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UPDATE 1.0.7
NOTE: Not all changes are documented, also if you see inconsistency in release notes, its because not all platform updates are significant enough to warrant a changelog.
List of changes
- Updated ? Symbol on player nameplates
- Added additional nodes on Layer 1 ( Iron specfically )
- Frosty Fashion banner has been replaced for Kappels
- XM8 is no longer limited edition. (Level 92 Crafting)
- Door charges are now level 76 Crafting
- Supermarket/Health Center NPCs have been added to Layer 2
- Paramedics can now choose their spawn point between Layer 1 and Layer 2
- Map updated to rp_monoford_v1a
- Fixed localization errors throughout the gamemode
- Fixed various errors
List of map changes ( @Statua )
- Various bugfixes
- Added button to prison tower to lock/unlock gates
- Expanded Sanco in Falcon Creek to include a General Store NPC
- Replaced corner store in Falcon Creek with Hospital+EMS Clinic
- Added garden to Lola's Mansion
- Fixed garage doors coming up into Essence station
- Fixed broken displacements
- Fixed reflective floors being red for 64-Bit users
- Added more signage on the highways to improve navigation ease
- Changed stop signs at Lower Alder West entrance to Yield
- Added bollards to metro stairs to prevent cars from blocking the tunnel
- Improved the look of the personal garage access door
- Added button to prison to unlock and open all cells
- Updated prison cell door so you can see through the window better
- Added protections around the elevators to prevent cars from being teleported with their weird hitboxes
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