INFO Monolith RP Server Rules

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PMX

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[ADDED] [2.2.17] You may not harm or attack a public passiveRP situation, unless it endangers your life or illegal activity is being conducted by the participants. These situations include, and are not limited, to: public player owned stores (open for business), car rallies, carnivals and markets.
 
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Thy

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Detectives can only perform traffic stops and participate in pursuits in fully equipped police vehicles (emergency lights & sirens). If driving another type of vehicle they may only engage in a pursuit if no other units are available, and should pull back as soon as uniformed units arrive.
Removed due to magnetic lights being a thing.
An alternative rule may be added later
 

Thy

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Updated rule 2.2.17 for clarity. The meaning of the rule has not changed.
You may not harm or attack a public passiveRP situation, unless it endangers your life or you have IC or OOC knowledge of illegal activity being conducted by the participants. These situations include, and are not limited, to: public player owned stores (open for business), car rallies, carnivals and markets.
 

Thy

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4.2.6 rewritten for clarity.
Players can only raid the Town Hall if the mayor has an approval rating below 30% or proven to be corrupt. Once their goal is achieved, they must flee. They may not stick around.
Updated 2.2.11
You may not enter an instanced property (apartment/garage) if you are being actively chased by an opposing party, nor may you hide in instanced property if an opposing party is searching for you. If in doubt, don't enter
 

PMX

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[CHANGED] [2.4.5] FearRP only applies for vehicles if the driver is placed at gunpoint by two players, with at least one player at the driver-side window. Any other instance does not constitute FearRP for the driver, and the driver and the vehicles passengers may flee.
 

PMX

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[CHANGED] [4.2.11] Counter raids can only be performed on player owned buildings or on the Cargo Ship. You may not counter raid a government building or a player owned building/Cargo Ship if it is currently being raided by police at the time. Law Enforcement is exempt from this entire rule.
 
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Thy

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Edited 4.1.3.1 to be:
You may not rob the bank/cargo ship with more than 8 people in total; at any given time - regardless if they are outside or inside the building/ship. This excludes hostages.
Added 4.1.3.1.4
You may not gain access to the bank vault by any other means than using a legitimately acquired keycard.
Added 4.1.3.5 and sub-rules.

You may not rob the gas station with more than 4 people in total; at any given time - regardless if they are outside or inside the building.
  1. Active participants need to stay within property bounds of the property that's being robbed and may engage in combat.
  2. Passive participants (such as informants) may stay outside the property that's being robbed but may not engage in combat.
  3. Both, active and passive participants, count to the maximum amount of robbers.
Added 2.6.7
You can't jump into any bodies of water to escape an opponent while restrained.
 

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4.1.3.1 updated to include jewellery store
 

PMX

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  • [CHANGED] Grammar improvements.
  • [CHANGED] [4.2.3] You are required to leave the area you raid after you remove, destroy, or steal anything of value, regardless of the raid’s success. You may not stick around.
  • [ADDED] [2.2.9] You may not help fellow players against Law Enforcement Officers unless they are in the same party, organization or radio frequency as you.
(Keep in mind you are still not allowed to counter raid police raids, per the other applicable rules, regardless).
  • [CHANGED] [2.3.3] Powergaming, forcing your actions upon someone else without any chance for them to resist it, is not allowed (e.g. /me gags Daniel, /me breaks the suspect’s leg).
  • [REMOVED] [4.1.3.3] You may rob someone of three items that are for sale, e.g. guns in a gun shop. Law Enforcement Officers may confiscate illegal weapons that are for sale.
(Keep in mind this is already enforced by rule 2.2.18).
  • [CHANGED] [5.2.2.3] During a shootout or hostage situation, the SWAT Commander will take charge over the coordination and tactics of the Sheriff's Department. If there is no SWAT Commander at the time, SWAT will lead each other with supervision from the Sheriff, Chief or Assistant Chief.
  • [CHANGED] [5.2.5.2] Corrections cadets, officers, cannot release prisoners without permission from at least two of the following people: Mayor, Chief, Assistant Chief or Warden. A prisoner cannot be released without a proper reason.

  • [CHANGED] [4.1.2.6] Hostage takers cannot end negotiations if the Police Department is complying with their demands, as long as such demands are allowed by the rules.

Thanks to @Broken, @Tru, @Jacub, @Arroyo, @misterlol29, @Thanewolfe.
 
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PMX

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[CHANGED] [2.2.9] You may not shoot or harm Law Enforcement Officers, in order to help other players, unless they are in the same party, organization or radio frequency as you.
 
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