- Joined:
- Apr 5, 2019
- Messages:
- 302
- Points:
- 72
6
Years of Mono
LV
0
As you all know a lot of changes have been made to the police department, which have seen a great improvement in conduct and effectiveness.
However, the relationship between police and normal citizens has not yet reached a point of harmony. It seems more structural changes will be needed to get there.
The current situation seems to be that
A) Civilians still do not trust cops,
B) Cops often default to their most basic instincts under pressure rather than any strategic organisation,
C) A large proportion of police interactions lead to either a shootout or a report - even though there are relatively few rules that directly mention police, these seem to make up the bulk of supposed rulebreaks.
D) Career criminals have no relationship with the PD except a hatred that expands each time they lose cash as a result.
The end result which leads to good RP would be and environment that
A) Encourages players to stop for police in traffic stops instead of immediately fleeing.
B) Leads to community meetings between cops and civs that do not become arrests or shootouts.
C) We have a police department that can take a joke from civilians to encourage funny and enjoyable RP.
D) Career criminals can expect to have a conversation rather than simply be player targeted by the PD.
The motivators for this is cops might die fewer times, civs will have fewer guns and items confiscated and feel treated more fairly, and there will be fewer shootouts in the streets.
The obstacles are as follows:
A) Our PD is held to guidelines designed for civilian environments, and yet the PD faces military grade firearms in squads of more than three regularly. For many situations, PD training and policy does not apply. (e.g there is nothing in traffic policy about what to do if three extra vehicles pull up and start shooting)
B) The PD is held under more or less the same OOC rules for killing as civilians, and yet are held to "failrp" if they do not follow policy. Issues can arise when policy and rules therefore contradict. What is realistic may not be allowed, and most realistic roleplay is currently a grey area.
C) There is not currently any guidance on what reasonable suspicion constitutes.
Possible steps forward could include
A) Making changes to the gun economy so individuals do not ride around armed like warlords.
B) Relaxing rules around police officers so that reasonable suspicion AT THE TIME can be used as justification, as is with real life.
C) Creating more stringent and applicable rules for police officers - for example, stating exactly the circumstances that entail reasonable cause, reasonable force, and what is expected OOC.
D) Altering the fearrp rule so cops can actually force a conversation with civilians at gunpoint.
E) Through development, adding more less lethal tools such as cameras, tracking devices or in-car deployable spikes to reduce the NEED to kill.
F) Creating systems that allow civilians to expect lessened consequences for their actions if they are compliant.
I bring this up because even I as a staff member and PD trainer am finding it hard to have any success in policing at the moment that does not rely on killing, or waiting until it is legal and allowed to kill a civilian. I have seen many situations, including with myself, where the constant stress and putting out fires leads to accidental rulebreaks when juggling rules, policy, law, and downright effectiveness.
I'm putting this out therefore to ask the community what their thoughts might be on changes that can improve the levels of fun for both sides. I don't know enough about the criminal experience nor the gamemode balancing to advise on this, so I don't support any of the possibilities in the steps forward section, I only wish to highlight the issues at hand.
Hopefully, if good ideas arise as a result that a few agree on, I can bring those to management. I'd also be excited to see management's feelings about this, as I'm sure we didn't want the TDMish approach we have at the moment.
PLEASE LET ME KNOW ANY ISSUES YOU FIND AND THEN A POSSIBLE SOLUTION
DO NOT JUST LIST EVERYTHING YOU FEEL IS ANNOYING OR EVERYTHING YOU DO NOT WANT
Thanks, think outside the box!!
However, the relationship between police and normal citizens has not yet reached a point of harmony. It seems more structural changes will be needed to get there.
The current situation seems to be that
A) Civilians still do not trust cops,
B) Cops often default to their most basic instincts under pressure rather than any strategic organisation,
C) A large proportion of police interactions lead to either a shootout or a report - even though there are relatively few rules that directly mention police, these seem to make up the bulk of supposed rulebreaks.
D) Career criminals have no relationship with the PD except a hatred that expands each time they lose cash as a result.
The end result which leads to good RP would be and environment that
A) Encourages players to stop for police in traffic stops instead of immediately fleeing.
B) Leads to community meetings between cops and civs that do not become arrests or shootouts.
C) We have a police department that can take a joke from civilians to encourage funny and enjoyable RP.
D) Career criminals can expect to have a conversation rather than simply be player targeted by the PD.
The motivators for this is cops might die fewer times, civs will have fewer guns and items confiscated and feel treated more fairly, and there will be fewer shootouts in the streets.
The obstacles are as follows:
A) Our PD is held to guidelines designed for civilian environments, and yet the PD faces military grade firearms in squads of more than three regularly. For many situations, PD training and policy does not apply. (e.g there is nothing in traffic policy about what to do if three extra vehicles pull up and start shooting)
B) The PD is held under more or less the same OOC rules for killing as civilians, and yet are held to "failrp" if they do not follow policy. Issues can arise when policy and rules therefore contradict. What is realistic may not be allowed, and most realistic roleplay is currently a grey area.
C) There is not currently any guidance on what reasonable suspicion constitutes.
Possible steps forward could include
A) Making changes to the gun economy so individuals do not ride around armed like warlords.
B) Relaxing rules around police officers so that reasonable suspicion AT THE TIME can be used as justification, as is with real life.
C) Creating more stringent and applicable rules for police officers - for example, stating exactly the circumstances that entail reasonable cause, reasonable force, and what is expected OOC.
D) Altering the fearrp rule so cops can actually force a conversation with civilians at gunpoint.
E) Through development, adding more less lethal tools such as cameras, tracking devices or in-car deployable spikes to reduce the NEED to kill.
F) Creating systems that allow civilians to expect lessened consequences for their actions if they are compliant.
I bring this up because even I as a staff member and PD trainer am finding it hard to have any success in policing at the moment that does not rely on killing, or waiting until it is legal and allowed to kill a civilian. I have seen many situations, including with myself, where the constant stress and putting out fires leads to accidental rulebreaks when juggling rules, policy, law, and downright effectiveness.
I'm putting this out therefore to ask the community what their thoughts might be on changes that can improve the levels of fun for both sides. I don't know enough about the criminal experience nor the gamemode balancing to advise on this, so I don't support any of the possibilities in the steps forward section, I only wish to highlight the issues at hand.
Hopefully, if good ideas arise as a result that a few agree on, I can bring those to management. I'd also be excited to see management's feelings about this, as I'm sure we didn't want the TDMish approach we have at the moment.
PLEASE LET ME KNOW ANY ISSUES YOU FIND AND THEN A POSSIBLE SOLUTION
DO NOT JUST LIST EVERYTHING YOU FEEL IS ANNOYING OR EVERYTHING YOU DO NOT WANT
Thanks, think outside the box!!