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[ADDED] [4.1.2.8] Hostage situations may not take place in spawn areas, such as the casino, hospital and church.
 

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[ADDED] [5.2.4] Department of Corrections
[ADDED] [5.2.4.1]
Corrections cadets, officers and warden's jurisdiction only covers the Penitentiary and the road leading to it. Cadets and officers need to remain inside the specified area.

[REMOVED] [5.2.1.9] Prison Guards’ jurisdiction only covers the Penitentiary and the road leading to it. They need to remain within that specified area.

These changes will be in effect once the new update is live.
 

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[REMOVED] [5.2.1.8] Law Enforcement may not release a jailed prisoner without approval by the Mayor, Sheriff, Chief or Captain. It is not allowed to release a jailed prisoner without a proper reason.

[ADDED] [5.2.4.2] Corrections cadets, officers cannot release prisoners without permission from the Mayor or the Warden. A prisoner cannot be released without a proper reason.

[CHANGED] [5.2.4.1] Corrections cadets, officers and warden's jurisdiction only covers the Penitentiary and the road leading to it. Cadets and officers need to remain inside the specified area, unless they are chasing prisoners escaping from prison.
 

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[CHANGED] [4.1.2.1]
You may only kidnap people once every hour. After the kidnapping has ended, this cooldown is in place. You may not kidnap additional people from other locations or people not involved in the initial kidnapping. You may only do this after the initial kidnapping has ended and the cooldown has run out. If there are people running around, you may not randomly take them in, as this is considered to be a second kidnapping. This rule applies regardless of the success of the kidnapping.
 

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[CHANGED] [1.12] The usage of any kind of anti-AFK script or external game modification software is not tolerated. Using some form of AI to perform farming, mining, etc. is not allowed. The only exception we allow is the usage of the +attack command as long as you're immediately able to respond to ingame actions. This does not include +right , +left or arrow keys. If you do not respond to a staff members attempts to get your attention, you are liable for breaching this rule.
 

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[CHANGED] [4.2.1] You may only perform one raid (against players, the Bank, Town Hall, Police Department, the Sheriff's Department or the Penitentiary) or a hostage situation per hour. This counts for both successful and unsuccessful raids and hostage situations. Survivors of a raid may ignore the “raid cool-down” if they decide to raid the Police Department, Sheriff's Department or the Penitentiary to free crew members or retrieve lost gear.

[CHANGED] [4.1.2.1] You may not kidnap additional people from other locations or people not involved in the initial kidnapping. You may only do this after the initial kidnapping has ended and the cooldown has run out. If there are people running around, you may not randomly take them in, as this is considered to be a second kidnapping. This rule applies regardless of the success of the kidnapping.
 

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[CHANGED] [5.6.1] As Security Guard, you may only patrol inside and around public buildings. Patrolling inside and around private property is also allowed, with permission of the Head of Security.

This rule will be in effect, starting when the new update comes out.
 

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[CHANGED] [4.2.1] You may only perform one raid (against players, the Bank, Town Hall, Police Department, the Sheriff's Department or the Penitentiary) , a hostage/kidnapping situation, or both situations simultaneously, per hour. This counts for both successful and unsuccessful situations. Survivors of a raid may ignore the “raid cool-down” if they decide to raid the Police Department, Sheriff's Department or the Penitentiary to free crew members or retrieve lost gear.

[CHANGED] [2.1.1] You must act realistically at all times. You may not run around not roleplaying at all. This includes, but is not limited to, running around on the main roads, jumping on and hitting vehicles. Do note that you will be playing a character.

[REMOVED] [4.1.2.6] If you are caught by police, and or arrested, any money that you gained from the hostage situation, MUST be returned on request of the deputies.

[ADDED] [4.1.1.7]
If you are caught by police, and or arrested, any money that you gained from a hostage/kidnapping situation or robbery, MUST be returned on request of the officers.

Thank you to @Apecengo, @SCOTTISH and @StewartJames.
 
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[CHANGED] [5.2.2.1] A SWAT officer can not perform simplistic police activities like traffic stops or issuing traffic tickets, but can be called as backup if approved by the Mayor, Sheriff, Chief or Assistant Chief. They may only patrol during either emergency state or exceptionally risky conditions within the city.

[CHANGED] [5.2.2.2] As a SWAT officer, you are not above the Sheriff, Chief, Assistant Chief or Lieutenants. You might have better equipment, but you have no commands over the Police Department and Sheriff's Department.

[CHANGED] [5.2.2.3] During a shootout, the SWAT Commander will take charge over the coordination and tactics of the Sheriff's Department. If there is no SWAT Commander at the time, SWAT will lead each other with supervision from the Sheriff, Chief or Assistant Chief.

Replaced "Captain" with "Assistant Chief".
 

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[CHANGED] [2.4.3] FearRP does not apply when you are put at gunpoint, or in striking distance of a melee weapon by less than two players. If there are less than two players you may try to run or fight back. If you have your weapon out (on safety or off safety), you are always allowed to attack players who aim straight at you - independent of how many they are.

[REMOVED] [2.4.5] When any Law Enforcement Officers have you at gunpoint, FearRP applies at all times. This however excludes Detectives.

Note: If we notice that the rule change is being abused, this rule change will be reverted.
 
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[CHANGED] [4.1.3.1] You may not rob the bank with more than 8 people in total; at any given time - regardless if they are outside or inside the building. This excludes hostages.

Note: 8 police officers are now required, in order for you to rob the bank.
 
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[CHANGED] [5.6.1] As Security Guard, you may only patrol inside and around public buildings. Patrolling inside and around private property is also allowed, with permission of the Head of Security, if there is one on duty.
 

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[ADDED] [4.1.2.8] Any item lost during a hostage situation that takes place solely for monetary or materialistic gain may not be refunded, nor the raid timer voided. This rule takes effect if you are the instigating party, and the item was lost due to a single or light rule-break. This is up to staff discretion.
 

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[CHANGED] [4.1.2.6] In order to be considered a hostage, the player has to be restrained/zip-tied during the hostage-situation. Otherwise they can be seen as a hostile threat, and dealt with as the opposition sees fit, while respecting other applicable rules. Furthermore, hostage takers cannot end negotiations if the Police Department is complying with their demands, as long as such demands are allowed by the rules.
 

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[CHANGED] [5.2.3.6] Detectives can only perform traffic stops and participate in pursuits in fully equipped police vehicles (emergency lights & sirens). If driving another type of vehicle they may only engage in a pursuit if no other units are available, and should pull back as soon as uniformed units arrive.
 

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[CHANGED] [5.2.1.8] In a hostage situation, you are obligated to value the life of the hostage and begin negotiations. A superior Law Enforcement Officer/Lead Negotiator may, however, call off negotiations at any time if they are not being successful. This includes, but it is not limited to the hostage takers not complying with negotiation terms, constantly threatening law enforcement or refusing to negotiate.
 

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[CHANGED] [2.2.11] You may not hide from an opposing party in your garage or instanced house if they are actively chasing or looking for you.

The new rule will be in effect once the new update is released.
 

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[REMOVED] [4.1.2.7] Hostage situations may not take place in spawn areas, such as the casino, hospital and church.

[ADDED] [4.2.14] You may not perform hostage situations nor hide or barricade yourself for defense purposes (against an opposing party) in spawn areas, including the casino, hospitals and church.

[CHANGED] [4.2.1] You may only perform one raid (against players, the Bank, Town Hall, Police Department, the Sheriff's Department or the Penitentiary) , a hostage/kidnapping situation, or both situations simultaneously, per hour. This counts for both successful and unsuccessful situations. Survivors of a raid may ignore the “raid cool-down” if they decide to free crew members from police custody or retrieve lost gear from the Police Department.

Note: Rule 4.2.14 was added until the casino is changed.
 

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[CHANGED] [4.2.1] You may only perform one raid (this counts for both ownable, un-ownable and government/public buildings), a hostage/kidnapping situation, or both situations simultaneously, per hour. This counts for both successful and unsuccessful situations. Survivors of a raid may ignore the “raid cool-down” if they decide to free crew members from police custody or retrieve lost gear from the Police Department.

The rule is still the same, we just made it more clear.
 
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