we will be introducing Crew Banks which will allow your group to share a bank space and funds.
- And last but not least; Crews will work completely across servers, so when you kick someone, and they're on another server, it'll perform such actions on the other server. Everything will sync. #BringBackServer2
We've worked hard on a new notification system which allows us to push notifications to players who may not even be online! This'll work for the Marketplace, so when an order comes through - you will be notified that your order has been completed. It's also how the Crews system will work for invitations. You open the notification screen and click whether you want to join that crew or not.
Here's a video showcasing the new notification system:
There's a lot more stuff coming, such as new features, a lot of weapon balancing changes, bug fixes and optimisations! We hope to be deploying the update very shortly, with more news coming on that regard. We hope that you're waiting patiently and are excited for what is to come. I'd like to personally thank everyone for being so passionate in the project and the community that we've built up today is the reason why I am so enthusiastic to continue with Monolith - thank you everyone!
Moving forward, we want to really explore new features such as our Persistent Property system, new Bank Robbery system, and also implore into other parts of the world such as Gambling, the Stock Markets, and many many more features!
With kind regards,
DevulTj