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Skadoodle

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I know the usual reasons for low playercounts I've seen them talked about countless times but my question is:

If the server devs know about these problems why do they move in the opposite direction and kill the server even more?

(example was taking away cargo and all the other heists and gatekeeping them for no good reason just to drive players away from the content that they came back for in the first place??)
 

KbsmokeJDM

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lack of content and shit to do other than raid/grind coke is the main reason. shit get boring sometimes
 

Credence

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it is yes
 

AnslyBuddha

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some devs are busy with college and I doubt they care enough to spend the little free time they have fixing this server
 

Frank Saints

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some devs are busy with college and I doubt they care enough to spend the little free time they have fixing this server
college got me messed up fr fr
 

HypeRNT2

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Yes. Lack of consistency with updates and keeping the community informed. Staff hardly respond to reports with the same tired excuse, "we want to play the game too". Okay, demote yourself then? Meanwhile the higherups playing Scrooge McDuck with that premium money
 

JucaMais

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who cares tho, we are not the owners why do care about it? when monolith dies there will still be tons of other good rp games. It aint the end of the world, make use of this opportunity to stay off your pc a little more, touch grass and stuff
 
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TwewT

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who cares tho, we are not the owners why do care about it? when monolith dies there will still be tons of other good rp games. It aint the end of the world, make use of this opportunity to stay off your pc a little more, touch grass and stuff
What grass? It's all snow outside.
 

Nub

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yes it’s dying it’s gonna feel more dead on riverden
 

SpacedSloth

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Yes. Lack of consistency with updates and keeping the community informed. Staff hardly respond to reports with the same tired excuse, "we want to play the game too". Okay, demote yourself then? Meanwhile the higherups playing Scrooge McDuck with that premium money
All these takes are assumptions without information. Played Monolith back in 2017-2018, there has always been periods of extremely low activity and this is usually one of them. Right after Christmas break where there was a spike, some people have midterms or straight up exams. Lax period + big map = less interaction, which overall = less player retention.

I don't know how much I'm allowed to talk about, but putting this all on development is just wrong in multiple ways. If you knew the individual workload for just one of the developers you'd probably change your tune. I know I didn't appreciate the devs fully until I was told some things. Nothing development wise is as simple as it lets on. The amount of complaining and lack of any appreciation leads down a dark and depressing path and point of view.

The staff comments are just coming from a position without empathy towards a volunteer role. It's hard to take it seriously when you follow it with stuff like "Meanwhile the higherups playing Scrooge McDuck with that premium money". Only the development team gets paid, no SA, no SD, no CM makes money off Monolith. As for tickets... imagine you go to work at a store as a volunteer and it's been 2 hours, you decide to take an early lunch break to shop around like all the other people. During that 15 minute break a customer walks in the door, up to you, and starts demanding help immediately, insulting you and saying how useless you are and that you don't deserve to be there. You explain to the customer that you're on your break, but instead they point to your company shirt ignore what you say and demand you drop what your doing for them because you're an 'employee' regardless of the circumstances.
 

Mak

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long story short, yes
 

SKuLLzSKiLLz

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some devs are busy with college and I doubt they care enough to spend the little free time they have fixing this server
They get payed to work on the server, devs ain't doing this shit for free
 

SKuLLzSKiLLz

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If you knew the individual workload for just one of the developers you'd probably change your tune.
Pretty sure this thread isn't complaining about the lack of new content. The original post was designed to ask why if the player count is low are they making this pro-grind and almost anti-player fun changes such as increasing the grind and making certain objectives and fun parts of the game much harder to achieve. These changes will lower the player count even more. The changes that are being complained about aren't hard to fix and are a matter of config files rather than new content. Don't just mindlessly defend something because you're staff.

Many thanks, Seben Jamsh out
 

Joey Skylynx

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Truly the greatest downfall of this server was the lack of a true fishing update. That or the lack of any industrial cooking methods, because fuck trying to make 3 stacks of lobsters.
 

SpacedSloth

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Pretty sure this thread isn't complaining about the lack of new content. The original post was designed to ask why if the player count is low are they making this pro-grind and almost anti-player fun changes such as increasing the grind and making certain objectives and fun parts of the game much harder to achieve. These changes will lower the player count even more. The changes that are being complained about aren't hard to fix and are a matter of config files rather than new content. Don't just mindlessly defend something because you're staff.

Many thanks, Seben Jamsh out

Wrong1.pngWrong2.pngWrong 3.png

The only other words I'll leave are part of your own "Don't just mindlessly defend something".
 

JucaMais

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The staff comments are just coming from a position without empathy towards a volunteer role
Honestly, why that in any kind of criticism/discuss that is directed towards you staff, you guys feels an urge to bring this up everytime: "we are volunteers" "we aren't paid"? You guys cant use this to excuse everything, specially to excuse your inefficiency

At this point it had became a fallacy already, volunteerman fallacy if you will.
 
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