hawke

Monolith Senior
Member
Joined:
Mar 28, 2017
Messages:
345
Points:
102
Awards
2

7

Years of Mono

LV
1
 
Gets boring sometimes because of the cop mains who literally just go onto the serve to put people in jail for an hour, shit needs to get fixed.

Instead of just announcing the problem, figure out why it happens and come up with a reasonable solution and perhaps it might get fixed. :)
 

Frankie Klumps

Monolith Pleb
Member
Joined:
Jun 10, 2017
Messages:
80
Points:
27

7

Years of Mono

LV
0
 

Credence

Monolith Senior
Member
Joined:
Sep 23, 2019
Messages:
352
Points:
102
Awards
1

5

Years of Mono

LV
0
 
Players with a long bad note history should be shown a bit more mercy if they go weeks/months when they mess up and break a rule. its really sad when i get banned for the slightest rule break cause i have a history of bad notes. yes i understand its to teach players a lesson but when you see a player with a bad past trying to improve then i think they deserve a bit of leeway
 

Alphadef

Monolith Addict
Member
Joined:
Jul 1, 2020
Messages:
985
Points:
67

4

Years of Mono

LV
0
 
Players with a long bad note history should be shown a bit more mercy if they go weeks/months when they mess up and break a rule. its really sad when i get banned for the slightest rule break cause i have a history of bad notes. yes i understand its to teach players a lesson but when you see a player with a bad past trying to improve then i think they deserve a bit of leeway
I mean there are various factors that play into this such as offense, staff member, frequency of specific offense in history. Like for example if someone prop kills and has like 4 punishments for prop killing in their history, im gonna punish them somewhat harshly even if their last punishment was an RDM 3 week ago. There's a lot of factors to consider.
 

✪ BullyHunter

Banned
Banned
Member
Joined:
Sep 2, 2017
Messages:
428
Points:
52

7

Years of Mono

LV
0
 
Players with a long bad note history should be shown a bit more mercy if they go weeks/months when they mess up and break a rule. its really sad when i get banned for the slightest rule break cause i have a history of bad notes. yes i understand its to teach players a lesson but when you see a player with a bad past trying to improve then i think they deserve a bit of leeway
Agreed.
I've been playing for agess, so obviously, my record has a bit of everything on it so staff sees this as a "He is a frequent minge" kind of thing so I get no mercy :(
 

hop1003

Monolith Grinder
Member
Joined:
Feb 19, 2019
Messages:
120
Points:
52
Awards
1

5

Years of Mono

LV
0
 
Players with a long bad note history should be shown a bit more mercy if they go weeks/months when they mess up and break a rule. its really sad when i get banned for the slightest rule break cause i have a history of bad notes. yes i understand its to teach players a lesson but when you see a player with a bad past trying to improve then i think they deserve a bit of leeway
I agree but I think the idea of when you play for a long time your rule breaks pile up is a bit flawed. It usually comes down to the playstyle. A Firefighter main that's been playing since true north with like 2 warning points for some VDM vs a Top fragger that's been playing since true north having to a lot of judgment calls, some of which can be wrong. And with everything the staff team tries to strike a balance with this, being too harsh will kill our long-term player base while being too lenient will lead to abuse of the system. I personally don't really care about people's records as much as people make mistakes, but they do need to learn from them.
TL:DR Their is no perfect system, but I think monoliths is one of the best due to the flexibility of it
 

Frankie Klumps

Monolith Pleb
Member
Joined:
Jun 10, 2017
Messages:
80
Points:
27

7

Years of Mono

LV
0
 
Monolith is basically kids running around with full autos constantly RDM'ing and VDM'ing you.
 

Tyro

Monolith Senior
Member
Joined:
Dec 29, 2017
Messages:
458
Points:
102
Awards
1

6

Years of Mono

LV
0
 
To put it very simply. Server has so much god damn potential with the great content and features it has, but unwhitelisted roleplay and the infestation of cheaters which management clearly has never had any intent to tackle properly, (IMO) leaves much more to be desired and drives a lot of players away. I know these are things that aren't easy to just change, but its just the reality of mono's situation. I can ramble on about many, MANY other things but ill keep it at that.
 

Mikey Jhinkey

Monolith Rookie
Member
Joined:
Jan 23, 2020
Messages:
41
Points:
27

4

Years of Mono

LV
0
 
To put it very simply. Server has so much god damn potential with the great content and features it has, but unwhitelisted roleplay and the infestation of cheaters which management clearly has never had any intent to tackle properly, (IMO) leaves much more to be desired and drives a lot of players away. I know these are things that aren't easy to just change, but its just the reality of mono's situation. I can ramble on about many, MANY other things but ill keep it at that.
this is perfectly well put
 

Mikey Jhinkey

Monolith Rookie
Member
Joined:
Jan 23, 2020
Messages:
41
Points:
27

4

Years of Mono

LV
0
 
I feel as though there is no end game, which should be obvious in a roleplaying game but there are very little things you can do with your money which (in my opinion) causes players to become bored once they have reached the highest level in certain skills or have bought the cars that are currently in meta. You unlock cocaine so early on in the chemistry level that for the rest of the 40 levels there is nothing else you can look forward too. Once you have a skyline, Huracán, modded evo, or fNf it feels you don't need any other car in the game as these are by far the best cars. The cars that cost millions of dollars aren't worth working towards because cars that cost far less are way better. Raiding is fun of course but (from what I remember) after the power plant update, basing has seen a great decrease. I know the server wants to almost eliminate Frag RP, and in a sense I agree. Although, having gun fights is what kept players playing.

I feel as though I work towards a great value in money to only throw into the casino to hope I get more money and if I don't I just grab my org mates and all grind coke till I can repeat. I am absolutely NOT saying this a problem with the server, this is a personal problem and I wonder if anyone is in the same boat as me. I don't think the server is stale, although all my old friends have moved on and the recent spikes of cheaters have been ruining my experience. I've known a couple of people who have been wrongfully banned for cheating, yet the real cheaters run around for what seems like months until they finally catch them. I will admit though, I've noticed that they have been catching cheaters earlier on in their time on the server which is a great step in the direction the server should be working towards. I agree with Tyro, the server has an amazing potential, I just hope they balance the vehicles(according to value maybe), maybe see a couple new weapons to craft/buy from dealers, and (just an idea) maybe we can see an implement where orgs can buy certain things (of great value) for their orgs to rise them to the top. I feel as though this can create an element of competition between organizations again and will feel like people will work together as a whole with their orgs.
 

Slick ♔

Monolith Senior
Member
Joined:
Aug 1, 2017
Messages:
487
Points:
102
Awards
2

7

Years of Mono

LV
1
 
To put it very simply. Server has so much god damn potential with the great content and features it has, but unwhitelisted roleplay and the infestation of cheaters which management clearly has never had any intent to tackle properly, (IMO) leaves much more to be desired and drives a lot of players away. I know these are things that aren't easy to just change, but its just the reality of mono's situation. I can ramble on about many, MANY other things but ill keep it at that.
Exactly, every week it feels like there is a new person on an alt cheating. How it goes is the alt joins a big org with people that he or she knows, the org gives the alt primaries, money, etc. Then he or she raids everyone with their cheats to piss players and staff off. This makes people frustrated and over time they quit the server. He or she eventually gets banned depending on the evidence against which most of the time takes months. This won't change unless people who are caught playing with a(n) alt(s) get permanently banned for it, or they whitelist the server or staff actually spectate suspicious players more often and get evidence on them cheating.
 

hawke

Monolith Senior
Member
Joined:
Mar 28, 2017
Messages:
345
Points:
102
Awards
2

7

Years of Mono

LV
1
 
Server has always had the potential to be so much more dynamic and semi-serious, but unfortunately its been locked into cops vs weirdly dressed civilians armed with full autos and super cars.
 

Agam

Monolith Senior
Member
Joined:
Oct 31, 2017
Messages:
302
Points:
72

7

Years of Mono

LV
0
 
I feel as though there is no end game, which should be obvious in a roleplaying game but there are very little things you can do with your money which (in my opinion) causes players to become bored once they have reached the highest level in certain skills or have bought the cars that are currently in meta. You unlock cocaine so early on in the chemistry level that for the rest of the 40 levels there is nothing else you can look forward too. Once you have a skyline, Huracán, modded evo, or fNf it feels you don't need any other car in the game as these are by far the best cars. The cars that cost millions of dollars aren't worth working towards because cars that cost far less are way better. Raiding is fun of course but (from what I remember) after the power plant update, basing has seen a great decrease. I know the server wants to almost eliminate Frag RP, and in a sense I agree. Although, having gun fights is what kept players playing.

I feel as though I work towards a great value in money to only throw into the casino to hope I get more money and if I don't I just grab my org mates and all grind coke till I can repeat. I am absolutely NOT saying this a problem with the server, this is a personal problem and I wonder if anyone is in the same boat as me. I don't think the server is stale, although all my old friends have moved on and the recent spikes of cheaters have been ruining my experience. I've known a couple of people who have been wrongfully banned for cheating, yet the real cheaters run around for what seems like months until they finally catch them. I will admit though, I've noticed that they have been catching cheaters earlier on in their time on the server which is a great step in the direction the server should be working towards. I agree with Tyro, the server has an amazing potential, I just hope they balance the vehicles(according to value maybe), maybe see a couple new weapons to craft/buy from dealers, and (just an idea) maybe we can see an implement where orgs can buy certain things (of great value) for their orgs to rise them to the top. I feel as though this can create an element of competition between organizations again and will feel like people will work together as a whole with their orgs.
I have always been a strong believer that Cops vs robbers isn't how the server should be like. Criminal vs Criminal will always be more interested, with cops being a wild-card that can throw a spanner into a gang's plans, changing the outcome of a war. It be much better than the current Shoot cops shoot criminals to get money. A way to encourage basing will naturally encourage the recruitment and creation of organizations, which in turn will increase the number of raids, and the number of feuds between players. Which is what the powerplant update does the opposite of.
 
Last edited:

Mikey Jhinkey

Monolith Rookie
Member
Joined:
Jan 23, 2020
Messages:
41
Points:
27

4

Years of Mono

LV
0
 
I have always been a strong believer that Cops vs robbers isn't how the server should be like. Criminal vs Criminal will always be more interested, with cops being a wild-card that can throw a spanner into a gang's plans, changing the outcome of a war. It be much better than the current Shoot cops shoot criminals to get money. A way to encourage basing will naturally encourage the recruitment and creation of organizations, which in turn will increase the number of raids, and the number of feuds between players. Which is what the powerplant update does the opposite of
This is another great point that I forgot to mention in my post and I 100 percent agree with you. The police have so much power it’s ridiculous. 99% of the time you are having fun fights with cops, and when you look at bank raids no one is doing them for the money (because you get absolutely nothing out of it comparing to what the prep costs). Bank raids have become more frequent because players want gun fights, so a decrease in basing lead to a decrease in gun fights which lead to an increase in the cops vs criminal aspect. I understand that the directors of the server would like to see more “rp” rather than “frag rp”, but there has to be an in between. I felt a good in between was right before the power plant update. Basing was very frequent, big organizations running around the city (BMF, M SIDE, etc..) that had many players in them, and tons of gun fights, trading, illegal gun selling and such. If the server can step back in that direction while moving forward on catching cheaters and alternate accounts while balancing everything I mentioned before then I think the server would be in good shape (IMO). The player base has repeatedly wanted a more criminal vs criminal play style so I hope the directors would listen to this entire forum discussion so they can see that majority of their long term players are wanting a change for the better and for the players.
 

Agam

Monolith Senior
Member
Joined:
Oct 31, 2017
Messages:
302
Points:
72

7

Years of Mono

LV
0
 
This is another great point that I forgot to mention in my post and I 100 percent agree with you. The police have so much power it’s ridiculous. 99% of the time you are having fun fights with cops, and when you look at bank raids no one is doing them for the money (because you get absolutely nothing out of it comparing to what the prep costs). Bank raids have become more frequent because players want gun fights, so a decrease in basing lead to a decrease in gun fights which lead to an increase in the cops vs criminal aspect. I understand that the directors of the server would like to see more “rp” rather than “frag rp”, but there has to be an in between. I felt a good in between was right before the power plant update. Basing was very frequent, big organizations running around the city (BMF, M SIDE, etc..) that had many players in them, and tons of gun fights, trading, illegal gun selling and such. If the server can step back in that direction while moving forward on catching cheaters and alternate accounts while balancing everything I mentioned before then I think the server would be in good shape (IMO). The player base has repeatedly wanted a more criminal vs criminal play style so I hope the directors would listen to this entire forum discussion so they can see that majority of their long term players are wanting a change for the better and for the players.

One thing I do want to mention is that criminal RP shouldn't be the main focus. I do first want to see the mayor overhaul and items like the mono phone first, as the current version is very ancient. I hope to see some changes/additions to this part of the server once all the outdated systems are brought up to standards.
 

hop1003

Monolith Grinder
Member
Joined:
Feb 19, 2019
Messages:
120
Points:
52
Awards
1

5

Years of Mono

LV
0
 
To put it very simply. Server has so much god damn potential with the great content and features it has, but unwhitelisted roleplay and the infestation of cheaters which management clearly has never had any intent to tackle properly, (IMO) leaves much more to be desired and drives a lot of players away. I know these are things that aren't easy to just change, but its just the reality of mono's situation. I can ramble on about many, MANY other things but ill keep it at that.
I might not be the best equipped to answer this but I'll just note what I've noticed. One, the idea of a whitelist to prevent an entire subsection of the gamemode or the gamemode in of itself is clearly not how management or the developers want it to go. Two, the biggest fixable issue with cheaters/alts is the culture around them of protecting them up until they fall out of favor. A great example of this when a player gave evidence to a staff member of another player cheating, the response, in turn, was that the reporting player was a, "snitch." Or when players only reveal evidence of hacking/alting when they angry at the other player or have a good reason to. The reason is rarely for the better of the server. Overall,
Exactly, every week it feels like there is a new person on an alt cheating. How it goes is the alt joins a big org with people that he or she knows, the org gives the alt primaries, money, etc. Then he or she raids everyone with their cheats to piss players and staff off. This makes people frustrated and over time they quit the server. He or she eventually gets banned depending on the evidence against which most of the time takes months. This won't change unless people who are caught playing with a(n) alt(s) get permanently banned for it, or they whitelist the server or staff actually spectate suspicious players more often and get evidence on them cheating.
Three, the current system we have reveals when staff is spectating is usually resulted in /ooc whos hop spectating!!!!!! A lot of the time I notice that people almost seem to friendly with Alts but it can be easily dismissed as,"they just showed potential or were really good." The only thing I could support is the response time to cheating reports and such could be better but that's the reality as the people who respond to those have lives too.
TL:DR: There is no perfect way to deal with this with the resources we have I believe the way we do it is close to the best way.
that's my two cents
 

Zynthax

Monolith Grinder
Member
Joined:
Jul 12, 2018
Messages:
125
Points:
37

6

Years of Mono

LV
0
 
To put it very simply. Server has so much god damn potential with the great content and features it has, but unwhitelisted roleplay and the infestation of cheaters which management clearly has never had any intent to tackle properly, (IMO) leaves much more to be desired and drives a lot of players away. I know these are things that aren't easy to just change, but its just the reality of mono's situation. I can ramble on about many, MANY other things but ill keep it at that.
you said it.
 

TheLoser27

Monolith Veteran
Member
Joined:
Apr 7, 2018
Messages:
244
Points:
52
Awards
2

6

Years of Mono

LV
1
 
I agree with a lot of these points that Mikey is making, altough I feel as though the people basing, the fact that when you want to go raid a base the 9/10 it's a friend inside the base so you can't/won't raid as they will be mad at you for raiding them but at the same time it seems as everyday that goes by the player count goes down more and more because it's the same thing over and over and over again nothing new ever happens, sure some people do bank raids and people go cop but that's all their is to do anymore get on do bank raid get out or get arrested wait an hour do bank again or maybe a hostage then repeat again and again, maybe base and make a little bit more money while on raid timer and buy more guns for more bank raids, I just wish we could go back to other maps for a month like rockford a month then truenorth a month and go threw all the maps up to monoford and be on each map for a month or maybe even 2 months just for new things to happen like a new way for people to be able to base in different ways so something is always different every month or 2, and events they are always the same thing over and over and over again, it's always a race or a Russian roulette and the prizes are always only 5k for winning and nothing much I get it you don't wanna ruin the economy with a lot of money being put into mono but it would be fun to see an increase in prizes with simple things as being able to roll a number and told that if you roll 1-10 their is a chance at 10 different prizes.
 

Whathe12

Monolith Grinder
Member
Joined:
Apr 8, 2017
Messages:
130
Points:
37

7

Years of Mono

LV
0
 
I agree it does feel like the same repetitive occurances all the time.

Heres a suggestion I made that would encourage practically LIMITLESS roleplay opportunities that aren’t fragRP


It’s on the roadmap but hasn’t been started yet. I don’t know enough about MySQL or lua to know how complex it is coding wise, but I feel like this addition would be literally game changing for Monolith in terms of what kind of gameplay players will see after it’s added.
 
Last edited:
Top