Hey,
I was thinking of discussing something rather than instantly making a suggestion. The topic is mainly about the PD structure and hierarchy. From my short time here on Monolith & the forums I see PD is a pretty controversial topic.
I must say I don't have tons of PD experience in Monolith, but some. Also I have talked to some experienced PD players about this. Currently it feels like there is no hierarchy unless someone has it by character. The ranks don't feel respected in communication and decision making, also in tasks (but idk if you guys want the task to be independent of PD rank).
So, correct me if I am wrong:
- Police chief, assistant police chief and lieutenant are commanding ranks within the PD. (1+1+2 = 4 'commanders')
- The sergeants are supposed to lead situations, chases, raids, help out the lower PD ranks. (4+2 = 6 'micro leaders')
- Then there is PC Deputy, officers & Tow drivers (8 + 2 + 2 + inf. + 3)
- The backbone of a PD should be it's officers. A factory doesn't need 6 managers and 2 workers, rather the other way around!
Debatable questions (please address with replying the question number you are replying to)
1. Should the commanding ranks be whitelisted?
- Other RP servers outside of Gmod have this as a standard. I saw we have PD training sessions, maybe to get a commanding rank you need to go through training & the "trainer(s)" decides if you can go up. With whitelisted I do not mean an admin who never plays PD whitelists people, I mean we vote or the admin chooses a 'PD captain/trainer/manager' and he manages the higher ranks of the PD. If this is the case you can also give the higher ranks more rights to actually force the hierarchy, since you only shove up trusted, good and experienced PD'ers. We can train the commanding ranks to be commanders rather than experienced police officers. If they wish to play police officer, Officer I, officer II & Officer III are also open for higher PD ranks =). Being an experienced police officer doesn't make you a commander, it makes you an experienced police officer.
2. Should the micro-leader ranks be whitelisted or temporarily blacklisted?
- Again, this is fairly common in other RP servers. I have no opinion of this. The commanding ranks could take control of the micro-leaders to train them to be actual micro-leaders and not experienced ticket writers. Another suggestion could be that it's not whitelisted, but rather (temporarily) blacklisted by commanding ranks or just the PD manager until they prove their worthiness.
3. The distribution of the ranks online even, which you don't want.
In my experience there is roughly as much regular PD, micro-leading PD & commanding PD online. This should look more like a pyramid distribution, the higher the rank, the less people there are. And this is tried by capping the higher ranks, but it doesn't seem to cut it. When people play PD, they just click on the highest rank they can rather then actually playing that role in the PD. The question rises, do you need 4 commanders & 6 micro-leaders? If you want it to be a pyramid, you need like 15+ officers then. How often do you see 25 PD online? How about, 1 chief, 1 ass. chief, 1 LT, 2-3 sergeants, everyone else will be regular officers. Also 50%+ of the PD runs around with assault rifles, unless you are in the 3rd world, this is kinda weird.
4. The commanding officers can also work closely with the mayor to manage the budget.
It feels like currently people are just spending the budget like crazy and ask the mayor for budget. I don't think this improves QoL for anyone. Taxes are high for civilians and being mayor can also be a pain.
A big downside is, this will require a select few group of people will have to take some responsibility and invest time in this. Another downside is some people might be upset that they lose their rank, but let's be honest, most are not utilizing the rank anyway. The upside is, it will create a much more organized and fun PD, buffing the PD in that way and there will be less PD walking around with assault rifles. It will also just be more fun to play PD, less arguments and complaining in police radio. I hope this way, sergeants, LT's & chiefs aren't experienced police officers. I think the GTA FiveM roleplay have this topic down almost perfectly. Every critical public service department is whitelisted, even the lowest rank (PD, Health care, Fire Dep.). I think whitelisting EVERY rank doesn't fit in the nature of Gmod, but to have a more critical eye on leaders is maybe a good idea.
If you have any more debatable questions about PD hierarchy or structure, leave a comment and I will add it to the list!
I invested quite some time in this talking to people, continuously watching the PD online distribution in ranks, etc. I hope even in disagreement you guys can be polite. If we can find a consensus about some topic, I will make a thread in suggestions!
Greetings,
TheCalculusHero
Jillian Hayes
I was thinking of discussing something rather than instantly making a suggestion. The topic is mainly about the PD structure and hierarchy. From my short time here on Monolith & the forums I see PD is a pretty controversial topic.
I must say I don't have tons of PD experience in Monolith, but some. Also I have talked to some experienced PD players about this. Currently it feels like there is no hierarchy unless someone has it by character. The ranks don't feel respected in communication and decision making, also in tasks (but idk if you guys want the task to be independent of PD rank).
So, correct me if I am wrong:
- Police chief, assistant police chief and lieutenant are commanding ranks within the PD. (1+1+2 = 4 'commanders')
- The sergeants are supposed to lead situations, chases, raids, help out the lower PD ranks. (4+2 = 6 'micro leaders')
- Then there is PC Deputy, officers & Tow drivers (8 + 2 + 2 + inf. + 3)
- The backbone of a PD should be it's officers. A factory doesn't need 6 managers and 2 workers, rather the other way around!
Debatable questions (please address with replying the question number you are replying to)
1. Should the commanding ranks be whitelisted?
- Other RP servers outside of Gmod have this as a standard. I saw we have PD training sessions, maybe to get a commanding rank you need to go through training & the "trainer(s)" decides if you can go up. With whitelisted I do not mean an admin who never plays PD whitelists people, I mean we vote or the admin chooses a 'PD captain/trainer/manager' and he manages the higher ranks of the PD. If this is the case you can also give the higher ranks more rights to actually force the hierarchy, since you only shove up trusted, good and experienced PD'ers. We can train the commanding ranks to be commanders rather than experienced police officers. If they wish to play police officer, Officer I, officer II & Officer III are also open for higher PD ranks =). Being an experienced police officer doesn't make you a commander, it makes you an experienced police officer.
2. Should the micro-leader ranks be whitelisted or temporarily blacklisted?
- Again, this is fairly common in other RP servers. I have no opinion of this. The commanding ranks could take control of the micro-leaders to train them to be actual micro-leaders and not experienced ticket writers. Another suggestion could be that it's not whitelisted, but rather (temporarily) blacklisted by commanding ranks or just the PD manager until they prove their worthiness.
3. The distribution of the ranks online even, which you don't want.
In my experience there is roughly as much regular PD, micro-leading PD & commanding PD online. This should look more like a pyramid distribution, the higher the rank, the less people there are. And this is tried by capping the higher ranks, but it doesn't seem to cut it. When people play PD, they just click on the highest rank they can rather then actually playing that role in the PD. The question rises, do you need 4 commanders & 6 micro-leaders? If you want it to be a pyramid, you need like 15+ officers then. How often do you see 25 PD online? How about, 1 chief, 1 ass. chief, 1 LT, 2-3 sergeants, everyone else will be regular officers. Also 50%+ of the PD runs around with assault rifles, unless you are in the 3rd world, this is kinda weird.
4. The commanding officers can also work closely with the mayor to manage the budget.
It feels like currently people are just spending the budget like crazy and ask the mayor for budget. I don't think this improves QoL for anyone. Taxes are high for civilians and being mayor can also be a pain.
A big downside is, this will require a select few group of people will have to take some responsibility and invest time in this. Another downside is some people might be upset that they lose their rank, but let's be honest, most are not utilizing the rank anyway. The upside is, it will create a much more organized and fun PD, buffing the PD in that way and there will be less PD walking around with assault rifles. It will also just be more fun to play PD, less arguments and complaining in police radio. I hope this way, sergeants, LT's & chiefs aren't experienced police officers. I think the GTA FiveM roleplay have this topic down almost perfectly. Every critical public service department is whitelisted, even the lowest rank (PD, Health care, Fire Dep.). I think whitelisting EVERY rank doesn't fit in the nature of Gmod, but to have a more critical eye on leaders is maybe a good idea.
If you have any more debatable questions about PD hierarchy or structure, leave a comment and I will add it to the list!
I invested quite some time in this talking to people, continuously watching the PD online distribution in ranks, etc. I hope even in disagreement you guys can be polite. If we can find a consensus about some topic, I will make a thread in suggestions!
Greetings,
TheCalculusHero
Jillian Hayes
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