Sorry gents - why on earth is code red even a thing? That's not how policing works in real life. No one says "hell yeah it's murder time" and then from then on the bounty hunter system is enabled.
Surely we should just say that if a vehicle is posing an immediate threat to life it can be shot, same as on foot. As soon as it stops doing so, the lethal force stops.
That would avoid all the "he tapped an officer so we killed everyone he loves and his deliveroo driver" that happens and makes criminals angry, rightfully.
I always thought code red was an incredibly silly concept.
This ^, it should just be if someone is a current threat to you then they can be shot, not if you hit someone with your car then you can be shot 30minutes later.
This ^, it should just be if someone is a current threat to you then they can be shot, not if you hit someone with your car then you can be shot 30minutes later.
Sorry gents - why on earth is code red even a thing? That's not how policing works in real life. No one says "hell yeah it's murder time" and then from then on the bounty hunter system is enabled.
Surely we should just say that if a vehicle is posing an immediate threat to life it can be shot, same as on foot. As soon as it stops doing so, the lethal force stops.
That would avoid all the "he tapped an officer so we killed everyone he loves and his deliveroo driver" that happens and makes criminals angry, rightfully.
I always thought code red was an incredibly silly concept.
I personally think that code redding should be reserved for incidents of high importance and situations in which disabling and/or halting the vehicle would prove extremely dangerous to the operating officers and nearby pedestrians. Not a simple high speed chase. The sort of things I'm think of is a vehicle carrying hazardous cargo, a situation in which a vehicle has caused death and/or severe injury or the occupants are armed and dangerous offenders currently on the run and pose a threat on a wide scale.
I'm sorry, but how much time have you contributed to this server? We are grateful for your time as a mentor and for helping the community reply in !help chat, however, compared to me I have spent countless hours helping the community, Yes 1 report is 10 minutes. 1 report, how about the 100 we get a day? will you be on taking those reports dealing with players then dealing with the backlash of those players? However, please let's entertain this idea because it's not just 1 report. Staff members have other duties as well besides reports to keep this community running:
There is several staff that take reports , The fore it's not just you taking 100 reports , Backlash does not seem really that hard to deal with considering you have the final say and power to mute.
Player Reports
- Events
- Creating the event, Running the event, dealing with screaming children about what guns they want, and unfair teams
- Marketing
- Media
- Recruitment
- new staff members, training, Interviews, Applications, Review, Mentors, Mentor Interviews, Mentor Applications
- RP enhancements
- Staff Reports
- Discord Moderation
- Forum Moderation
- QA Testing
- Police Supervisors
- Answering to the community in posts like this, plus responding to all threads linked with staff duties
- !help messages / OOC messages
- Discord help channel
All these do not seem terribly difficult at the same time this is what you applied for the role to do so it's not our fault you can't deal with the things that come out of it maybe Drop some of the things you feel are to much
The only person with this power is the Gurra, its called an abuse of power, which I try my hardest to avoid. Staff members can not just go around doing whatever they want, whenever they want if they do feel free to make a staff report.
No one said it was terribly difficult, I said it was time-consuming, for some reason you fail to see the reasoning where we don't have all the time in the world.
All these do not seem terribly difficult at the same time this is what you applied for the role to do so it's not our fault you can't deal with the things that come out of it maybe Drop some of the things you feel are to much
I can only speak for a fraction of the list Taz has on his plate but at the very least a sit can take anywhere from 10 to 45 minutes, and setting up and running an event is usually 2 hours minimum, media stuff can easily take several hours, and PRs while not directly the most time consuming thing do require a bit of searching through logs as well as watching out for replies. Also on the note of several staff taking reports at once, when it's busy the amount of reports coming in can easily outpace a couple staff members dealing with them. If you don't know how many reports are coming in behind the scenes don't pretend you know how long it takes to deal with them at times.
can only speak for a fraction of the list Taz has on his plate but at the very least a sit can take anywhere from 10 to 45 minutes, and setting up and running an event is usually 2 hours minimum, media stuff can easily take several hours, and PRs while not directly the most time consuming thing do require a bit of searching through logs as well as watching out for replies. Also on the note of several staff taking reports at once, when it's busy the amount of reports coming in can easily outpace a couple staff members dealing with them. If you don't know how many reports are coming in behind the scenes don't pretend you know how long it takes to deal with them at times.
Yet again he volenteered for this and also has the option to quit if he wants to not our fault he singed up for so many things and found out he can't do them all
Yet again he volenteered for this and also has the option to quit if he wants to not our fault he singed up for so many things and found out he can't do them all
No one is blaming you or other players what he is saying is that the players who MRDM so they can take a break do not help and all they do is waste a bunch of staff time unnecessarily. If you MRDM and then appeal in a few weeks saying "Kinda want to come back to the server now only MRDM'd to take a break" what you have just done is waste staff time because you couldn't do what everyone else does when they want a break and hit the quit button. We are simply not happy that people who do that waste our time that we could of spent doing other things like taking reports and since we are not robots we can only dedicate a certain amount of time to the server, If Taz spends a hour accepting refund requests from someone who MRDM'd to take a break thats 1 less hour he can spend doing his other staff duties.
I see staff that take 30+ mins to respond to reports you make.
I also see people with rank of captain on PD, who dont know where highway 84 is, and they constantly run over people. I wont name anyone specific
I see cops in general who are in high rank who just rdm in the streets, randomly tase, and as long as everyone is laughing its A OK.
General lack of rp ability from civs, lots of times cops are getting murdered by random mobs of armed ppl.
Things that i think are the reason for low pp on server.
The server is becoming boring, lack of ''content'' not addons but things to do in the server as a normal players.
Lack of legal ways to make money fast legaly. (only farming and mining wich are both very boring)
Premium is too op kinda pay to win i would say wich i have seen since rockford it was more to support the server and now it has become a mandatory thing to play.
EX:You can't become a cop without premium (if u dont have it u cant spawn good vechiles, u need it wear cosmetics).
Staff kinda becoming a china govt, sorry for say but it's what i see, if u goes again't them u gonna get censored, not just that but there's lot of abuse they do and no one can lift a finger or they gonna get cut.
Theres pp that don't like to do farming or mining, instead they prefer to have a job, and in monolith the jobs paychecks are too low to waste 15 mins of u life playing as it, so most jobs i would say, need a ajustment + to paycheck and more variety of jobs, low quantity of jobs.
Sometimes there's no staff in the server, wich makes everything beatiful to people that want to make anti-rp, and not eveyone got the time to make a report in the forums, in that cases, people start disconnecting to avoid being rdmed or vdmed.
Cheating has ruined the motivation for many of us, and overall, management lacks overall because they haven't done anything about its problems. The community is down bad. Alts and cheating is so much profitable to anyone and everyone who can do it.
I'm gonna be honest, I dont see how staff can somehow be too harsh on players but also too lenient on Police? When police potentially face harsher punishments?
A Cop code reds a car falsly killing almost 3-5 People Oh verbal false code red when more is impacted + People are pissed because they simply get let off under a different rule rather than a punishment of attempted / rdm per ammount of players that were impacted in the car so biased towards cops.
Normal players are defenceless against cops.
I like the way the PD has become more organized over the past few months, but the change in how Cops rulebreaks is dealt had became a trainwreck for the community.
When a Cop break a rule messing someone's else RP, first of it is not considered as a "rule break" anymore, but rather an IC stuff or a policy break, which will lead to staffs not accepting sits about it but just tell people to "speak with chief" or "handle ic". When it comes to excessive/unfair jail times, false arrests, abuse etc.. these are infractions that totally mess the other part rp and experience, thus it should be handled as regular rulebreaks liable to be reported, picked by an admin and dealt accordingly, instead of just pretending it's a normal IC thing.
As examples,
players who are false arrested, unfairly long jail times or have suffered any kind of abuse/misconduct by the cops, the staffs tells you to speak with the chief; in the unfair jail time case you cant use your tablet to msg anyone and since it's considered an IC stuff you can't OOC !pm him too, so you are forced to wait the whole sentence ends to have some chance to speak with him which is already an obnoxious thing, because at this rate you're already pissed at the whole situation, then when you finally hit the chief he either ignores you or he just believes in the cop who arrested you, 90% the time that chiefs are just regular players not even staffs, not being suposed to handle real rulebreaks punishments.
Staff Bias
Not to mention that, Cops who does shit generally get softer punishments than normal players. these are 4 kinda recent reports made by me that were accepted, if a normal player had broken all these rules that these cops broke on the report, they would definitely have got more severe punishments:
Your Steam Name: Jucamais Your SteamID: STEAM_0:1:51677805 Your Character Name: Juca Mais Target Steam Name: Wheelz, BigBoom Target SteamID: STEAM_0:1:52927351, STEAM_0:0:3923925 Target Character Name (if known): John Bendetti, Ben Boom Request Reason: 1. Wheelz and BigBoom for False Code Red...
Your Steam Name: Jucamais Your SteamID: STEAM_0:1:51677805 Your Character Name: Juca Mais Target Steam Name: Mr.Monkey Target SteamID: STEAM_0:1:65105708 Target Character Name (if known): Request Reason: Code red for no reason. In at no moment i hit him nor i endangered his life. If you pay...
Your Steam Name: Jucamais Your SteamID: STEAM_0:1:51677805 Your Character Name: Juca Mais Target Steam Name: Space wanderer Target SteamID: STEAM_0:0:419525636 Target Character Name (if known): Request Reason: False code red+ Rdm + failrp. I was driving my vehicle by drawing bridge not...
Your Steam Name: Jucamais Your SteamID: STEAM_0:1:51677805 Your Character Name: Juca Mais Target Steam Name: Space wanderer Target SteamID: STEAM_0:0:419525636 Target Character Name (if known): Request Reason: False code red+ Rdm + failrp. I was driving my vehicle by drawing bridge not...
monolithservers.com
If you ask me why the things are this way, i would say that It's because there's a misguided narrative spread by the High Ranks/Devs that cops should always be favored , while criminals are the bad players, they're the cause of FragRP, "Cops are always suposed to be stronger than crim, so lets give them buffs". More buff cops, rules to protect them, nerf for criminals, an unique punishment system and team. And this is so messed up because what we see today is the oposite of that, when basically the Cops are the ones who prefer doing FragRP. All of this creates an untold message for lower staffs, who end up making it easy and lighter for Cops in general.
Im not using it as point because its a small thing kinda nitpicking, but have you notice that the Banner image to advertise the Monophone feature is a police officer holding the cell phone? When it is'nt even an Cop only feature but rather an intended feature to come for more civilian use in general, this makes no sense.
Real gamebreaking rulebreaks that can mess your playtime completely is happening and it's not being dealt accordingly and directly as is it should, staff aren't equal fair when dealing with Cops and normal players rulebreaks. Please, make it back so these rulebreaks like unfair jail times, false arrest, false warrants, baiting, borderline abusing/abusing be covered by the serverules again and liable to direct staff intervention and punishments like any other rulebreaks. The PD Supervision team is a good idea, along with the whitelist, but it shouldn't be the responsible for handle punishment against Cops who does rulebreaks.
Staff kinda becoming a china govt, sorry for say but it's what i see, if u goes again't them u gonna get censored, not just that but there's lot of abuse they do and no one can lift a finger or they gonna get cut.
If you see any kind of abuse from a staff member you can contact a SA+ or PMX on discord or through a private message on the forums if you don't feel safe making a report against a staff member. there is 0 tolerance for abusing powers as staff and if you have proof of it I implore you to either make a staff report on them or contact a SA+ or PMX with that proof so the staff member can be dealt with.
what i think would be great is unban everyone who has rdm, vdm, and punishments alongs those lines aswell as other small bans for the who made unban request. i think most r sorry and wanna play again and i bet the server count would go up alot
And actually, you guys seem so concerned about having a low player count, that it might end up not being a real issue.. Well, at least from Higher ups point of view.
It doesn't looks like the higher ups are concerned about it, If they were really worried about it, you can be sure there would be a lot of changes going on right now to somehow gather more players, but you guys seems to care more about it than they seem to do.
Sorry gents - why on earth is code red even a thing? That's not how policing works in real life. No one says "hell yeah it's murder time" and then from then on the bounty hunter system is enabled.
Surely we should just say that if a vehicle is posing an immediate threat to life it can be shot, same as on foot. As soon as it stops doing so, the lethal force stops.
That would avoid all the "he tapped an officer so we killed everyone he loves and his deliveroo driver" that happens and makes criminals angry, rightfully.
I always thought code red was an incredibly silly concept.
This sort of thing happens yearly, time and time again. Monolith hits it’s serious highs with a amazing player count tons of players and events and a swing of new content, and it’s lowest of lows with very low player counts, low amount of events and low content stream.
Like myself and many others know that a bunch of factors go into the current player count, and management overall I can assure you cares just like I do from a development point of view. I’m sure you guys wouldn’t like rushed content let alone not working content. So the current update has taken longer than most but allows us to provide a decent chunk of content and quality of life updates that I’m sure will encourage others to return once again.
I won’t pretend to know everything and all of the issues but I’ll speak a bit about development. This upcoming update aka update 2.0 is one that will not only benefit you guys as players with new content but the development team as well with a foundation to build more content on top of. Quite a few issues are being addressed here and quite a few new things are being added, and you can expect to see 2.0 soon.
Everyone in management and development cares deeply about this community and just because you think things aren’t happening and changes aren’t being made doesn’t mean that’s the reality. I cannot begin to tell you how much effort all of us put in behind the scenes, and how many internal discussions we have daily about how and what we can improve on.
This sort of thing happens yearly, time and time again. Monolith hits it’s serious highs with a amazing player count tons of players and events and a swing of new content, and it’s lowest of lows with very low player counts, low amount of events and low content stream.
Like myself and many others know that a bunch of factors go into the current player count, and management overall I can assure you cares just like I do from a development point of view. I’m sure you guys wouldn’t like rushed content let alone not working content. So the current update has taken longer than most but allows us to provide a decent chunk of content and quality of life updates that I’m sure will encourage others to return once again.
I won’t pretend to know everything and all of the issues but I’ll speak a bit about development. This upcoming update aka update 2.0 is one that will not only benefit you guys as players with new content but the development team as well with a foundation to build more content on top of. Quite a few issues are being addressed here and quite a few new things are being added, and you can expect to see 2.0 soon.
Everyone in management and development cares deeply about this community and just because you think things aren’t happening and changes aren’t being made doesn’t mean that’s the reality. I cannot begin to tell you how much effort all of us put in behind the scenes, and how many internal discussions we have daily about how and what we can improve on.
What you said is true and makes sense, on the topic of 2.0. If the update is just fire rework, small cooking changes and mono phone then i dont think its gonna work to bring the community back, based off how you and the other Devs/high up staffs describe it, it seems like it is much more then that. Everyone is excited for 2.0 and if its a good update it will bring the pop back up.
What you said is true and makes sense, on the topic of 2.0. If the update is just fire rework, small cooking changes and mono phone then i dont think its gonna work to bring the community back, based off how you and the other Devs/high up staffs describe it, it seems like it is much more then that. Everyone is excited for 2.0 and if its a good update it will bring the pop back up.
Those changes have more impact then you think, we have created things that allow us to expand more quickly. The MonoPhone will become essential down the line on certain tasks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.