Bubba Dice

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Game Changes​


- Revert Bank robberies (remove key card)
- Split Bank , Cargo, and Jewelry robberies to be on its own. (No more bank & cargo relying on jewelry raids)
- Make harden drills accessible to the contraband (10k for a drill )
-
Revert Cooking

@PMX @Marwan @Slavko Avsenik @shain
Feedback: Safe to say that dark contracts are fun and simple for a player to do with the risk of cops. You can see that contracts is done more because it isn't complicated other than dealing with cops. So if bank and cargo were the same, it would attract more players to do things than just chill in one spot. It is dumb to see that you need to raid jewelry to get to the more fun robberies. To add on that there is a percentage to get a key card. You still have to worry about the percentage of making it alive against players who won't let you. It lacks interests, its a gmod server not GTA. Plus GTA gets away with this because players can literally try again at the same mission without needing much to restart. Where you in this server have to restart from the very beginning. Makes this server too grindy and annoying. You know that back then players didn't have an issue of how easy it is to hop on and do the robberies. It was always the payout that the players didn't like. The Cargo robbery, it requires a 100k start up and premium to have access to a boat to get to the cargo ship. Definition of pay to win. Cargo requires a lot of materials and time to start. It has a boring procedure where you need bars to craft a drill and the payout from cargo doesn't satisfies the player for the time they put in for getting the materials, renting, and crafting. To fix that it would be better if players could buy the harden drills instead of wasting so much time in preparation to start a raid because the payout is a percentage of random rewards you can get. So, it make sense to just buy the drills and try your luck on the cargo crates and against players who will interfere of you getting away with your loot. You also need a 40k+ furnace setup to craft the harden drills. Current moment Cargo is not interesting to do. Cooking, farming is already time consuming as it is and then to add the new cooking. Cooking had never been this boring to do. Payout is terrible, it doesn't satisfies the player for the time the player put it in. Which is the farming, the preparation, the cooking, setting up the restaurant and running the restaurant. To fix that you guys should revert to the old cooking keep it simple and easy where players don't have to worry too much about the food. And only worry about setting up a restaurant and attracting people to their restaurants. Also you can make diamonds from jewelry something you can sell to contraband or drop off point.
 
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Jordan Vercetti

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I agree, the only real active players are big gangs or people in endgame because its easy to do jewlery or whatever to get keycards to do bank and do the actual fun stuff instead of just sitting in a base. Removing the need for keycard or diamonds would let newer players or just people not in big gangs be able to participate in bank robberies and cargo raids and such which would drag the player count up.
 

Marwan

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Hello, @Bubba Dice

Thank you for your suggestions.

I've taken some notes and will go over them soon with the lead dev, @Slavko Avsenik to see which ones can be implemented or adjusted with the game mode.

Kind regards,
Marwan
 

Bubba Dice

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That's good to hear @Marwan . Because you guys introduce these nice new robberies for like only 1-5% of the server population could enjoy because endgame players are the only ones who can get that type of preparation. But in the other hand the contracts were successful because anyone and everyone had access to try it.

Ill also like suggest a rule change @Marwan

RULE CHANGE​

- Separating the Hostage and Raid timer (Remove them for being counted as each other. Hostage = Raid timer, Raids = Hostage timer)

Feedback: This rule has never made sense to me ever. Its at [4.2] 1. and [4.1.2] 7. Explain to me why in this server you have to choose to do a either hostage or a raid because they count in the same timer. How do you explain that rule to players that haven't played in a while or just new players. No other servers do this, because it doesn't make sense to have them together. Like just think, how do they make sense to be as the same timer. Completely different actions, one is breaking and entering into many things, player raids, contracts, jewelry and etc. The other one is just having someone at gunpoint while negotiating . Just because back then people did raiding and after that did a hostage situation. It was because they had nothing else to do. Plus it was only 4-6 people average that could pull that off because they were usually organized criminals. But time has passed and you guys introduced more content. Meth is out, police have new gear and more slots. There is new robberies, just there is much more to do now (potentially if you guys follow up with game change) that the rule isn't needed anymore. Don't be afraid of a small group that might do this. Because realistically they wouldn't do it everyday and alone. Only if they had their friends on. But that's only those players, there is still a majority population that is the other or new players that do it alone or with very few people. Also like to add to that, police gotten smarter and just ignore hostage situations. There is contracts now, police would rather go answer those calls then hostage or just pay for the hostage and leave. @Trooper C. Winters is a good example that high ranking officers should follow. Which I think is personally fine. Because I know how annoying it is to having to fight a certain angle against a player with a better gun. But this is just to keep players interested on staying on the server. Which could help with pop. But majority would be the gameplay changes.
 
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Slick ♔

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Game Changes​


- Revert Bank robberies (remove key card)
- Split Bank , Cargo, and Jewelry robberies to be on its own. (No more bank & cargo relying on jewelry raids)
- Make harden drills accessible to the contraband (10k for a drill )
-
Revert Cooking

@PMX @Marwan @Slavko Avsenik @shain
Feedback: Safe to say that dark contracts are fun and simple for a player to do with the risk of cops. You can see that contracts is done more because it isn't complicated other than dealing with cops. So if bank and cargo were the same, it would attract more players to do things than just chill in one spot. It is dumb to see that you need to raid jewelry to get to the more fun robberies. To add on that there is a percentage to get a key card. You still have to worry about the percentage of making it alive against players who won't let you. It lacks interests, its a gmod server not GTA. Plus GTA gets away with this because players can literally try again at the same mission without needing much to restart. Where you in this server have to restart from the very beginning. Makes this server too grindy and annoying. You know that back then players didn't have an issue of how easy it is to hop on and do the robberies. It was always the payout that the players didn't like. The Cargo robbery, it requires a 100k start up and premium to have access to a boat to get to the cargo ship. Definition of pay to win. Cargo requires a lot of materials and time to start. It has a boring procedure where you need bars to craft a drill and the payout from cargo doesn't satisfies the player for the time they put in for getting the materials, renting, and crafting. To fix that it would be better if players could buy the harden drills instead of wasting so much time in preparation to start a raid because the payout is a percentage of random rewards you can get. So, it make sense to just buy the drills and try your luck on the cargo crates and against players who will interfere of you getting away with your loot. You also need a 40k+ furnace setup to craft the harden drills. Current moment Cargo is not interesting to do. Cooking, farming is already time consuming as it is and then to add the new cooking. Cooking had never been this boring to do. Payout is terrible, it doesn't satisfies the player for the time the player put it in. Which is the farming, the preparation, the cooking, setting up the restaurant and running the restaurant. To fix that you guys should revert to the old cooking keep it simple and easy where players don't have to worry too much about the food. And only worry about setting up a restaurant and attracting people to their restaurants. Also you can make diamonds from jewelry something you can sell to contraband or drop off point.
Instead of doing all that just increase the payout/rewards for all the missions
 

Bubba Dice

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Instead of doing all that just increase the payout/rewards for all the missions
How did you even get to that approach? You fail to understand anything I said.

Ill make this easy for you.
There is too much preparation for getting into the other robberies. Its just a long procedure and its too complicated. I started off saying Dark Contracts are fun and simple to do. Comparing Dark Contracts to Bank, Jewelry, and Cargo. Contracts is more easy to understand and do.
 

Slick ♔

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How did you even get to that approach? You fail to understand anything I said.

Ill make this easy for you.
There is too much preparation for getting into the other robberies. Its just a long procedure and its too complicated. I started off saying Dark Contracts are fun and simple to do. Comparing Dark Contracts to Bank, Jewelry, and Cargo. Contracts is more easy to understand and do.
You failed to understand my point, even with these changes the heists will still not be worth it cause of how bad the payout is. For example splitting a bank cut 8 ways usually ends up with 50k-80k per person which barely covers the meds and gun used in that raid. The cargo ship drops shit loot all the time, and jewelry only gives out a max of 70k.
 

Bubba Dice

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You failed to understand my point, even with these changes the heists will still not be worth it cause of how bad the payout is. For example splitting a bank cut 8 ways usually ends up with 50k-80k per person which barely covers the meds and gun used in that raid. The cargo ship drops shit loot all the time, and jewelry only gives out a max of 70k.
Just read what @Jordan Vercetti posted. Since, you don't understand anything I'm saying. And I swear to you for the payout thing, I mentioned that in the feedback.

1682816112171.png
 
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Hatchet Tazz

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It used to be so fun just sneaking into the bank solo and taking items and just dipping without making a lot of noise. Impossible to do that now.
 

Bubba Dice

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Now that we got new Server Directors and Community Mangers. Let's bump this back up. Check out the suggested Rule Change and game changes. @ cms @ sds
 

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+support
 
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