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The issue with staff spawned vehicles is that I think they won't work like traditional vehicles. Meaning they cannot be tracked or impounded due to it not being a designated vehicle linked to them as a player, like a garage. Maybe have a separate spawner that is admin restricted so that it is linked to them as a player and is capable of being impounded (Possibly for free rather than a fee), or let it work as a job spawned vehicle where they cannot be impounded at all but are still registered to them as a player and they are still able to track it via MonoMap. Another issue that is posed is that if the staff members vehicle is stolen then they cannot remove it if it is apart of RP even if they leave or have to go on duty. Unless they just delete it out of thin air which would ruin RP.To be honest. I agree with this. Staff have the ability to have a car that is literally untouchable by players, and might even have a better advantage due to this. They should simply be stealable, as it's unfair to think otherwise.
I've been in staff cars before, quite a few times and they usually work just like regular cars. Their connected to VC Mod, I'm sure there wouldn't be any problem impounding them.The issue with staff spawned vehicles is that I think they won't work like traditional vehicles. Meaning they cannot be tracked or impounded due to it not being a designated vehicle linked to them as a player, like a garage. Maybe have a separate spawner that is admin restricted so that it is linked to them as a player and is capable of being impounded (Possibly for free rather than a fee), or let it work as a job spawned vehicle where they cannot be impounded at all but are still registered to them as a player and they are still able to track it via MonoMap. Another issue that is posed is that if the staff members vehicle is stolen then they cannot remove it if it is apart of RP even if they leave or have to go on duty. Unless they just delete it out of thin air which would ruin RP.
There may be a few holes in what I said but this is what I see. May or may not be correct :/
I don't think they are connected to them as a player. Meaning, if they were used in a crime they would run license to find the owner but there aren't any license plates on most spawned vehicles. [That work at the least]I've been in staff cars before, quite a few times and they usually work just like regular cars. Their connected to VC Mod, I'm sure there wouldn't be any problem impounding them.
I like this. I’ve thought about this before being like a staff spawner that’s secluded in another area that we could just physgun down to the ground, but it’s not really a priority for the developers. The only difference with spawned cars is the following:The issue with staff spawned vehicles is that I think they won't work like traditional vehicles. Meaning they cannot be tracked or impounded due to it not being a designated vehicle linked to them as a player, like a garage. Maybe have a separate spawner that is admin restricted so that it is linked to them as a player and is capable of being impounded (Possibly for free rather than a fee), or let it work as a job spawned vehicle where they cannot be impounded at all but are still registered to them as a player and they are still able to track it via MonoMap. Another issue that is posed is that if the staff members vehicle is stolen then they cannot remove it if it is apart of RP even if they leave or have to go on duty. Unless they just delete it out of thin air which would ruin RP.
There may be a few holes in what I said but this is what I see. May or may not be correct :/
They can customize their vehicles as they seem fit and it has never been a problem before. It's a little benefit they get for being staff.give the Admin permissions to do something that normal players can’t (Customization of their car), Then it is fine IMO.
6
Years of Mono
This is not very constructive. Please keep the discussion appropriate and constructive.I've stolen loads of staff vehicles and I've been in several instances where they've picked the car up with a physgun mid rp...., Unless it's an event car like nation guard or such and it could cause a serious advantage then maybe I could see that. But Stealing a cops lambo literally harms nobody but the lazy staff member who deletes the car a minute later and it devalues the rp if anything...
You claim that you understand the perk of us being able to have these vehicles, yet say that we shouldn’t take them out. I don’t understand, you’re contradicting yourself. We want to use them, and have fun just like everyone else. We heavily contribute to the community and should be able to have these cars.I see your point @friskiemar think it in a way of a player. I get that "the car may be hot" but its something different, that's why it would be stolen because people enjoy feeling special. I get staff have worked hard and deserve a perk but normal players should be able to steal the car like any other police car regardless if its staffs or not. If any other police car got stolen then it would be called onto the radio the same as that one. You shouldn't be driving the car if you don't want it stolen in the first place. In a RP way think it as a showpiece. Your department has one Lambo are you really going to take it out to pull someone over? No, you would take it to events or show off your department not get in actual duty and mess the car up. Like I said if you don't want it stolen don't bring it out.
Here's how I see it. If my staff spawned in vehicle is stolen for roleplay, I have absolutely no problem with that and I would try to get it back through normal means. If my staff spawned in vehicle is stolen just to mess around in and break server rules in the process (ex. faildriving, VDM, etc.) then we need to step in. Unfortunately it is almost always the case that the latter ends up happening.
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