Monolith RP Server Rules

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Stuvi

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In preparation for update 4.5 we are taking some changes to some of our rules. Below you'll find a rundown of which sections have been modified. We will slowly start enforcing these changes. Until monday we will grant you a small grace period. Then these changes are fully in place.

[2.4] FearRP
  1. You must correctly follow FearRP when a situation calls for it, such as when you are being held at gunpoint. Roleplay should reflect on how you would approach a similar situation in real-life.
  2. You may not draw or equip your weapon while under FearRP by at least three or more civilians. FearRP applies when you are exposed to at least three or more weapons - on safety or directly pointed at you.
  3. FearRP does not apply when you are put at gunpoint, or in striking distance of a melee weapon by less than three civilians. If there are less than three civilians you may try to run or fight back.
  4. You can only be put under FearRP by individuals within your close vicinity (Voice Range).
  5. When any police officer(s) have you at gunpoint, FearRP applies at all times. This however excludes Detectives.
  6. FearRP only applies for vehicles if the driver is placed at gunpoint by the driver-side window. Any other instance does not constitute FearRP for the driver, and the driver and the vehicles passengers may flee.

[4.1.1] Mugging
  1. You must wait out a 35-minute delay to do another mugging after your previous attempt that was either successful or unsuccessful. Any person in your party partaking in the mugging are also affected by this cooldown.
  2. You may not obtain Bank Account credentials through theft.
  3. You may not kill a player during a mugging unless they are actively resisting, threatening to snitch or kill on you, or yelling for help.
    1. You may not kill somebody for not giving out your requested amount of money if he does not have enough on him. If you zip-tie them and they lie, you may kill them.
    2. You may only take illegal items from a player’s inventory. Weapons, regardless of legality, are able to be obtained. No more than $8,000 in cash can be mugged from another player in any robbery.
    3. As the victim you have to drop all your money up to $8,000 maximum if you are in a situation that does not go against FearRP.
  4. You may not mug or kidnap in crowded places or near any NPCs, criminal or regular - you must do it in less populated and less exposed areas. This may not be in front of an NPC and/or governmental buildings such as the Police Department, Hospital, Fire Department, City Hall, and the Bank.
  5. You can however kill and harm someone near and at all these locations, granted that you have a reason from earlier. If a player is farming, crafting, metalworking, brewing, or cooking next to an NPC, this rule is voided and they are susceptible to criminal roleplay. Taking hostages while raiding the Police Department or Bank also creates an exemption to this rule.

[4.1.2] Kidnapping
  1. You may only kidnap people once every 45 minutes. After the kidnapping has ended, this cooldown is in place. You may not kidnap additional people from other locations or people not involved in the initial kidnapping. You may only do this after the initial kidnapping has ended and the cooldown has run out. If there are people running around, you may not randomly take them in, as this is considered to be a second kidnapping. This rule applies regardless of the success of the kidnapping.
  2. You may only kill a hostage if they are threatening to kill/snitch on you, not valuing their life or the police (or any other opposing party) ignore the demands of the hostage-takers.
  3. You may not kidnap someone for longer than 15 minutes. You have to release and let the hostage go once that time has passed. A staff member may shorten or lengthen a kidnapping. Any hostage-taking situations that are being confronted by police, are exempt from this rule.
  4. You may not ask for more than 3,500$ for each hostage during a hostage situation.
  5. Hostages can not be from your own team, group or crew.
  6. Hostages may not be awarded any money from the situation they were taken hostage at.
  7. If you are caught by police, and or arrested, any money that you gained from the hostage situation, MUST be returned on request of the officer(s).

[4.1.3] Robbing
  1. You may not rob the bank with more than 6 people in total; at any given time - regardless if they are outside or inside the building. This excludes hostages.
    1. Active participants need to stay within property bounds of the property that's being robbed and may engage in combat.
    2. Passive participants (such as informants) may stay outside the property that's being robbed but may not engage in combat.
    3. Both, active and passive participants, count to the maximum amount of robbers.
  2. You may not deposit your money and weapons to your bank account or stashes after a robbery. You have to wait 20 minutes before making any deposits.
  3. You may take a maximum of 4 hostages for a bank robbery. Regular hostage-situations aren’t affected by this limit.
    1. In order to be considered a hostage, the player has to be restrained/zip-tied during the hostage-situation. Otherwise they can be seen as a hostile threat, and dealt with as the opposition sees fit, while respecting other applicable rules.
  4. You may rob someone of three items that are for sale, e.g. guns in a gun shop. Officers may confiscate illegal weapons that are for sale.
  5. You may not rob someone for the keys to their vehicle or property. You may however force them to unlock their vehicle or property at gunpoint.
  6. Law enforcement may only be harmed if they are a direct threat to you. Passing by officers, such as those obeying NLR, may not be harmed unless they initiate on you.

[4.2] Criminal Raiding Rules
  1. You may only perform one raid (against players, the bank, town hall or the police department) per hour. This counts for both successful and unsuccessful raids. Survivors of a raid may ignore the “raid cool-down” if they decide to raid the police department to free crew members or retrieve lost gear.
  2. You may not participate in a criminal raid if you are an government employee.
  3. You are required to leave the area you raid after you remove, destroy, or steal anything of value. You may not stick around.
  4. If the mayor's approval rating is below 30%, or you have a proper In-Character reason, players can attempt a coup. Any corruption made by the mayor (note that this corruption must be certain and not a suspicion) creates a valid reason to assassinate them.
  5. You may not lock your doors right after they were lock-picked by criminals or forced open by the law enforcement. Accept the fact that the locks of your doors are temporarily broken.
  6. Players raiding Town Hall can only raid to kill the Mayor, if the Mayor is deemed raidable. This means the Mayor having a 30% or lower approval rating, or being corrupt. Once the Mayor is assassinated, they must flee. They may not stick around.

[5.4.1] Emergency Services General Rules
4. A firetrucks ladder may only be used to reach otherwise unreachable areas to extinguish fires and safe civilians from the dangers.​
5. A firetruck ladder may not be used to gain access to peoples properties to rob them of their belongings.​
6. A firetruck ladder may be utilized by the police department to allow easier access to buildings via the ladder. A firefighter has to be present for the whole duration.​
7. A firetruck ladder may not be utilized by civilians at all.​

We will most likely take additional rule adjustments after a couple of days after update 4.5 launched.
 

Gurrazor

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Green = added material change.
2.4 FearRP
2. You may not draw or equip your weapon while under FearRP by at least three or more civilians. FearRP applies when you are exposed to at least three or more held (actively held, not in holster/on back) weapons, whereof at least one is directly pointed at you / off safety.

4.1.2 Kidnapping
3. You may not kidnap someone for longer than 20 minutes. You have to release and let the hostage go once that time has passed. A staff member may shorten or lengthen a kidnapping. Any hostage-taking situations that are being confronted by police, are exempt from this rule.
 
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Stuvi

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Not a change to rules but a statement/clarification:

  • Initiation rules have never existed on Monolith. Get "he didn't initiate on me!!!" out of your head on our servers.
  • There is no set timer that validates Kill-on-Sight after "initiation" since initiation doesn't exist.
  • KoS is valid if you have a valid reason to hurt/eliminate somebody; the reason however can't be from your previous death. Make sure to obey our Player versus Player and criminal rules!
  • You can not claim VDM when running on the highway. That's your own fault for literally running on the highway.
  • You can not claim RDM for being at the wrong place at the wrong time, e.g. entering your buddies vehicle that is now being shot up because he previously robbed/mugged someone and pays the price for it now.
 

Gurrazor

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After my clarification of the RDM rules, it has become apparent that there needs to be some reasonable conclusion of valid reasons to kill. It's important that the time is ample before any conclusion since roleplay is about character development, relations and chain of events. However, after too long and without any conclusion of reasons to kill at all, NLR becomes confusing for all parties involved. It would also be useful to mitigate the removed need for initiation with another way that killed players can understand why they were killed.

Therefore, these rules were added:

2.2.5
Reasons for killing another player last until your character dies (NLR), you become aware of that the other party has died (NLR), or until one hour has passed since the cause of the reason occurred.

2.2.6
After having killed another player, you must tell them the reason for killing them as soon as possible - either via voice or text chat. Alternatively, you can chose to initiate the killing by stating your reason. Kills carried out in self-defence or raids are excepted from this rule.

Rule 3.1 was also changed to:
You may not use voice chat for OOC communication if it in any way impedes or disturbs ongoing roleplay.
 
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Gurrazor

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An addition to 2.2.5, since hitmen are not aware of any times since valid reasons to kill were caused.

2.2.5
Reasons for killing another player last until your character dies (NLR), you become aware of that the other party has died (NLR), or until one hour has passed since the cause of the reason occurred. Warranted kills listed on the bounty-board are excluded from the timer.
 
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Gurrazor

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FearRP rules updated. From 3 to 2 people required to put someone under FearRP.

2.4.2
You may not draw or equip your weapon while under FearRP by at least two or more civilians. FearRP applies when you are exposed to at least two or more held (actively held, not in holster/on back) weapons, whereof at least one is directly pointed at you / off safety.

2.4.3
FearRP does not apply when you are put at gunpoint, or in striking distance of a melee weapon by less than two civilians. If there are less than two civilians you may try to run or fight back. If you have your weapon out (on safety or off safety), you are always allowed to attack players who aim straight at you - independent of how many they are.
 
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Stuvi

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Monolith RP Update 5.0 (Truenorth) Rule Changelog

[CHANGED] Adjusted every "Paralake" to "Truenorth".
[CHANGED] Adjusted every "Chief" to "Sheriff".
[CHANGED] Adjusted every "Police Officer", "Officer" and "Officers" to "Police Deputy", "Deputy" and "Deputies".
[CHANGED] Adjusted "Police Department" to "Sheriff's Department" or "Law Enforcement".

[ADDED] [2.2] 12. The Third-Person view may not be used before and during combat. This includes switching back and forth from your equipped weapons to perform this action.

[MOVED] [4.1.3] 6. -> [2.2] 9. Law enforcement may only be harmed if they are a direct threat to you. Passing by officers, such as those obeying NLR, may not be harmed unless they initiate on you.
[CHANGED] [2.2] 5. Reasons for killing another player last until your character dies (NLR), you become aware of that the other party has died (NLR), or until one hour has passed since the cause of the reason occurred.
[CHANGED] [5.2.1] 8. Law enforcement may not release a jailed prisoner without approval by the Mayor, Sheriff or Captain. It is not allowed to release a jailed prisoner without a proper reason.
[CHANGED] [5.2.1] 9. Prison Guards may not leave the Sheriff's Department.
[CHANGED] [5.2.1] 10. A SWAT officer can not perform simplistic police activities like traffic stops or issuing traffic tickets, but can be called as backup if approved by the Mayor, Sheriff or Captain. They may only patrol during either emergency state or exceptionally risky conditions within the city.
[CHANGED] [5.2.1] 11. As a SWAT officer, you are not above the Sheriff, Captain or Lieutenants. You might have better equipment, but you have no commands over the Sheriff's Department.
[CHANGED] [5.2.1] 12. During a shootout, the SWAT Commander will take charge over the coordination and tactics of the Sheriff's Department. If there is no SWAT Commander at the time, SWAT will lead each other with supervision from the Sheriff or Captain.
[CHANGED] [5.2.1] 13. As a SWAT officer, you may not be on "standby" for a prolonged period of time at the police station if there is no imminent situation or context warranting SWAT. Active and coordinated training in the SWAT team can always be a valid reason for SWAT to be deployed, unless the Sheriff requests SWAT to flag down.
[CHANGED] [5.2.3] 2. Detectives are allowed to perform certain illegal activities such as growing and doing illegal substances with other people as long as they immediately report these to the police to bust them. You may also perform in raids with permission from Lieutenants or above. During these activities you have to assist the police officers to catch the criminals. The detective can not be charged for performing these illegal activities.
[CHANGED] [5.2.3] 4. Detectives are above regular police deputies, but take orders from Sergeants and above.

[REMOVED] [2.2] 5. Warranted kills listed on the bounty-board are excluded from the timer.
[REMOVED] [2.2] 11. You may place a hit on a player via the bounty board if you have a valid RP reason that validates that players assassination. The hit may be conducted by anybody that has the knowledge of this hit being active and the reward being unclaimed.
[REMOVED] [2.2] 11.1 The bounty board contains both name and image/drawing of the target - your character will recognise the target on sight.
[REMOVED] [2.2] 11.2 Usage of the bounty board is mandatory for all hitman RP (instructed killings with an element of Quid pro quo; something of tangible value in return for the kill).
[REMOVED] [5.4.1] 4. A firetrucks ladder may only be used to reach otherwise unreachable areas to extinguish fires and safe civilians from the dangers.
[REMOVED] [5.4.1] 5. A firetruck ladder may not be used to gain access to peoples properties to rob them of their belongings.
[REMOVED] [5.4.1] 6. A firetruck ladder may be utilized by the police department to allow easier access to buildings via the ladder. A firefighter has to be present for the whole duration.
[REMOVED] [5.4.1] 7. A firetruck ladder may not be utilized by civilians at all.

These changes have been taken in preparation for update 5.0 - Truenorth. These rule changes are in effect once update 5.0 is released.
 
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Thy

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Righto, new rule addition, in effect from this time on.

In-character scamming other players of in-game items are limited to either 20.000 dollars in cash OR three firearms of any kind.
You may only scam someone for EITHER the money or the firearms, not both.
Scamming regarding membership to Organisations is not allowed under any circumstances.
 
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PMX

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[CHANGED] [5.2.2.3] Law enforcement can ignore the default 10 minute NLR cooldown once upon death for all raids, excluding police department ones. Note that law enforcement still need to be requested by police that are still on scene, with knowledge of the specific raid or robbery in their current In-Character life, to return. After a player has died twice the default NLR rules go back into effect. In-game staff reserves the right to call off and declare a raid or robbery as failed.

The rule change is in effect as of now.
 

Gurrazor

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5.2.1.9 Prison Guards may not leave the Sheriff's Department unless they are joined by a deputy or above and the intention is to level up via the NPC-missions.
 
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